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novus/renderer/include/baserenderer.h
Joshua Goins af806bff63 Remove hardcoded character.shpk path
Now the new renderer should load the material's requested shader package
2024-04-21 19:07:09 -04:00

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// SPDX-FileCopyrightText: 2024 Joshua Goins <josh@redstrate.com>
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <QDebug>
#include <string_view>
#include <glm/glm.hpp>
#include <physis.hpp>
#include <spirv.hpp>
#include <spirv_cross.hpp>
#include <spirv_glsl.hpp>
#include <vulkan/vulkan.h>
class Renderer;
struct DrawObject;
struct Camera;
struct Texture;
/// Base class for all rendering implementations
class BaseRenderer
{
public:
virtual ~BaseRenderer() = default;
/// Perform any operations required on resize, such as recreating images.
virtual void resize() = 0;
/// Render a frame into @p commandBuffer. @p currentFrame is the same value as SwapChain::currentFrame for convenience.
virtual void render(VkCommandBuffer commandBuffer, uint32_t currentFrame, Camera &camera, const std::vector<DrawObject> &models) = 0;
/// The final composite texture that is drawn into with render()
virtual Texture &getCompositeTexture() = 0;
};