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This now loads the various LGB names I know of when opening a map in the editor, and they are properly categorized in the object list widget. The next step is drawing these in the view or adding a property pane. |
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.. | ||
appstate.cpp | ||
main.cpp | ||
mainwindow.cpp | ||
maplistwidget.cpp | ||
mapview.cpp | ||
objectlistmodel.cpp | ||
objectlistwidget.cpp | ||
objectpass.cpp |