redstrate
|
827ce8bec6
|
Fix strange glslang error and reduce spirv-cross modules
|
2020-09-22 12:26:49 -04:00 |
|
redstrate
|
c1156fbfbd
|
Always use FetchContent
|
2020-09-21 10:15:28 -04:00 |
|
redstrate
|
bbd5b81de9
|
Small CMake improvements
|
2020-09-21 09:58:42 -04:00 |
|
redstrate
|
2ffd1a421e
|
Remove even more includes
|
2020-09-21 09:37:52 -04:00 |
|
redstrate
|
29633020c9
|
Remove unnecessary includes
|
2020-09-20 23:31:03 -04:00 |
|
redstrate
|
6a5c53f596
|
Remove missing headers in utility
|
2020-09-20 22:42:46 -04:00 |
|
redstrate
|
dc3cbfeab8
|
Merge branch 'master' of https://github.com/redstrate/prism into master
|
2020-09-20 22:39:16 -04:00 |
|
redstrate
|
afefd9b1da
|
Add framework for console commands
|
2020-09-20 22:37:15 -04:00 |
|
redstrate
|
af3993abbd
|
Move some file utility into seperate header, update vulkan backend to compile fine
|
2020-08-27 20:36:24 -04:00 |
|
redstrate
|
0664ec66b1
|
Fix MSVC compiler errors
|
2020-08-27 20:28:16 -04:00 |
|
redstrate
|
b31534ab62
|
Fix quat_look_at
|
2020-08-19 22:46:07 -04:00 |
|
redstrate
|
404acc114c
|
Update PCSS and Sponza screenshots
|
2020-08-19 22:33:35 -04:00 |
|
redstrate
|
8f652f8b7d
|
Fix SRGB handling, now converting from srgb->linear properly
|
2020-08-19 22:09:32 -04:00 |
|
redstrate
|
9af4c2f2c4
|
Move frustum class into renderer
|
2020-08-19 22:09:14 -04:00 |
|
redstrate
|
6927dee9d7
|
Make Vector4 construction from Vector3 take any type
|
2020-08-19 18:06:45 -04:00 |
|
redstrate
|
65e6616e5f
|
Remove unused option to configure textures through an optional json file
|
2020-08-19 17:39:05 -04:00 |
|
redstrate
|
b242f5b2cf
|
Fix bug in transform handles only allowing Y axis to function
|
2020-08-19 17:35:02 -04:00 |
|
redstrate
|
5fa5ae32bf
|
Fix spot shadows being used upside down
|
2020-08-19 17:19:20 -04:00 |
|
redstrate
|
56cfc02816
|
Fix look_at, and stop scene capture from creating cubemap seams
|
2020-08-19 17:15:00 -04:00 |
|
redstrate
|
6656bd8e58
|
Load vec3 constant node types from disk
|
2020-08-18 09:16:35 -04:00 |
|
redstrate
|
e1205662ec
|
Insert float epsilon to prevent NaN and other artifacts in infinite perspectives
|
2020-08-18 00:46:16 -04:00 |
|
redstrate
|
d798d1328e
|
Add support for greater depth function
|
2020-08-18 00:45:56 -04:00 |
|
redstrate
|
b2deff18aa
|
Remove correction_matrix, produce left-handed transforms, and fix PCSS shadowing
|
2020-08-18 00:35:49 -04:00 |
|
redstrate
|
519e4cb9b1
|
Fix scene probes rendering the sky incorrectly
|
2020-08-17 10:56:15 -04:00 |
|
redstrate
|
fc7a528310
|
Correctly orientate sphere in material thumbnails
|
2020-08-17 10:51:54 -04:00 |
|
redstrate
|
72229d43c6
|
Improve default material editor preview
|
2020-08-17 10:50:20 -04:00 |
|
redstrate
|
563fbf526b
|
Stop strftime from inserting \0, stopping the console from working
|
2020-08-17 10:35:28 -04:00 |
|
redstrate
|
cc151ad07e
|
Fix material saving
|
2020-08-17 10:21:32 -04:00 |
|
redstrate
|
2181611c2e
|
Remove extraneous debug messages
|
2020-08-17 10:11:58 -04:00 |
|
redstrate
|
cb3f9d3202
|
Improve the metal backend's command buffer acquire behavior
|
2020-08-17 09:54:55 -04:00 |
|
redstrate
|
6e446d4260
|
Only show valid and up to date meshes and materials in the editor
|
2020-08-17 09:39:31 -04:00 |
|
redstrate
|
86f10f9f2a
|
Change asset browser's column calculation to be more conservative
|
2020-08-17 09:27:24 -04:00 |
|
redstrate
|
66858c687f
|
Render all parts in mesh thumbnail, and use bounding box to determine camera distance
|
2020-08-17 08:45:28 -04:00 |
|
redstrate
|
2ba9beefad
|
Fix mesh and material previews along with asset selection
|
2020-08-17 08:21:33 -04:00 |
|
redstrate
|
7835c93510
|
Fix texture asset thumbnails
|
2020-08-17 08:05:30 -04:00 |
|
redstrate
|
6ce34dc2cf
|
Move saving and loading thumbnails and options into their own functions
|
2020-08-17 07:48:26 -04:00 |
|
redstrate
|
92e04068fd
|
Remove kD term, improve fresnel reflections and fix scene capture
|
2020-08-16 23:31:00 -04:00 |
|
redstrate
|
69eb4bea34
|
Remove useless normalize in brdf function
|
2020-08-15 20:45:40 -04:00 |
|
redstrate
|
dbe23f4aa4
|
Add better documentation for ShaderCompiler
|
2020-08-15 20:42:14 -04:00 |
|
redstrate
|
f50852abeb
|
Use the to_language parameter instead of choosing by platform
|
2020-08-15 20:35:46 -04:00 |
|
redstrate
|
6db47e272f
|
Add query for shader language accepted by the current GFX api
|
2020-08-15 20:32:02 -04:00 |
|
redstrate
|
80fd8a375b
|
Unify standalone and runtime shader compiler, rename old ShaderCompiler to MaterialCompiler
|
2020-08-15 20:09:16 -04:00 |
|
redstrate
|
9cd7860ab9
|
Clean up sky shaders and extra push constant data
|
2020-08-14 23:32:02 -04:00 |
|
redstrate
|
3b33741ae4
|
Add ability to delete nodes in material editor
|
2020-08-14 23:02:59 -04:00 |
|
redstrate
|
5a9856aae4
|
Add vec3 constant to material editor
|
2020-08-14 22:33:51 -04:00 |
|
redstrate
|
f52fedc778
|
Don't clamp NdotV in surface calculations
|
2020-08-14 22:31:21 -04:00 |
|
redstrate
|
82a7d41dbc
|
Remove sol library and lua scripting support
|
2020-08-14 20:53:22 -04:00 |
|
redstrate
|
0e008a1beb
|
Use fetch content on macOS for SPIRV-Cross, and fix compilation using the new Windows changes
|
2020-08-14 19:56:27 -04:00 |
|
redstrate
|
c42bde8830
|
Fix vulkan shader loading and runtime compilation
|
2020-08-14 17:45:51 -04:00 |
|
redstrate
|
46628c6376
|
Fix vector union alignment for non-float matrices
|
2020-08-13 21:12:03 -04:00 |
|