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12 commits

Author SHA1 Message Date
a8d64a52df Properly transition image layouts and create barriers
This along with other misc fixes by listening to the validation layers
"fixes" specular, but just for the skin. I need to do some more work to
figure out why it doesn't work for character shaders yet.

Also introduces new helper functions to Device to easily transition
textures and name them.
2024-04-27 17:49:03 -04:00
51ea3c3920 Create reusable material part
This takes the existing properties widget in the new material editor and
makes it reusable across multiple applications. It's now added to the
Armoury which shows the gear's used materials. It's also added to the
Data Explorer which now supports viewing material files.

I fixed the render viewport crashing when hiding it again, and made it
even more resilient.
2024-04-27 13:45:15 -04:00
e34daadbcd Split up Renderer's source files and a lot of refactoring
This now splits up the rendering system into sensible parts, and makes
it easier to switch between the simple renderer and the new experimental
one. Lots of refactors I needed to do for a while are now done, too.
2024-04-21 17:35:51 -04:00
ab1d02b25a Add configurable camera distance, set to a smaller minimum in MDLViewer 2024-04-18 18:08:50 -04:00
f13ead3168 mdlpart: Don't allow mouse movements when disabled 2024-02-04 14:54:13 -05:00
5a03fafd3b mdlpart: Add support for model positions, free mode camera 2024-02-02 14:28:31 -05:00
039b6e6d30 More small code improvements/cleanup 2023-12-10 08:39:45 -05:00
34082479ed Hide FMV by default, toggle with a menu action 2023-12-10 07:29:51 -05:00
09e1d25d09 Fix a crash in VulkanWindow when trying to close one 2023-12-10 07:16:21 -05:00
81e9c09be8 Fix most warnings 2023-12-09 22:35:59 -05:00
8bd7148b79 Fix ImGui using the wrong display size 2023-12-09 15:06:16 -05:00
7e61197516 Separate VulkanWindow class into its own source file 2023-12-09 15:05:09 -05:00