8b9e8c29ef
Use VK_EXT_metal_surface on iOS
2022-02-12 20:52:10 -05:00
b39e539a37
Correctly add resources to iOS app bundle
2022-02-12 20:31:37 -05:00
d1e4e1aff5
Statically link to CoreGraphics and Metal on iOS
2022-02-12 20:27:33 -05:00
e910425dc5
iOS builds now successfully build
2022-02-12 20:24:54 -05:00
e77efa542e
Correctly pass plist into configure_file on iOS
2022-02-12 20:06:31 -05:00
2b5fd7201f
Bring iOS CMake back up to snuff
2022-02-12 19:58:51 -05:00
31238c20ad
Add some movement to the example scene
2022-02-08 10:19:30 -05:00
368b033929
Add stanford bunny model
...
* Acquired from McGuire computer archive
2022-02-08 10:19:19 -05:00
b94a82b1e1
Add normal map importing to model compiler
2022-02-08 10:18:31 -05:00
9ee41d01b6
Remove some old and unused render pipelines
2022-02-08 09:37:39 -05:00
833046aed0
Remove old shader files
2022-02-08 09:33:18 -05:00
aac9e673ad
Overhaul lighting and render debug menus
2022-02-08 09:17:44 -05:00
998c6f8bc2
Mark the material budget bar as an estimation
2022-02-08 09:11:22 -05:00
c6ab95f87c
Restore mip map functionality in Vulkan
2022-02-08 09:09:37 -05:00
2c75d51278
Add parameters for metallic and roughness back
...
This also makes them modifiable in the debug menu at runtime
2022-02-08 08:50:10 -05:00
c6ccedb970
Add environment probe controls to debug menu
2022-02-08 08:32:58 -05:00
a773efdc35
Properly size environment probe in example scene
2022-02-08 08:32:49 -05:00
03c0f3100a
Print the name of the chosen Vulkan GPU
2022-02-08 08:28:19 -05:00
70c18ac169
Remove ImGui metrics window from showing on startup
2022-02-08 08:21:35 -05:00
6b10ae96f8
Add more point lights to the example scene
2022-02-07 18:36:36 -05:00
78078e92cd
Fix multiple point light shadows on Vulkan
...
Light locations had to be padded properly, that ended up being the ultimate fix. Leading to this bug though I ended up patching a lot of stuff that was mysteriously missing from the Vulkan backend like specialization constants and
2022-02-07 18:36:23 -05:00
2f30a9e18e
Support base instance parameter on Vulkan's DrawInstanced command
2022-02-07 18:17:58 -05:00
c732a86df8
Improve debug light interface
2022-02-07 15:52:21 -05:00
8816d64e42
Don't render shadows unless it's actually enabled on the light
2022-02-07 15:52:11 -05:00
ad29cf3174
Add shader constant support for Vulkan
2022-02-07 15:15:09 -05:00
4e0f92014a
Remove obsolete MSL ShaderLanguage option
...
This is no longer relevant now that Metal is a unsupported GFX backend, the MSL conversion is now handled by MoltenVK
2022-02-07 13:07:30 -05:00
ea93df18dd
Remove all push constant binding declarations
...
This was a leftover from sharing GLSL with Metal and OpenGL, this is now a warning with modern SPIR-V compilers anyway.
2022-02-07 10:11:19 -05:00
374d8f7b63
Use SDL_GetBasePath() on macOS
2022-02-07 09:58:13 -05:00
48348ac09f
Fix two Vulkan validation errors for texture loading
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* Now TransferSrc and TransferDst are defined for asset textures, specifically for loading image data into it and generating mipmaps from it.
2022-02-07 09:57:54 -05:00
aa8968625b
Add sibenik scene to example app
...
* Sourced from McGuire Computer Graphics Archive
* New compiled materials from models are pointed to the textures directory by default
* New models are given a "material hint" for easier authoring, will be an seperate option later on
* Introduced model version 7
2022-02-03 10:49:02 -05:00
c821575ea4
Write new materials from model editor
...
This now uses the same saving function as the regular editor, so now it's no
longer constantly out of date with the new material changes.
2022-02-03 10:02:26 -05:00
fbf46e223c
Update material editor for new system
2022-02-03 10:01:37 -05:00
8502521934
Rip out the material node system
...
This was over engineered, and it's blocking progress in the model compiler. Now it's
simpler, but not all features are implemented back.
2022-02-03 10:00:59 -05:00
61a173e635
Update gitignore to ignore CLion files
2022-02-03 09:16:32 -05:00
420e8cbea9
Fix ninja multiple dummy generation error
2022-02-03 09:15:04 -05:00
812ce3046b
Generate normals in model compiler if not available
2022-02-01 20:53:58 +00:00
e15d1c68f8
Add ability to select directory through imgui file picker
2022-02-01 20:53:47 +00:00
5572f3aef4
Fix up model compiler appearance
2022-02-01 19:32:59 +00:00
33e60bfba6
Fix model compiler errors
2022-02-01 19:29:40 +00:00
060111dc4f
Update doctest to latest stable version
2022-02-01 19:20:49 +00:00
redstrate
acb6c5306c
Add a disclaimer in the README that the Metal backend is removed
2021-11-14 17:35:35 -05:00
redstrate
ef15b62af1
Fix window sizing not working under SDL
2021-10-14 17:30:04 -04:00
redstrate
d8cf9bd734
Use SDL's relative mouse mode when capturing the mouse
2021-10-14 17:15:11 -04:00
redstrate
ab814b7c78
Improve the look of console
2021-10-14 17:07:39 -04:00
redstrate
1ba5d8f8f3
Remove explicit Matrix constructor
2021-10-14 16:42:37 -04:00
redstrate
0bb96b1747
Fix viewports not rendering in cutscene editor
2021-10-14 11:33:13 -04:00
redstrate
ff0115ed7a
Remove portaudio
2021-10-14 08:59:04 -04:00
redstrate
072298f4f1
Remove some extra debug messages
2021-10-14 08:58:53 -04:00
redstrate
e79a98c7d2
Some minor code refactoring
2021-10-14 08:51:58 -04:00
redstrate
c6d699a130
Stop reallocating new render targets when DPI isn't exactly a integer value
2021-10-13 11:10:44 -04:00