40 lines
1.2 KiB
Markdown
40 lines
1.2 KiB
Markdown
---
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title: "Prism"
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date: 2020-08-11T22:29:22-05:00
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draft: false
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source: "https://git.sr.ht/~redstrate/prism"
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license: MIT
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tags:
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- Prism
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- 3D
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- C++
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- Vulkan
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- Metal
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resources:
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- src: img/buddha.png
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name: Buddha Statue
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- src: img/custom models.png
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name: Custom Models with Sphere
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- src: img/pcss.png
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name: PCSS in action
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- src: img/sponza.png
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name: Sponza example scene
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featured: yes
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layout: "project"
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---
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Cross-platform game engine specializing in the real-time rendering of physically-based graphics.
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<!--more-->
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---
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{{< resource page="projects/prism" name="PCSS in action" >}}
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This engine is the summation of all of my graphics developer knowledge. The list of features is not limited to:
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* Physically based rendering and image based lighting based on scene probes or from a dynamic sky.
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* Skeleton and also a basic cutscene system.
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* Custom editors to edit the most common assets, such as materials and maps.
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* Beautiful shadows using a runtime configurable option of PCSS, PCF or just plainly sampled.
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* Scalability options including turning off all image based lighting or toning down point light shadowing which can run on lower end devices such as a phone.
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* Advanced render interface layer that can run on top of Vulkan, Metal and eventually DirectX.
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