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novus/apps/mapeditor/include
Joshua Goins 66808619f3 Load a bunch of possible LGB files
This now loads the various LGB names I know of when opening a map in the
editor, and they are properly categorized in the object list widget. The
next step is drawing these in the view or adding a property pane.
2025-05-13 16:08:19 -04:00
..
appstate.h Load a bunch of possible LGB files 2025-05-13 16:08:19 -04:00
mainwindow.h Add object list to map editor, begin parsing background LGB 2025-05-13 15:51:35 -04:00
maplistwidget.h Move applications to their own folder 2024-05-10 16:44:45 -04:00
mapview.h Move applications to their own folder 2024-05-10 16:44:45 -04:00
objectlistmodel.h Create a proper ObjectListModel 2025-05-13 16:03:27 -04:00
objectlistwidget.h Create a proper ObjectListModel 2025-05-13 16:03:27 -04:00
objectpass.h Begin adding support for drawing additional objects in the renderer 2025-05-13 15:19:11 -04:00