75c86cab2c
Don't use DEPLOY_TOOL_OPTIONS
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It's only useful on 6.7, but in 6.7 it's broken (lol)
2024-04-25 18:21:36 -04:00
a95b8f93b1
Revert "Disable Qt translations"
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This reverts commit 497349a3f838f2289fb451768eb6859f33b0f875.
2024-04-25 18:20:38 -04:00
877c6c766e
Revert "Require at least 6.7 for qt_generate_deploy_app_script"
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This reverts commit 73c374ff29b6a77cb62e419ec251e4d240419a1f.
2024-04-25 18:20:38 -04:00
a13466d3a5
Revert "Set to Qt 6.7.0"
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This reverts commit eccf4bb8a99a8047ee8de03d296a8a9ac53e64e2.
2024-04-25 18:20:38 -04:00
13eaab130c
Revert "Fix deployment not working despite 6.7"
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This reverts commit 4c4a6f90db5b0731ebf62a995023afd0451c628a.
2024-04-25 18:20:37 -04:00
4458ee8ad6
Revert "D'oh, the if is the wrong way"
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This reverts commit 3bb54c5e00eb679bc170a9a289c0cfa8d7e3b757.
2024-04-25 18:20:37 -04:00
fcfbf43230
D'oh, the if is the wrong way
2024-04-25 18:19:25 -04:00
5f83f51477
Fix deployment not working despite 6.7
2024-04-25 18:19:25 -04:00
a17879168d
Maybe we don't need the post cleanup step after all
2024-04-25 18:19:25 -04:00
1e5ae7d1d9
Add required Powershell -Path argument
2024-04-25 18:19:25 -04:00
c089b64bc7
Remove duplicate "copy required dlls" step
2024-04-25 18:19:24 -04:00
905e791f8d
Only run cleanup step on Windows
2024-04-25 18:19:24 -04:00
8c61a9993e
Set to Qt 6.7.0
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6.7.1 breaks aqtinstall
2024-04-25 18:19:24 -04:00
83e57f7009
Require at least 6.7 for qt_generate_deploy_app_script
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We use DEPLOY_TOOL_OPTIONS which is only available in 6.7
2024-04-25 18:19:24 -04:00
6a5515f77b
Disable Qt translations
2024-04-25 18:19:24 -04:00
79f5f9fc35
Try to avoid extra directory for plugins
2024-04-25 18:19:24 -04:00
01ae085907
Remove extra folder when packaging artifact
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This is just the executables, but again. Don't need those!
2024-04-25 18:19:24 -04:00
e8f3bd6873
Don't install icons and .desktop files on Windows, disable OpenGL SW
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This eats up 20 MB and ever no one *wants* the software renderer, why
does Qt ship it by default?
2024-04-25 18:19:24 -04:00
97fb8d0b32
Mention you still need Rust on Windows
2024-04-25 22:11:09 +00:00
7f96011984
Fix configure commands that had extra args
2024-04-25 22:11:09 +00:00
e700f9f9d2
Use all available processor cores
2024-04-25 22:11:09 +00:00
5c1b12491d
Mention that Qt must be in PATH when building on Windows
2024-04-25 22:11:09 +00:00
286bc1c7f1
Fix extra CMake arguments not getting passed
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I guess $Args is some kind of protected keyword, because it doesn't work
2024-04-25 22:11:09 +00:00
df61d55911
Check compile result before continuing
2024-04-25 22:11:09 +00:00
NotNite
689010a422
Add SPDX headers
2024-04-25 22:11:09 +00:00
66e0005fc1
Do shallow clones when using windows-setup.ps1
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These library clones aren't meant for real development, so there's no
reason to download more than the current commit.
2024-04-25 22:11:09 +00:00
920180b51a
Introduce a standard Clone function
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So it can check if a source directory already exists, and introduces
some better error handling when things go ary.
2024-04-25 22:11:09 +00:00
NotNite
080cf69fab
Add scripts for building on Windows
2024-04-25 22:11:09 +00:00
2844231996
Enable Windows and Linux packaging
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The Windows version isn't super working yet, but this is a good step forward
2024-04-25 02:31:40 +00:00
1e898130b9
Add GitHub actions
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It now builds Novus (and it's dependencies) for Windows and Linux. Artifacts and macOS support will come later.
2024-04-24 21:39:43 +00:00
503cbbc5cb
Note that git submodules must be cloned
2024-04-22 16:20:04 -04:00
ef8cec1977
Note that there's no builds at the moment in the README
2024-04-22 16:17:46 -04:00
a443c66a3f
Remove CONTRIBUTING (merge it into README) and fix BUILDING instructions
2024-04-22 16:16:50 -04:00
0245e15ddf
Fix the wrong folder-symbolic icon being used
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This affected dark themes, oops.
2024-04-22 16:12:44 -04:00
cf6b97930f
Allow empty materials that have no set shader package
2024-04-22 16:12:26 -04:00
cb18b54cde
Add a map editor icon, fix .desktop file
2024-04-22 16:12:08 -04:00
75ab62ba71
Update READMEs, update screenshots
2024-04-22 16:11:54 -04:00
04717aea62
Add missing header in swapchain.h
2024-04-22 15:47:45 -04:00
97eee9fc5c
Update README
2024-04-22 15:16:31 -04:00
87e9d651eb
Add funding link for GitHub
2024-04-22 15:12:15 -04:00
583845cc1a
Make libphysis module path relative
2024-04-22 15:08:19 -04:00
84887a5470
Start working on normals support
2024-04-21 19:56:52 -04:00
74f754b382
Implement some stuff required for skin shaders
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Punching some holes to allow shaders to access textures
2024-04-21 19:45:21 -04:00
af806bff63
Remove hardcoded character.shpk path
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Now the new renderer should load the material's requested shader package
2024-04-21 19:07:09 -04:00
dcb54cf4e3
Begin working on bone support for the new renderer
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Doesn't work completely yet (not sure why) but for basic items it works.
2024-04-21 18:49:48 -04:00
e34daadbcd
Split up Renderer's source files and a lot of refactoring
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This now splits up the rendering system into sensible parts, and makes
it easier to switch between the simple renderer and the new experimental
one. Lots of refactors I needed to do for a while are now done, too.
2024-04-21 17:35:51 -04:00
5317300aaf
Remove GLM_FORCE_LEFT_HANDED
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This wasn't needed after all, and fixes both the new and old renderers.
2024-04-21 14:15:17 -04:00
8ea47a5502
Make a note why there's no UV coordinates for the plane vertices
2024-04-21 14:12:56 -04:00
0e739187ab
Make the render size not hardcoded to 640x480 in the new renderer
2024-04-21 14:11:40 -04:00
7bba79f62f
Make lighting work (finally)
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Now it can display a directional light source, albeit in a tiny
hardcoded size. Time to clean up my mess!
2024-04-21 14:05:41 -04:00