bc67dcce17
Make most render options accessible from console
2022-02-21 17:17:55 -05:00
bbff84eb61
Actually disable normal shadowing
2022-02-21 17:09:32 -05:00
a456dcb41a
Disable expensive normal self-shadowing by default
2022-02-21 17:05:41 -05:00
8361590294
Don't call new every frame on Vulkan
2022-02-21 17:05:30 -05:00
5d7e98c4be
Enumerate devices on DX12
2022-02-21 16:32:05 -05:00
a039d43d2e
Fix a stupid typo in materialcompiler.cpp
2022-02-21 15:57:38 -05:00
5c8b690d66
Merge remote-tracking branch 'origin/master'
2022-02-21 15:54:17 -05:00
6be0616d1e
Use DX12 by default on Windows
2022-02-21 15:53:42 -05:00
83acffbf5c
Fill out DX12 backend
2022-02-21 15:40:27 -05:00
8e360fa971
Fix MinGW compiler error
2022-02-21 15:29:32 -05:00
7b67ed73d8
Use fmt::memory_buffer in material compiler
2022-02-21 13:20:55 -05:00
5401188196
Allow overriding the gfx backend at runtime
...
You can now specify -vulkan, -metal, etc to the SDL backend.
2022-02-21 12:27:29 -05:00
ca57de8f99
Support GFX dummy a little better
...
There's now more checks to prevent crashing when the
mapped buffer is actually null, like when running with the dummy
backend.
2022-02-21 12:09:14 -05:00
f932f83b89
Output GLSL from shader compiler
...
This should be optimized later :-)
2022-02-21 12:08:27 -05:00
d31715526a
Add file::seek method
2022-02-21 12:07:30 -05:00
477ea95905
Fix metal not getting drawable correctly
2022-02-21 12:07:16 -05:00
9b507aa79a
Fix up macOS build
2022-02-21 11:47:23 -05:00
a3704eb7a9
Improve surface and gfx context creation
...
This is laying some groundwork for a much better way
of determining the best GFX api to use at runtime, and
making it easier to support more GFX backends in the future.
2022-02-21 11:03:34 -05:00
f0a72530b7
Remove some unnecessary cruft from CMakeLists.txt
2022-02-21 10:13:47 -05:00
757f61f433
Fixup GFX dummy header (again, again)
2022-02-21 00:28:39 -05:00
ea3049cb8a
Remove default arguments in GFX api
2022-02-21 00:16:02 -05:00
0265f1920e
Default initialize some more variables in example
2022-02-21 00:15:46 -05:00
ed8adba8ff
Change %lu -> %llu in debug menu
2022-02-21 00:15:02 -05:00
b0d875832d
Add [[nodiscard]] to some more methods
2022-02-21 00:14:47 -05:00
4d9a333781
Remove, cleanup some constructors
2022-02-21 00:14:12 -05:00
e13af96a72
Remove some unnecessary header includes
2022-02-21 00:13:45 -05:00
e2eaf2edb8
Remove unnecessary const in string_utils.hpp
2022-02-21 00:12:51 -05:00
82ea9d17a2
Fixup Dummy GFX files, again
2022-02-21 00:12:29 -05:00
516c2129eb
Remove old font.hpp
2022-02-21 00:12:09 -05:00
f71fda776d
Protect against self-assignment in AssetPtr
2022-02-21 00:11:43 -05:00
cc49340cd9
Remove unused MaterialProperty constructor
2022-02-21 00:11:28 -05:00
82eab9bd91
Pass by reference in asset functions
2022-02-21 00:11:13 -05:00
d167471369
Reformat input.cpp
2022-02-20 23:41:40 -05:00
a1b80f643f
Outputted SPIR-V files are now appended with .spv
2022-02-20 22:51:39 -05:00
6926980f70
Removing some unnecessary std430's from push constant blocks
2022-02-20 22:51:23 -05:00
c557c51eb6
Stop dumping source glsl into the console
2022-02-20 22:49:26 -05:00
3cdeebf6bc
Reduce the indices of the vertex buffers in an attempt to make WebGPU happy
2022-02-20 22:28:54 -05:00
d6fb539583
Add a WebGPU compat option in the shader compiler
...
Come on...
2022-02-20 22:28:35 -05:00
bd485c2eb8
Fix attribute and input bindings for WebGPU, and ask for WGSL shaders
2022-02-20 22:28:07 -05:00
bff540956b
Add initial WebGPU GFX functions
...
This doesn't work yet of course :-)
2022-02-20 20:05:05 -05:00
da45d16388
Protect against buffers that actually don't have their contents mapped
2022-02-18 17:38:27 -05:00
e73c610fc6
Revert accidental gfx dummy rename
2022-02-18 17:19:45 -05:00
e0eace9f74
Initialize WebGPU properly
2022-02-18 17:19:37 -05:00
57c2bbc83a
Fill out basic WebGPU header/source gfx files
2022-02-18 16:57:00 -05:00
50b6c33bbc
Generate SPIR-V debug information
...
This will be behind an option later
2022-02-18 14:38:08 -05:00
4f6dbb8677
Only run SMAA when AA is actually enabled
2022-02-18 14:37:51 -05:00
8237eeb05b
Fix Metal backend (finally)
2022-02-18 14:36:38 -05:00
b7b8c8336b
Make GFXDummy compile successfully again
2022-02-18 09:08:48 -05:00
f4090d2b24
Fix a bunch of Metal backend errors
2022-02-15 12:33:01 -05:00
fcbf526615
Re-add support for MSL shaders
2022-02-15 12:32:42 -05:00