88dfb45c36
Allow textures that failed to load
2024-04-18 17:57:16 -04:00
f95fd2efc2
Add a dedicated skinned shader
...
This is to prevent trying to use bone transforms on terrain.
2024-02-02 14:37:58 -05:00
5a03fafd3b
mdlpart: Add support for model positions, free mode camera
2024-02-02 14:28:31 -05:00
81e9c09be8
Fix most warnings
2023-12-09 22:35:59 -05:00
2023254b7e
Ensure every class has a QWidget or QObject parent parameter
2023-12-09 21:28:02 -05:00
b50a058d86
Fix model switching in armoury
2023-12-09 15:55:33 -05:00
4269321841
Separate model import/export into their own files
2023-12-09 15:39:35 -05:00
88d80a64cf
Fix misc warnings, code errors and slight improvements
2023-12-09 15:24:54 -05:00
7e61197516
Separate VulkanWindow class into its own source file
2023-12-09 15:05:09 -05:00
618c689dfb
Fix initialization order in VulkanWindow constructor
2023-12-09 15:01:20 -05:00
673a2bb6e0
Fix viewport resolutions on HiDpi displays
2023-12-09 15:01:00 -05:00
6ab6ad4732
Remove more mentions of the standalone window function
2023-12-09 14:57:30 -05:00
c7b6dd076c
Add glTF import support, multiple fixes for upstream physis changes
...
Adds basic glTF import (although right now it only imports back
positions) and fixes support for more of the vertex data that's
available to us. The MDL file isn't written back out yet either, it only
displays in the viewport.
2023-12-09 14:49:31 -05:00
70cbd9672c
armoury: Remove hardcoded skeleton and deform JSON, read them from game
...
Physis gained skeleton and deform file read support, so we can use that
and extract these directly from the game (without help of the Havok SDK
like TexTools.) The racial deform is still slightly off, but this is
still a pretty big milestone.
2023-10-13 15:03:17 -04:00
1a97441647
mdlpart: Reformat code, misc cleanup
2023-10-12 23:45:34 -04:00
a73e80b531
mdlpart: Improve exported GLTF hierarchy a bit
2023-10-10 18:32:30 -04:00
c2fa324ec0
armoury: Export proper model and part names
2023-10-10 16:02:02 -04:00
4bb45b55f7
mdlpart: Don't use mouse grab so the wayland QPA shuts up
2023-09-26 20:45:48 -04:00
a4b516e754
mdlpart: Add clamping to the camera to stop getting into fun situations
2023-09-26 20:42:45 -04:00
5c9284106f
renderer: Add support for imgui
2023-09-26 17:10:18 -04:00
4cd6f17439
Port to Qt6
2023-09-26 00:37:55 -04:00
d8d890bfbb
Move gar loading to a different thread and prevent unnecessary updates
2023-09-25 23:48:03 -04:00
2eccb10eda
Remove fmt dependency
...
It's no longer used, and replaced with physis functions where formatting
was needed.
2023-09-23 14:51:47 -04:00
9663164e76
Export gltf instead of fbx
2023-09-23 14:09:49 -04:00
749ad49c3a
Ensure compliance with REUSE, add to CI
2023-08-06 08:50:33 -04:00
2ec31da272
Re-introduce standalone mdlviewer for viewin specific MDL files
2023-07-09 11:52:59 -04:00
085f26a719
Improve content margins on various layouts, set sensible size for window
2023-07-09 11:04:30 -04:00
47d612eb8f
Add file cache and concurrent item loading to speed up mdlviewer
...
Instead of extracting item sheets one at a time, it's now done on
multiple threads. Loading gear is now faster since reused files are
cached, switching between races is still wasteful, but it's a good
enough improvement for now.
2023-07-09 10:54:27 -04:00
8daa9f502d
Apply racial scaling deforms
2023-07-07 16:02:06 -04:00
a6d0728e83
Fix assimp API change
2023-07-07 15:51:16 -04:00
926853c701
Improve bone data calculation in MDLPart, and better camera controls
2023-07-06 17:39:29 -04:00
97f46bcca1
Introduce the parts system and EXD and MDL parts
...
These parts (inspired by the KDE parts system) will allow the tooling
to reuse GUI mechanisms. Right now the two supported parts are for Excel
and Models, and exdviewer and mdlviewer will be retrofitted to them in
future commits.
2023-04-09 15:28:00 -04:00