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prism/platforms/sdl
Joshua Goins e1c688bea7 Completely overhaul shader generation, again
Now it's even simpler, and it now generates multiple
shader languages at once! The copying mechanism is now
much simpler on non-mac platforms as well. HLSL is also now a supported shader target language.
2022-02-21 18:07:22 -05:00
..
CMakeLists.txt Completely overhaul shader generation, again 2022-02-21 18:07:22 -05:00
file.cpp Use SDL_GetBasePath() on macOS 2022-02-07 09:58:13 -05:00
Info.plist.in Update Info.plist 2021-09-13 22:59:56 -04:00
main.cpp.in Fixup merge 2022-02-21 15:55:11 -05:00
sdl_metal.mm Fix up macOS build 2022-02-21 11:47:23 -05:00
sdl_vulkan.cpp Improve surface and gfx context creation 2022-02-21 11:03:34 -05:00