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417 commits

Author SHA1 Message Date
d3d97f223a Remove old build dirs on Windows 2024-04-23 16:42:35 -04:00
4fef8e0139 Exclude ubuntu clang for now 2024-04-23 16:40:10 -04:00
69b5e57209 Add more KF 2024-04-23 16:37:54 -04:00
82e19506ef More fixes 2024-04-23 16:33:09 -04:00
16d304cd56 Only compile KF on Windows 2024-04-23 16:29:26 -04:00
3ffddbd3fe Ok, figured out qm issue 2024-04-23 16:24:20 -04:00
9fcac022da Revert "Hmm, try this"
This reverts commit 48fb9a5175.
2024-04-23 16:17:23 -04:00
48fb9a5175 Hmm, try this 2024-04-23 16:14:35 -04:00
9084de1a52 Cache Qt installs 2024-04-23 16:10:21 -04:00
e84e9aa9c8 Append cmake prefix path 2024-04-23 16:09:16 -04:00
b5fe1fd931 Install Qt 2024-04-23 16:05:39 -04:00
a4bf9f8d2e Add KCoreAddons 2024-04-23 16:03:22 -04:00
7564b3483e Use an install prefix 2024-04-23 16:00:40 -04:00
57104a559e Fix this line once and for all? 2024-04-23 15:58:59 -04:00
3e61cd4e5c Fix source dir for ECM 2024-04-23 15:55:44 -04:00
aea4428497 This is actually two commands 2024-04-23 15:54:14 -04:00
c7d4c72f46 Keep going ECM 2024-04-23 15:52:29 -04:00
e64fccc274 Oops, move reusable strings step 2024-04-23 15:51:11 -04:00
5f24ee6f27 Possibly fix ECM build 2024-04-23 15:49:13 -04:00
f89bc4885b Add ECM 2024-04-23 15:46:05 -04:00
bbb94a96fa
Start running builds and tests on the CI 2024-04-23 19:33:09 +00:00
503cbbc5cb Note that git submodules must be cloned 2024-04-22 16:20:04 -04:00
ef8cec1977 Note that there's no builds at the moment in the README 2024-04-22 16:17:46 -04:00
a443c66a3f Remove CONTRIBUTING (merge it into README) and fix BUILDING instructions 2024-04-22 16:16:50 -04:00
0245e15ddf Fix the wrong folder-symbolic icon being used
This affected dark themes, oops.
2024-04-22 16:12:44 -04:00
cf6b97930f Allow empty materials that have no set shader package 2024-04-22 16:12:26 -04:00
cb18b54cde Add a map editor icon, fix .desktop file 2024-04-22 16:12:08 -04:00
75ab62ba71 Update READMEs, update screenshots 2024-04-22 16:11:54 -04:00
04717aea62 Add missing header in swapchain.h 2024-04-22 15:47:45 -04:00
97eee9fc5c Update README 2024-04-22 15:16:31 -04:00
87e9d651eb Add funding link for GitHub 2024-04-22 15:12:15 -04:00
583845cc1a Make libphysis module path relative 2024-04-22 15:08:19 -04:00
84887a5470 Start working on normals support 2024-04-21 19:56:52 -04:00
74f754b382 Implement some stuff required for skin shaders
Punching some holes to allow shaders to access textures
2024-04-21 19:45:21 -04:00
af806bff63 Remove hardcoded character.shpk path
Now the new renderer should load the material's requested shader package
2024-04-21 19:07:09 -04:00
dcb54cf4e3 Begin working on bone support for the new renderer
Doesn't work completely yet (not sure why) but for basic items it works.
2024-04-21 18:49:48 -04:00
e34daadbcd Split up Renderer's source files and a lot of refactoring
This now splits up the rendering system into sensible parts, and makes
it easier to switch between the simple renderer and the new experimental
one. Lots of refactors I needed to do for a while are now done, too.
2024-04-21 17:35:51 -04:00
5317300aaf Remove GLM_FORCE_LEFT_HANDED
This wasn't needed after all, and fixes both the new and old renderers.
2024-04-21 14:15:17 -04:00
8ea47a5502 Make a note why there's no UV coordinates for the plane vertices 2024-04-21 14:12:56 -04:00
0e739187ab Make the render size not hardcoded to 640x480 in the new renderer 2024-04-21 14:11:40 -04:00
7bba79f62f Make lighting work (finally)
Now it can display a directional light source, albeit in a tiny
hardcoded size. Time to clean up my mess!
2024-04-21 14:05:41 -04:00
eb9e5dc094 Implement more of g_CameraParameter 2024-04-21 13:29:30 -04:00
ec47e52f80 Implement view position extraction, and provide g_SamplerDepth 2024-04-21 13:17:40 -04:00
ed9d6e62b8 More stuff that's needed for directional lighting
It's not working yet as we're missing view positions and the normal
clear color is wrong, but it's getting there. It can display a nice
blobby plane with the light color right now.
2024-04-21 13:04:25 -04:00
7f1c167251 Create GBuffer (normals only for now) and render into it 2024-04-21 12:00:13 -04:00
fd61cfca26 "Implement" the directional lighting pass, fix GBuffer normal
Implement is in quotes because it doesn't work yet, the code is just
written. We still need actual framebuffers to do work in and not the
swapchain image we're reusing.

In other news, the GBuffer shader now works and outputs normals! I
forced it to simple texture mode for now so it makes development easier.
2024-04-21 11:52:30 -04:00
2d17af5675 Fix the dummy texture not actually being white 2024-04-21 11:50:56 -04:00
0d303f0e6e Add dummy shader for testing purposes
This is used to make sure the vertex stage successfully completed, thats
it.
2024-04-21 11:50:39 -04:00
81bdef14ca Remove and simplify code in the render system 2024-04-21 10:30:51 -04:00
2f8f155a6c Begin implementation of directional lighting
This takes the correct node from directionallighting.shpk, but doesn't
draw anything yet as we're missing GBuffers.
2024-04-21 10:25:52 -04:00