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57 commits

Author SHA1 Message Date
f790b83c37 Fix up macOS SDL backend to accodomate the new engine base data 2022-06-27 10:09:07 -04:00
ca2c2c9d3d Move all engine-specific models, materials etc. to a new base directory
This is a huge change, and basically breaks everything (as per usual!)

First of, this includes stuff like shaders so anything involving those
are broken and then fixed. A new BuildAssets cmake file is added to
aid in running AssetCompiler, and it seems to work fine on the engine
base assets.

The File API will eventually be revamped to handle this new way of
organizing the files and domains will eventually be gotten rid of all
together since I probably will replace it with game directory
priorities. As it stands right now, there isn't a way to easily
replace say - render_options.cfg with your own game-specific version.

Apple builds are probably broken by this commit (since I'm moving
around content and shader directories) to be fixed later.
2022-05-21 18:28:48 -04:00
cbf1246e2f Change some references to "data" to the new "game" directory
This isn't comprehensive, but will get some things to work.
2022-05-21 17:49:24 -04:00
6645549da4 Fix bug in SDL platform code that could result in things crashing
The current app is now properly set, which is used in the model compiler
for example in its app_main.
2022-05-21 17:47:53 -04:00
5db6f02742 Actually use SKIP_DATA variable when adding platform executable 2022-05-21 17:47:15 -04:00
7a53ce8db4 Don't use a dummy vulkan window when initializing SDL backend 2022-04-04 09:36:11 -04:00
d219f0c85b Handle data directories for games not named example, and also support out of tree builds 2022-03-09 18:17:04 -05:00
982ef5090c Fixup MoltenVK support
This makes MoltenVK work on iOS again if you
have #1539 applied :-)
2022-03-06 17:22:15 -05:00
33680efe7b Appease MSVC 2022-03-04 19:17:07 -05:00
7f479b0e0b Properly copy data on macOS
This also fixes cfg init failing on macOS
2022-02-22 09:34:00 -05:00
5d0f629ca7 Remove hardcoded path (wow)
great programming only happens here
2022-02-22 09:28:45 -05:00
312de5312c Attempt to fix CI build 2022-02-21 18:18:19 -05:00
e1c688bea7 Completely overhaul shader generation, again
Now it's even simpler, and it now generates multiple
shader languages at once! The copying mechanism is now
much simpler on non-mac platforms as well. HLSL is also now a supported shader target language.
2022-02-21 18:07:22 -05:00
4f75d09eaf Move data folder into example directory 2022-02-21 17:37:10 -05:00
e5fddf2c67 Fixup merge 2022-02-21 15:55:11 -05:00
5c8b690d66 Merge remote-tracking branch 'origin/master' 2022-02-21 15:54:17 -05:00
6be0616d1e Use DX12 by default on Windows 2022-02-21 15:53:42 -05:00
ba4d15886f Protect against MinGW including Windows RT 2022-02-21 15:41:42 -05:00
5401188196 Allow overriding the gfx backend at runtime
You can now specify -vulkan, -metal, etc to the SDL backend.
2022-02-21 12:27:29 -05:00
138cbf3f4b Now try Metal, Vulkan and then finally Dummy in that order
This only applies to the SDL backend though, this will be expanded
upon though.
2022-02-21 12:09:43 -05:00
ca57de8f99 Support GFX dummy a little better
There's now more checks to prevent crashing when the
mapped buffer is actually null, like when running with the dummy
backend.
2022-02-21 12:09:14 -05:00
9b507aa79a Fix up macOS build 2022-02-21 11:47:23 -05:00
54c95b9ddd Link against SDL2::SDL2 if found 2022-02-21 11:09:55 -05:00
a3704eb7a9 Improve surface and gfx context creation
This is laying some groundwork for a much better way
of determining the best GFX api to use at runtime, and
making it easier to support more GFX backends in the future.
2022-02-21 11:03:34 -05:00
6d9602b12a When building on Linux, prefer using the SDL2 config module
This is shipped by SDL2 itself, so it should be the preferred way
of finding it. Since SDL2 does not ship it in their Windows
development libraries, we still need to use the regular Find module.
2022-02-21 07:53:08 -05:00
8237eeb05b Fix Metal backend (finally) 2022-02-18 14:36:38 -05:00
86a51e259d Only link to GFXMetal when metal is enabled 2022-02-18 08:44:17 -05:00
93c2639539 Enable Metal by default on SDL backend 2022-02-15 11:29:56 -05:00
6935f85351 Start work on converting GFXMetal to metal-cpp 2022-02-15 11:25:13 -05:00
374d8f7b63 Use SDL_GetBasePath() on macOS 2022-02-07 09:58:13 -05:00
420e8cbea9 Fix ninja multiple dummy generation error 2022-02-03 09:15:04 -05:00
redstrate
ef15b62af1 Fix window sizing not working under SDL 2021-10-14 17:30:04 -04:00
redstrate
d8cf9bd734 Use SDL's relative mouse mode when capturing the mouse 2021-10-14 17:15:11 -04:00
redstrate
e79a98c7d2 Some minor code refactoring 2021-10-14 08:51:58 -04:00
redstrate
5226aa1200 Add hidden window flag, to be in line with how imgui's sdl backend works 2021-10-13 10:55:20 -04:00
redstrate
fd4661088a Fix HiDPI support 2021-10-12 11:42:10 -04:00
redstrate
7d6ded0d69 Set HiDPI flag for all SDL windows 2021-10-12 11:12:51 -04:00
redstrate
a2f81d7ca7 Allow better DPI handling under SDL, handle external resize events in imgui 2021-10-12 11:06:59 -04:00
redstrate
c6bc56d033 Change window handles into opaque pointers 2021-10-12 10:22:16 -04:00
redstrate
182fbe195a Add imgui open/save dialog 2021-10-11 13:39:15 -04:00
redstrate
9c8c257c43 Add new console debug window, handle text input under sdl 2021-10-07 17:46:28 -04:00
redstrate
648d2968d4 Update Info.plist 2021-09-13 22:59:56 -04:00
redstrate
f213d3d548 Fix resource path handling on macOS 2021-09-13 17:19:59 -04:00
redstrate
4680579899 Remove macOS Cocoa and Metal backends 2021-09-13 13:47:29 -04:00
redstrate
cb93aaf83d Call prepare_quit() properly on SDL platform, and return a valid writeable directory 2021-06-01 12:44:16 -04:00
redstrate
fa65e99094 Rename Path -> path 2021-05-12 09:05:56 -04:00
redstrate
01966c1d81 Rename File -> file and move under the prism namespace 2021-05-12 08:50:02 -04:00
redstrate
fe81222ea7 SDL backend now provides an accurate delta time 2021-05-11 17:38:09 -04:00
redstrate
2ddc1e1794 Fix up SDL2 mouse and key handling for imgui 2021-05-11 17:05:29 -04:00
redstrate
465297442a Copy shader files properly on SDL2 apps 2021-05-11 16:32:59 -04:00