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45 commits

Author SHA1 Message Date
04717aea62 Add missing header in swapchain.h 2024-04-22 15:47:45 -04:00
74f754b382 Implement some stuff required for skin shaders
Punching some holes to allow shaders to access textures
2024-04-21 19:45:21 -04:00
af806bff63 Remove hardcoded character.shpk path
Now the new renderer should load the material's requested shader package
2024-04-21 19:07:09 -04:00
dcb54cf4e3 Begin working on bone support for the new renderer
Doesn't work completely yet (not sure why) but for basic items it works.
2024-04-21 18:49:48 -04:00
e34daadbcd Split up Renderer's source files and a lot of refactoring
This now splits up the rendering system into sensible parts, and makes
it easier to switch between the simple renderer and the new experimental
one. Lots of refactors I needed to do for a while are now done, too.
2024-04-21 17:35:51 -04:00
0e739187ab Make the render size not hardcoded to 640x480 in the new renderer 2024-04-21 14:11:40 -04:00
7bba79f62f Make lighting work (finally)
Now it can display a directional light source, albeit in a tiny
hardcoded size. Time to clean up my mess!
2024-04-21 14:05:41 -04:00
eb9e5dc094 Implement more of g_CameraParameter 2024-04-21 13:29:30 -04:00
ec47e52f80 Implement view position extraction, and provide g_SamplerDepth 2024-04-21 13:17:40 -04:00
ed9d6e62b8 More stuff that's needed for directional lighting
It's not working yet as we're missing view positions and the normal
clear color is wrong, but it's getting there. It can display a nice
blobby plane with the light color right now.
2024-04-21 13:04:25 -04:00
7f1c167251 Create GBuffer (normals only for now) and render into it 2024-04-21 12:00:13 -04:00
fd61cfca26 "Implement" the directional lighting pass, fix GBuffer normal
Implement is in quotes because it doesn't work yet, the code is just
written. We still need actual framebuffers to do work in and not the
swapchain image we're reusing.

In other news, the GBuffer shader now works and outputs normals! I
forced it to simple texture mode for now so it makes development easier.
2024-04-21 11:52:30 -04:00
2f8f155a6c Begin implementation of directional lighting
This takes the correct node from directionallighting.shpk, but doesn't
draw anything yet as we're missing GBuffers.
2024-04-21 10:25:52 -04:00
699141d04b Pass real data to the new render system
Based off of structures reversed engineered by Ouroboros, now it can
render objects without shading! Note that it breaks the basic renderer
at the moment, will be fixed later.
2024-04-21 09:01:02 -04:00
b9b162b377 Add experimental new rendering system
I started writing this late last year, and finally uploading parts of
it. Currently, doesn't work, but doesn't crash either. Enable it via
the NOVUS_USE_NEW_RENDERER environment variable.

The goal is to use the game's own shaders instead of creating our own,
it's lacking support for buffers with actual data in them and constants
so while it "works" nothing is displayed on screen yet.
2024-04-20 17:29:29 -04:00
5c907b63da Add a wireframe checkbox to MDLViewer 2024-04-18 18:08:50 -04:00
f95fd2efc2 Add a dedicated skinned shader
This is to prevent trying to use bone transforms on terrain.
2024-02-02 14:37:58 -05:00
af8582467b renderer: Add position property to RenderModel 2024-02-02 14:26:33 -05:00
039b6e6d30 More small code improvements/cleanup 2023-12-10 08:39:45 -05:00
09e1d25d09 Fix a crash in VulkanWindow when trying to close one 2023-12-10 07:16:21 -05:00
81e9c09be8 Fix most warnings 2023-12-09 22:35:59 -05:00
c7b6dd076c Add glTF import support, multiple fixes for upstream physis changes
Adds basic glTF import (although right now it only imports back
positions) and fixes support for more of the vertex data that's
available to us. The MDL file isn't written back out yet either, it only
displays in the viewport.
2023-12-09 14:49:31 -05:00
b5b83e1b83 renderer: Add from_body_id and to_body_id parameters to RenderModel
This will be used in the future for model deformation.
2023-10-13 14:59:28 -04:00
9d6f06bf1f renderer: Reformat code, misc cleanup 2023-10-12 23:45:45 -04:00
44732293ac renderer: Clean up CMakeLists, remove standalone window 2023-10-10 18:31:50 -04:00
c2fa324ec0 armoury: Export proper model and part names 2023-10-10 16:02:02 -04:00
5c9284106f renderer: Add support for imgui 2023-09-26 17:10:18 -04:00
b96b2a86c2 Use uint64 for storing descriptor hashes 2023-09-23 14:09:33 -04:00
749ad49c3a Ensure compliance with REUSE, add to CI 2023-08-06 08:50:33 -04:00
dd0dc5fbcf Allow no material meshes with a dummy texture instead 2023-07-09 11:53:27 -04:00
b216a670b2 Add support for modifying the renderer view matrix 2023-07-06 17:39:29 -04:00
792da6da6a Expand Renderer's capabilities for materials and skeletons
The renderer can now store diffuse, normal, specular, and multi
textures. Skin textures now color with a hardcoded skin tone (to be
changed) and bone info buffers are now per-model instead of set globally

Level of detail above 0 is now loaded properly, although break for
other reasons.
2023-04-09 15:26:27 -04:00
ab0d0a7d1e Add material and texture support to mdlviewer, renderer 2022-08-11 17:53:56 -04:00
2b79c33d1f Use physis in mdlviewer 2022-08-10 14:52:28 -04:00
92ac7b1163 Add depth buffer to mdlviewer 2022-05-04 15:56:30 -04:00
9688c091af Add bone editing to mdlviewer
This is big, as it shows we are now correctly parsing the havok XML
sidecard data and you can edit the scale of the bones in the viewport.

This also pulls in a new libxiv version, which is required to fill out
the used bones list on a Model. Right now the bone editing is incredibly
basic, and the viewport suffers from a lack of depth testing still.
2022-04-28 17:50:05 -04:00
7ec107dfd8 Add level of detail selection in mdlviewer 2022-04-14 10:32:41 -04:00
de2b6f6307 Add export button and support for exporting all mesh parts 2022-04-12 20:18:22 -04:00
bef13de12f Support mdlviewer on macOS
Qt5 for macOS can actually use the same code as on Linux/Win, but
apparently no one wants to build it with Vulkan support. Instead, we
spawn a standalone SDL2 window.
2022-04-12 16:19:06 -04:00
98edd9e57d Add gear list to mdlviewer
It doesn't (yet) grab gear information automatically, but
you can select between smallclothes body/legs now, and it
works.
2022-04-12 12:19:46 -04:00
a2688ca2dc Load all parts in render model 2022-04-12 08:55:38 -04:00
92c52e358a Properly render out model
Right now it doesn't actually display anything, because we
don't have any camera.
2022-04-12 01:57:37 -04:00
338c485018 Load vertex data and load shaders from disk 2022-04-12 00:54:11 -04:00
fd9ce7c361 Properly handle window resize events in mdlview renderer 2022-04-12 00:30:17 -04:00
7aadf086de Add basic vulkan renderer to mdlviewer
Right now it just displays a red screen
2022-04-11 23:11:33 -04:00