redstrate
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01966c1d81
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Rename File -> file and move under the prism namespace
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2021-05-12 08:50:02 -04:00 |
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redstrate
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fea83fc2e3
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Fix macOS build
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2021-05-10 07:58:22 -04:00 |
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redstrate
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7b23fdfa09
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Rename Renderer to renderer, move it to prism namespace, and rename last of member variables
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2021-04-20 13:53:38 -04:00 |
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redstrate
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b07e1a2e12
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Editor windows are now centered by default
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2021-04-20 12:59:31 -04:00 |
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redstrate
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653d5bb6ca
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Rename Input to input_system and move to prism namespace
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2021-04-20 11:53:38 -04:00 |
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redstrate
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bae6d05184
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Move console and log namespaces to prism
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2021-04-20 11:23:53 -04:00 |
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redstrate
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744123763f
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Begin work on converting to the new class naming scheme and the new prism namespace
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2021-04-19 12:06:44 -04:00 |
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redstrate
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1f98e19819
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Fix compile issues on Vulkan, make render targets work in editor
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2021-02-17 00:47:05 -05:00 |
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redstrate
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8e781f3b5c
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Support new render target api in editor
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2021-02-17 00:15:59 -05:00 |
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redstrate
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a6a46abb36
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Begin transition to new render target system
Things are definitely broken now
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2021-02-16 19:22:32 -05:00 |
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redstrate
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c37a8471c9
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Add support for editor under GCC/Linux
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2021-02-15 15:18:21 -05:00 |
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redstrate
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f5f107b0b4
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Disable IBL on Windows
There isn't enough features on the Vulkan backend to prevent it from crashing :V
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2021-02-05 20:21:25 -05:00 |
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redstrate
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461fb98a8c
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Quit early if cannot write to thumbnail cache
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2021-02-05 19:50:31 -05:00 |
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redstrate
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93b55e7022
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Add debug names for textures
Also changes pipeline barrier behavior, disable project window on Windows, and change window resizing behaviour to get around Windows-specific bug
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2021-02-04 08:21:40 -05:00 |
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redstrate
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19a60a7a06
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Make tools compile successfully under MSVC
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2020-12-28 15:22:38 -05:00 |
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redstrate
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83b47b31b4
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Add console variable support
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2020-09-22 22:43:30 -04:00 |
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redstrate
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5d93616e03
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Add functions to dispatch compute workloads
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2020-09-22 16:09:25 -04:00 |
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redstrate
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e1bcb7085c
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Fix light mode issues
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2020-09-22 14:21:56 -04:00 |
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redstrate
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2ffd1a421e
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Remove even more includes
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2020-09-21 09:37:52 -04:00 |
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redstrate
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afefd9b1da
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Add framework for console commands
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2020-09-20 22:37:15 -04:00 |
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redstrate
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e1205662ec
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Insert float epsilon to prevent NaN and other artifacts in infinite perspectives
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2020-08-18 00:46:16 -04:00 |
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redstrate
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b2deff18aa
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Remove correction_matrix, produce left-handed transforms, and fix PCSS shadowing
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2020-08-18 00:35:49 -04:00 |
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redstrate
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fc7a528310
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Correctly orientate sphere in material thumbnails
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2020-08-17 10:51:54 -04:00 |
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redstrate
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563fbf526b
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Stop strftime from inserting \0, stopping the console from working
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2020-08-17 10:35:28 -04:00 |
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redstrate
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2181611c2e
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Remove extraneous debug messages
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2020-08-17 10:11:58 -04:00 |
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redstrate
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6e446d4260
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Only show valid and up to date meshes and materials in the editor
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2020-08-17 09:39:31 -04:00 |
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redstrate
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86f10f9f2a
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Change asset browser's column calculation to be more conservative
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2020-08-17 09:27:24 -04:00 |
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redstrate
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66858c687f
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Render all parts in mesh thumbnail, and use bounding box to determine camera distance
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2020-08-17 08:45:28 -04:00 |
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redstrate
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2ba9beefad
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Fix mesh and material previews along with asset selection
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2020-08-17 08:21:33 -04:00 |
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redstrate
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7835c93510
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Fix texture asset thumbnails
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2020-08-17 08:05:30 -04:00 |
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redstrate
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6ce34dc2cf
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Move saving and loading thumbnails and options into their own functions
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2020-08-17 07:48:26 -04:00 |
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redstrate
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0e008a1beb
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Use fetch content on macOS for SPIRV-Cross, and fix compilation using the new Windows changes
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2020-08-14 19:56:27 -04:00 |
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redstrate
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4b642fcb66
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Add initial files
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2020-08-11 12:07:21 -04:00 |
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