Add material path to pipeline debug name
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1 changed files with 1 additions and 1 deletions
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@ -474,7 +474,7 @@ void renderer::create_mesh_pipeline(Material& material) const {
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probes_constant.value = max_environment_probes;
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GFXGraphicsPipelineCreateInfo pipelineInfo = {};
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pipelineInfo.label = "Mesh";
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pipelineInfo.label = "Mesh " + material.path;
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pipelineInfo.shaders.vertex_src = ShaderSource(prism::path("mesh.vert"));
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pipelineInfo.shaders.fragment_src = ShaderSource(prism::path("mesh.frag"));
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