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prism/tools
Joshua Goins 526f35d953 Add asset pipeline tool to aid in converting to compiled game formats
This isn't invoked automatically (yet) but right now already compiles
non-existent models from the "content" directory to the game directory.
2022-05-21 17:52:24 -04:00
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assetpipeline Add asset pipeline tool to aid in converting to compiled game formats 2022-05-21 17:52:24 -04:00
common Change some references to "data" to the new "game" directory 2022-05-21 17:49:24 -04:00
cutsceneeditor Remove some unnecessary header includes 2022-02-21 00:13:45 -05:00
editor Update material editor for new system 2022-02-03 10:01:37 -05:00
fontcompiler Some minor code refactoring 2021-10-14 08:51:58 -04:00
modelcompiler When invoking the model compiler in "no ui" mode, specify absolute path 2022-05-21 17:50:55 -04:00
shadercompiler Goodbye, WebGPU 2022-03-10 10:26:59 -05:00
CMakeLists.txt Add asset pipeline tool to aid in converting to compiled game formats 2022-05-21 17:52:24 -04:00