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prism/tools/CMakeLists.txt

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set(CMAKE_FOLDER "Tools")
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if (NOT NEEDS_HOSTED_SHADER_COMPILER)
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add_subdirectory(shadercompiler)
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endif ()
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if (BUILD_TOOLS)
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add_subdirectory(common)
add_subdirectory(assetpipeline)
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add_subdirectory(fontcompiler)
add_subdirectory(editor)
add_subdirectory(modelcompiler)
add_subdirectory(cutsceneeditor)
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endif ()