Now it's even simpler, and it now generates multiple shader languages at once! The copying mechanism is now much simpler on non-mac platforms as well. HLSL is also now a supported shader target language. |
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.. | ||
CMakeLists.txt | ||
file.cpp | ||
Info.plist.in | ||
main.cpp.in | ||
sdl_metal.mm | ||
sdl_vulkan.cpp |