redstrate
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bae6d05184
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Move console and log namespaces to prism
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2021-04-20 11:23:53 -04:00 |
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redstrate
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a324821fe1
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The unorm render pass is now created again
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2021-04-19 23:39:34 -04:00 |
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redstrate
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2552398aff
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Rename some Renderer functions to make their intent clearer
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2021-04-19 11:40:10 -04:00 |
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redstrate
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4696ba53a5
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Allow shader hot reloading to work regardless of the API used
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2021-04-18 22:27:05 -04:00 |
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redstrate
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069cf3e84c
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Delay static shadowmap generation by five frames to prevent them from "sticking"
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2021-04-18 22:14:19 -04:00 |
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redstrate
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6a26ab4bef
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Move current frame counting to rendering instead of during the imgui pass
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2021-04-18 21:39:53 -04:00 |
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redstrate
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aac44f763c
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Fix multiviewports crashing on Linux
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2021-02-24 14:18:51 -05:00 |
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redstrate
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c7efea5258
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Add more windowing stuff to Linux backend, fix some other clang-analyze bugs
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2021-02-18 08:31:36 -05:00 |
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redstrate
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1a324e61af
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Remove dynamic data system, replace it on the renderer level
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2021-02-17 08:51:47 -05:00 |
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redstrate
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bb00009041
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Put imgui buffers into render targets
Makes imgui multiviewports work now!
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2021-02-17 01:32:46 -05:00 |
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redstrate
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77c9561868
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Re-enable multiviewport
Also fixes a bunch of stuff to make multiviewport way more stable
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2021-02-17 01:09:12 -05:00 |
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redstrate
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1f98e19819
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Fix compile issues on Vulkan, make render targets work in editor
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2021-02-17 00:47:05 -05:00 |
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redstrate
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8e781f3b5c
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Support new render target api in editor
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2021-02-17 00:15:59 -05:00 |
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redstrate
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a6a46abb36
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Begin transition to new render target system
Things are definitely broken now
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2021-02-16 19:22:32 -05:00 |
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redstrate
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e8fc757d99
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Add basic shader editing system
POC, only registered shader is the sky shader
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2021-02-16 17:10:37 -05:00 |
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redstrate
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86efe2abf9
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Fix up IBL stuff on Vulkan
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2021-02-15 19:01:17 -05:00 |
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redstrate
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6d77396b4d
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Support CopyTexture command on Vulkan
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2021-02-15 17:59:54 -05:00 |
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redstrate
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3e4cf70c8e
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Fix compilation issues on GCC/Linux
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2021-02-15 15:06:13 -05:00 |
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redstrate
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572388c6c5
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Remove unused start_render function
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2021-02-08 17:41:57 -05:00 |
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redstrate
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f5f107b0b4
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Disable IBL on Windows
There isn't enough features on the Vulkan backend to prevent it from crashing :V
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2021-02-05 20:21:25 -05:00 |
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redstrate
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73fa35b674
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Non-mac platforms can finally load the proper imgui font
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2021-02-05 20:05:10 -05:00 |
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redstrate
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63f844a20d
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Batch viewport render commands with main render commands
I don't know why I did it the other way...?
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2021-02-05 19:35:13 -05:00 |
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redstrate
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e9bb4bc82c
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More debug label changes
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2021-02-05 19:17:13 -05:00 |
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redstrate
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ae599ba744
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Make fragment shader stage optional
Removes the fragment on (normal) shadow pass
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2021-02-04 09:36:06 -05:00 |
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redstrate
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a8f3122ed9
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Change wrong shader inputs
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2021-02-04 09:01:39 -05:00 |
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redstrate
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a56fa3030e
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Enable default imgui font again on windows
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2021-02-04 08:28:19 -05:00 |
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redstrate
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93b55e7022
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Add debug names for textures
Also changes pipeline barrier behavior, disable project window on Windows, and change window resizing behaviour to get around Windows-specific bug
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2021-02-04 08:21:40 -05:00 |
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redstrate
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38250e1663
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Fix vulkan image transitions
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2021-02-03 09:04:30 -05:00 |
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redstrate
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0c3c879497
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More vulkan fixes
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2021-02-03 06:55:46 -05:00 |
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redstrate
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cddb50c4d6
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Only render DoF when enabled
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2020-12-28 15:32:48 -05:00 |
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redstrate
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b3ecbab352
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Last changes to make Vulkan backend work
Now it renders with IBL and shadows off! yay!
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2020-09-30 19:18:17 -04:00 |
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redstrate
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505934fae8
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Fix last few vulkan errors
Vulkan backend now renders! (albiet incorrectly)
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2020-09-23 11:54:59 -04:00 |
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redstrate
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1ba9222a43
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Add labels for render passes and framebuffers
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2020-09-23 10:17:24 -04:00 |
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redstrate
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482c7ef748
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Fix vulkan backend validation errors
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2020-09-23 09:53:45 -04:00 |
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redstrate
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2113c9a7da
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Only use non-infinite perspective when required
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2020-09-22 22:45:21 -04:00 |
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redstrate
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f10b5fd62b
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Add debug toggle for dynamic resolution
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2020-09-22 22:10:02 -04:00 |
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redstrate
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91600b5f6f
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Add toggle for experimental depth of field effect
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2020-09-22 21:47:11 -04:00 |
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redstrate
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24d3ac12c1
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Add auto exposure mode
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2020-09-22 20:05:51 -04:00 |
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redstrate
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4b4fc0b00d
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Add buffer/image binding for compute, and add histogram construction
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2020-09-22 17:27:10 -04:00 |
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redstrate
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5d93616e03
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Add functions to dispatch compute workloads
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2020-09-22 16:09:25 -04:00 |
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redstrate
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41ef1c33f5
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Add framework for compute shaders
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2020-09-22 15:39:20 -04:00 |
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redstrate
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bcac561a1e
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Create color space and tonemapping render options
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2020-09-22 15:25:06 -04:00 |
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redstrate
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2ffd1a421e
|
Remove even more includes
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2020-09-21 09:37:52 -04:00 |
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redstrate
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29633020c9
|
Remove unnecessary includes
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2020-09-20 23:31:03 -04:00 |
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redstrate
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8f652f8b7d
|
Fix SRGB handling, now converting from srgb->linear properly
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2020-08-19 22:09:32 -04:00 |
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redstrate
|
9af4c2f2c4
|
Move frustum class into renderer
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2020-08-19 22:09:14 -04:00 |
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redstrate
|
5fa5ae32bf
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Fix spot shadows being used upside down
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2020-08-19 17:19:20 -04:00 |
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redstrate
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56cfc02816
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Fix look_at, and stop scene capture from creating cubemap seams
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2020-08-19 17:15:00 -04:00 |
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redstrate
|
e1205662ec
|
Insert float epsilon to prevent NaN and other artifacts in infinite perspectives
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2020-08-18 00:46:16 -04:00 |
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redstrate
|
b2deff18aa
|
Remove correction_matrix, produce left-handed transforms, and fix PCSS shadowing
|
2020-08-18 00:35:49 -04:00 |
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