Denote Vulkan gfx backend in README with instructions
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@ -13,6 +13,9 @@ Linux-specific bugs that I encountered (vsync timer issues, pulseaudio sync issu
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relate to this goal is bound to be removed or unmaintained (Windows support, native N64 support, etc.), and there are
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better forks if you're looking for support of that stuff.
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Oh yeah, I'm also building a Vulkan backend for the N64 renderer :-) By default OpenGL is used, but you can force Vulkan
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by passing `-vulkan` when running the game.
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## Building
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1. Install prerequisites (Ubuntu): `sudo apt install -y git build-essential pkg-config libusb-1.0-0-dev libsdl2-dev`.
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