1
Fork 0

Denote Vulkan gfx backend in README with instructions

This commit is contained in:
Joshua Goins 2022-10-04 11:02:56 -04:00
parent 71b4952599
commit 2807cf2847

View file

@ -13,6 +13,9 @@ Linux-specific bugs that I encountered (vsync timer issues, pulseaudio sync issu
relate to this goal is bound to be removed or unmaintained (Windows support, native N64 support, etc.), and there are relate to this goal is bound to be removed or unmaintained (Windows support, native N64 support, etc.), and there are
better forks if you're looking for support of that stuff. better forks if you're looking for support of that stuff.
Oh yeah, I'm also building a Vulkan backend for the N64 renderer :-) By default OpenGL is used, but you can force Vulkan
by passing `-vulkan` when running the game.
## Building ## Building
1. Install prerequisites (Ubuntu): `sudo apt install -y git build-essential pkg-config libusb-1.0-0-dev libsdl2-dev`. 1. Install prerequisites (Ubuntu): `sudo apt install -y git build-essential pkg-config libusb-1.0-0-dev libsdl2-dev`.