1.2 KiB
1.2 KiB
title | date | draft | source | license | tags | resources | featured | layout | |||||||||||||||||||||||||
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Prism | 2020-08-11T22:29:22-05:00 | false | https://git.sr.ht/~redstrate/prism | MIT |
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yes | project |
Cross-platform game engine specializing in the real-time rendering of physically-based graphics.
{{< resource page="projects/prism" name="PCSS in action" >}}
This engine is the summation of all of my graphics developer knowledge. The list of features is not limited to:
- Physically based rendering and image based lighting based on scene probes or from a dynamic sky.
- Skeleton and also a basic cutscene system.
- Custom editors to edit the most common assets, such as materials and maps.
- Beautiful shadows using a runtime configurable option of PCSS, PCF or just plainly sampled.
- Scalability options including turning off all image based lighting or toning down point light shadowing which can run on lower end devices such as a phone.
- Advanced render interface layer that can run on top of Vulkan, Metal and eventually DirectX.