Archived
1
Fork 0
Commit graph

48 commits

Author SHA1 Message Date
redstrate
8a40f3e5f8 Add quit command 2020-09-22 13:28:08 -04:00
redstrate
219751a05d Remove faulty ctrl detection on macos preventing t from being inputted 2020-09-22 13:17:53 -04:00
redstrate
615a6605ab Reorganize core dependencies 2020-09-22 13:02:26 -04:00
redstrate
174b50d1ba Reorganize cmake folders 2020-09-22 12:54:08 -04:00
redstrate
807cf7ba86 Add detection for light/dark theme 2020-09-22 12:27:41 -04:00
redstrate
827ce8bec6 Fix strange glslang error and reduce spirv-cross modules 2020-09-22 12:26:49 -04:00
redstrate
bbd5b81de9 Small CMake improvements 2020-09-21 09:58:42 -04:00
redstrate
2ffd1a421e Remove even more includes 2020-09-21 09:37:52 -04:00
redstrate
29633020c9 Remove unnecessary includes 2020-09-20 23:31:03 -04:00
redstrate
6a5c53f596 Remove missing headers in utility 2020-09-20 22:42:46 -04:00
redstrate
dc3cbfeab8 Merge branch 'master' of https://github.com/redstrate/prism into master 2020-09-20 22:39:16 -04:00
redstrate
afefd9b1da Add framework for console commands 2020-09-20 22:37:15 -04:00
redstrate
af3993abbd Move some file utility into seperate header, update vulkan backend to compile fine 2020-08-27 20:36:24 -04:00
redstrate
0664ec66b1 Fix MSVC compiler errors 2020-08-27 20:28:16 -04:00
redstrate
b31534ab62 Fix quat_look_at 2020-08-19 22:46:07 -04:00
redstrate
8f652f8b7d Fix SRGB handling, now converting from srgb->linear properly 2020-08-19 22:09:32 -04:00
redstrate
9af4c2f2c4 Move frustum class into renderer 2020-08-19 22:09:14 -04:00
redstrate
6927dee9d7 Make Vector4 construction from Vector3 take any type 2020-08-19 18:06:45 -04:00
redstrate
65e6616e5f Remove unused option to configure textures through an optional json file 2020-08-19 17:39:05 -04:00
redstrate
5fa5ae32bf Fix spot shadows being used upside down 2020-08-19 17:19:20 -04:00
redstrate
56cfc02816 Fix look_at, and stop scene capture from creating cubemap seams 2020-08-19 17:15:00 -04:00
redstrate
6656bd8e58 Load vec3 constant node types from disk 2020-08-18 09:16:35 -04:00
redstrate
e1205662ec Insert float epsilon to prevent NaN and other artifacts in infinite perspectives 2020-08-18 00:46:16 -04:00
redstrate
d798d1328e Add support for greater depth function 2020-08-18 00:45:56 -04:00
redstrate
b2deff18aa Remove correction_matrix, produce left-handed transforms, and fix PCSS shadowing 2020-08-18 00:35:49 -04:00
redstrate
519e4cb9b1 Fix scene probes rendering the sky incorrectly 2020-08-17 10:56:15 -04:00
redstrate
563fbf526b Stop strftime from inserting \0, stopping the console from working 2020-08-17 10:35:28 -04:00
redstrate
cc151ad07e Fix material saving 2020-08-17 10:21:32 -04:00
redstrate
2181611c2e Remove extraneous debug messages 2020-08-17 10:11:58 -04:00
redstrate
cb3f9d3202 Improve the metal backend's command buffer acquire behavior 2020-08-17 09:54:55 -04:00
redstrate
66858c687f Render all parts in mesh thumbnail, and use bounding box to determine camera distance 2020-08-17 08:45:28 -04:00
redstrate
92e04068fd Remove kD term, improve fresnel reflections and fix scene capture 2020-08-16 23:31:00 -04:00
redstrate
dbe23f4aa4 Add better documentation for ShaderCompiler 2020-08-15 20:42:14 -04:00
redstrate
f50852abeb Use the to_language parameter instead of choosing by platform 2020-08-15 20:35:46 -04:00
redstrate
6db47e272f Add query for shader language accepted by the current GFX api 2020-08-15 20:32:02 -04:00
redstrate
80fd8a375b Unify standalone and runtime shader compiler, rename old ShaderCompiler to MaterialCompiler 2020-08-15 20:09:16 -04:00
redstrate
9cd7860ab9 Clean up sky shaders and extra push constant data 2020-08-14 23:32:02 -04:00
redstrate
3b33741ae4 Add ability to delete nodes in material editor 2020-08-14 23:02:59 -04:00
redstrate
82a7d41dbc Remove sol library and lua scripting support 2020-08-14 20:53:22 -04:00
redstrate
0e008a1beb Use fetch content on macOS for SPIRV-Cross, and fix compilation using the new Windows changes 2020-08-14 19:56:27 -04:00
redstrate
c42bde8830 Fix vulkan shader loading and runtime compilation 2020-08-14 17:45:51 -04:00
redstrate
46628c6376 Fix vector union alignment for non-float matrices 2020-08-13 21:12:03 -04:00
redstrate
94953c62f0 Fix errors when compiling with MSVC 2020-08-13 07:48:50 -04:00
redstrate
211995a604 Fix cmake configure on windows 2020-08-12 22:10:36 -04:00
redstrate
81be9606f4 Fix error when compiling shaders with include directives 2020-08-12 18:13:53 -04:00
redstrate
3819548abc Fix crash in certain scenarios where there would be no imgui window to render 2020-08-11 16:22:25 -04:00
redstrate
5f2862f524 Remove bone vector allocation in hot loop 2020-08-11 16:21:42 -04:00
redstrate
4b642fcb66 Add initial files 2020-08-11 12:07:21 -04:00