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novus/renderer/include
Joshua Goins a8d64a52df Properly transition image layouts and create barriers
This along with other misc fixes by listening to the validation layers
"fixes" specular, but just for the skin. I need to do some more work to
figure out why it doesn't work for character shaders yet.

Also introduces new helper functions to Device to easily transition
textures and name them.
2024-04-27 17:49:03 -04:00
..
baserenderer.h Remove hardcoded character.shpk path 2024-04-21 19:07:09 -04:00
buffer.h Split up Renderer's source files and a lot of refactoring 2024-04-21 17:35:51 -04:00
camera.h Properly transition image layouts and create barriers 2024-04-27 17:49:03 -04:00
device.h Properly transition image layouts and create barriers 2024-04-27 17:49:03 -04:00
drawobject.h Use material's own shader keys if available 2024-04-27 12:29:19 -04:00
gamerenderer.h Start working on semi-transparency composite 2024-04-27 15:05:36 -04:00
rendermanager.h Split up Renderer's source files and a lot of refactoring 2024-04-21 17:35:51 -04:00
shaderstructs.h Start working on semi-transparency composite 2024-04-27 15:05:36 -04:00
simplerenderer.h Remove hardcoded character.shpk path 2024-04-21 19:07:09 -04:00
swapchain.h Add missing header in swapchain.h 2024-04-22 15:47:45 -04:00
texture.h Properly transition image layouts and create barriers 2024-04-27 17:49:03 -04:00