redstrate
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86efe2abf9
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Fix up IBL stuff on Vulkan
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2021-02-15 19:01:17 -05:00 |
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redstrate
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6d77396b4d
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Support CopyTexture command on Vulkan
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2021-02-15 17:59:54 -05:00 |
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redstrate
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3e4cf70c8e
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Fix compilation issues on GCC/Linux
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2021-02-15 15:06:13 -05:00 |
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redstrate
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572388c6c5
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Remove unused start_render function
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2021-02-08 17:41:57 -05:00 |
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redstrate
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f5f107b0b4
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Disable IBL on Windows
There isn't enough features on the Vulkan backend to prevent it from crashing :V
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2021-02-05 20:21:25 -05:00 |
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redstrate
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73fa35b674
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Non-mac platforms can finally load the proper imgui font
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2021-02-05 20:05:10 -05:00 |
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redstrate
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63f844a20d
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Batch viewport render commands with main render commands
I don't know why I did it the other way...?
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2021-02-05 19:35:13 -05:00 |
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redstrate
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e9bb4bc82c
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More debug label changes
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2021-02-05 19:17:13 -05:00 |
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redstrate
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ae599ba744
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Make fragment shader stage optional
Removes the fragment on (normal) shadow pass
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2021-02-04 09:36:06 -05:00 |
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redstrate
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a8f3122ed9
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Change wrong shader inputs
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2021-02-04 09:01:39 -05:00 |
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redstrate
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a56fa3030e
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Enable default imgui font again on windows
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2021-02-04 08:28:19 -05:00 |
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redstrate
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93b55e7022
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Add debug names for textures
Also changes pipeline barrier behavior, disable project window on Windows, and change window resizing behaviour to get around Windows-specific bug
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2021-02-04 08:21:40 -05:00 |
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redstrate
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38250e1663
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Fix vulkan image transitions
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2021-02-03 09:04:30 -05:00 |
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redstrate
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0c3c879497
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More vulkan fixes
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2021-02-03 06:55:46 -05:00 |
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redstrate
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cddb50c4d6
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Only render DoF when enabled
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2020-12-28 15:32:48 -05:00 |
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redstrate
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b3ecbab352
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Last changes to make Vulkan backend work
Now it renders with IBL and shadows off! yay!
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2020-09-30 19:18:17 -04:00 |
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redstrate
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505934fae8
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Fix last few vulkan errors
Vulkan backend now renders! (albiet incorrectly)
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2020-09-23 11:54:59 -04:00 |
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redstrate
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1ba9222a43
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Add labels for render passes and framebuffers
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2020-09-23 10:17:24 -04:00 |
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redstrate
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482c7ef748
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Fix vulkan backend validation errors
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2020-09-23 09:53:45 -04:00 |
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redstrate
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2113c9a7da
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Only use non-infinite perspective when required
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2020-09-22 22:45:21 -04:00 |
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redstrate
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f10b5fd62b
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Add debug toggle for dynamic resolution
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2020-09-22 22:10:02 -04:00 |
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redstrate
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91600b5f6f
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Add toggle for experimental depth of field effect
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2020-09-22 21:47:11 -04:00 |
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redstrate
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24d3ac12c1
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Add auto exposure mode
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2020-09-22 20:05:51 -04:00 |
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redstrate
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4b4fc0b00d
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Add buffer/image binding for compute, and add histogram construction
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2020-09-22 17:27:10 -04:00 |
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redstrate
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5d93616e03
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Add functions to dispatch compute workloads
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2020-09-22 16:09:25 -04:00 |
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redstrate
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41ef1c33f5
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Add framework for compute shaders
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2020-09-22 15:39:20 -04:00 |
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redstrate
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bcac561a1e
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Create color space and tonemapping render options
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2020-09-22 15:25:06 -04:00 |
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redstrate
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2ffd1a421e
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Remove even more includes
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2020-09-21 09:37:52 -04:00 |
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redstrate
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29633020c9
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Remove unnecessary includes
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2020-09-20 23:31:03 -04:00 |
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redstrate
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8f652f8b7d
|
Fix SRGB handling, now converting from srgb->linear properly
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2020-08-19 22:09:32 -04:00 |
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redstrate
|
9af4c2f2c4
|
Move frustum class into renderer
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2020-08-19 22:09:14 -04:00 |
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redstrate
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5fa5ae32bf
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Fix spot shadows being used upside down
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2020-08-19 17:19:20 -04:00 |
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redstrate
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56cfc02816
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Fix look_at, and stop scene capture from creating cubemap seams
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2020-08-19 17:15:00 -04:00 |
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redstrate
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e1205662ec
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Insert float epsilon to prevent NaN and other artifacts in infinite perspectives
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2020-08-18 00:46:16 -04:00 |
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redstrate
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b2deff18aa
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Remove correction_matrix, produce left-handed transforms, and fix PCSS shadowing
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2020-08-18 00:35:49 -04:00 |
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redstrate
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519e4cb9b1
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Fix scene probes rendering the sky incorrectly
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2020-08-17 10:56:15 -04:00 |
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redstrate
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2181611c2e
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Remove extraneous debug messages
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2020-08-17 10:11:58 -04:00 |
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redstrate
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66858c687f
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Render all parts in mesh thumbnail, and use bounding box to determine camera distance
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2020-08-17 08:45:28 -04:00 |
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redstrate
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92e04068fd
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Remove kD term, improve fresnel reflections and fix scene capture
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2020-08-16 23:31:00 -04:00 |
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redstrate
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6db47e272f
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Add query for shader language accepted by the current GFX api
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2020-08-15 20:32:02 -04:00 |
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redstrate
|
80fd8a375b
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Unify standalone and runtime shader compiler, rename old ShaderCompiler to MaterialCompiler
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2020-08-15 20:09:16 -04:00 |
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redstrate
|
9cd7860ab9
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Clean up sky shaders and extra push constant data
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2020-08-14 23:32:02 -04:00 |
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redstrate
|
82a7d41dbc
|
Remove sol library and lua scripting support
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2020-08-14 20:53:22 -04:00 |
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redstrate
|
0e008a1beb
|
Use fetch content on macOS for SPIRV-Cross, and fix compilation using the new Windows changes
|
2020-08-14 19:56:27 -04:00 |
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redstrate
|
c42bde8830
|
Fix vulkan shader loading and runtime compilation
|
2020-08-14 17:45:51 -04:00 |
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redstrate
|
94953c62f0
|
Fix errors when compiling with MSVC
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2020-08-13 07:48:50 -04:00 |
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redstrate
|
211995a604
|
Fix cmake configure on windows
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2020-08-12 22:10:36 -04:00 |
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redstrate
|
81be9606f4
|
Fix error when compiling shaders with include directives
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2020-08-12 18:13:53 -04:00 |
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redstrate
|
3819548abc
|
Fix crash in certain scenarios where there would be no imgui window to render
|
2020-08-11 16:22:25 -04:00 |
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redstrate
|
4b642fcb66
|
Add initial files
|
2020-08-11 12:07:21 -04:00 |
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