6f007b0683
Add Flatpak
2024-05-27 16:36:56 -04:00
ac16e73c4d
Renderer: Add workaround for older Vulkan SDKs
2024-05-27 16:36:50 -04:00
6ae749a12f
Don't deploy applications on Flatpak
2024-05-27 16:36:35 -04:00
328bcb5572
SDK Launcher: Fix launching under Flatpak
2024-05-27 16:36:21 -04:00
f15049d6aa
Map Editor: Begin adding support for materials
2024-05-27 13:15:50 -04:00
2252feeef3
MDLPart: Add render material cache
2024-05-27 13:15:40 -04:00
4a777ff9db
Fix narrowing conversion introduced in mdlimport
2024-05-25 23:41:50 -04:00
edc341a014
Begin work on importing shape meshes
...
It's temporarily disabled for now, because it doesn't work. But it does
disable the shape meshes so it doesn't bug out in-game, leaving it a
little less ugly.
2024-05-25 23:28:00 -04:00
6cec87568d
Bump libphysis, begin exporting shape data
2024-05-25 22:59:12 -04:00
a4347e6f8b
Armoury: Add Penumbra actions menu
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It's now possible to "redraw" manually, and also open the main window.
2024-05-25 22:43:49 -04:00
d9438ad88a
Data Explorer: Add status bar with hash, offset and file type info
2024-05-25 10:57:43 -04:00
04aab49f34
Improve wording in some labels
2024-05-25 10:26:26 -04:00
2720e5fd7a
Add a new game launcher program
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This is simplistic for now, but I want to expand it for quick offline
testing.
2024-05-18 15:14:22 -04:00
5fd94fc70c
Launcher: Add entry for the new material editor
2024-05-18 14:54:17 -04:00
3747e271f9
Launcher: Support launching Windows executables
2024-05-18 14:53:35 -04:00
dd2c3e4487
Remove more unnecessary files from the Windows artifact
2024-05-18 17:31:14 +00:00
5b042dd8a0
Only run "Save Prefix" step when a cache miss happens
...
Prevents a warning from popping up on the dashboard
2024-05-18 17:31:14 +00:00
c5d77cec4f
Mirror the gperf zip, because SourceForge sucks
2024-05-18 17:31:14 +00:00
42f9cb7d8f
Update libphysis version
2024-05-18 17:31:14 +00:00
4d0b109bb8
sklbpart: Fix GLSL flags
2024-05-18 17:31:14 +00:00
3b8b867a02
Make glslang dependency optional
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This is only needed for additional GLSL debug information, and is
definitely not required.
2024-05-18 17:31:14 +00:00
b81e22a9ae
Build Breeze Icons on Linux too
2024-05-18 17:31:14 +00:00
3184d5b175
Build Breeze Icons before KIconThemes
2024-05-18 17:31:14 +00:00
35680ec62b
Update to new DXBC origin
2024-05-18 08:49:17 -04:00
23e93811de
Fix running out of descriptors too easily in the simple renderer
2024-05-13 22:57:33 -04:00
f57c9329ba
Fix REUSE metadata due to apps moves
2024-05-10 16:48:04 -04:00
b6cc54405c
Move applications to their own folder
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To try to cut down the amount of top-level folders
2024-05-10 16:44:45 -04:00
f713f5c150
Resolve more warnings
2024-05-10 16:37:40 -04:00
a812b37413
Move getShaderModuleResources to ShaderManager
2024-05-10 16:16:21 -04:00
1aa7c8c6ee
Start moving shader stuff into it's own dedicated class
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This is generally abstract from the game renderer, and can be useful
elsewhere. It's also really big!
2024-05-10 16:14:33 -04:00
dcfa109569
Bump libphysis to fix crash in new renderer
2024-05-10 16:02:32 -04:00
13ef518ed3
Remove accidental typing from me
2024-05-10 15:56:58 -04:00
1815d60f21
Add debug markers for peeking via RenderDoc
2024-05-10 15:53:32 -04:00
1fef1e2acd
Prepare for dyeable gear
2024-04-30 19:05:55 -04:00
5a227971c2
Support 3D textures, add real tile diffuse/normal and fix lighting
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I broke the lighting accidentally while messing around with Dawntrail,
it's now restored. Real textures are used for tile diffuse/normal
textures which shoud fix the appearances of some gear.
2024-04-30 18:12:02 -04:00
ac3b2e2f7c
Prevent skeletons from changing just by selecting a bone
2024-04-30 16:05:26 -04:00
9e4d99a0db
Add a way to quickly disable racial deforms in the full model viewer
2024-04-30 16:02:59 -04:00
0c9cb2b0cf
Attempt to display racial transforms in the bone editor
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Not sure if it 100% works yet
2024-04-30 15:56:26 -04:00
b1e5728f8f
Make GearView::addGear remove gear that already exists in the slot
2024-04-30 15:27:50 -04:00
1be5fc27d0
Simplify body part loading in gear view
2024-04-30 15:21:23 -04:00
2c780311c7
Try to the fix PBD being applied wrongly
2024-04-30 00:58:35 -04:00
5633e72f8b
Fix by bad spelling in the executable name for material editor
2024-04-28 09:03:22 -04:00
c3d637c1a0
Add more credits to the about data
2024-04-28 09:02:51 -04:00
d52bfb0034
Fix typo in reuse job
2024-04-28 08:06:13 -04:00
7e5387a6ea
Add REUSE compliance check
2024-04-28 07:14:55 -04:00
0295b3950f
Un-remove the Windows script I partially deleted
...
Accidentally committed something while testing earlier.
2024-04-28 07:11:28 -04:00
20b2f0e7b8
Add support for more shader structures as seen in Dawntrail Benchmark
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Not sure what these are yet, but stops the renderer from complaining.
2024-04-28 07:09:58 -04:00
7d2b81affd
Add experimental support for the Dawntrail rendering system
...
I hastily found the new scene keys used, it mostly "works" but there's
new parameters and resources we don't provide. Enable via
NOVUS_IS_DAWNTRAIL=1.
2024-04-27 22:59:26 -04:00
7a9164bf5e
Note supported game versions
2024-04-27 21:33:11 -04:00
729dce011a
Fix specular not showing correctly, and more
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The specular for lights now show up correctly. The offscreen buffers
use more accurate formats. And a new Scene struct is added for future
usage.
2024-04-27 21:11:53 -04:00