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This now loads the various LGB names I know of when opening a map in the editor, and they are properly categorized in the object list widget. The next step is drawing these in the view or adding a property pane. |
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.. | ||
appstate.h | ||
mainwindow.h | ||
maplistwidget.h | ||
mapview.h | ||
objectlistmodel.h | ||
objectlistwidget.h | ||
objectpass.h |