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project-meteor-server/FFXIVClassic Map Server/Server.cs

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2015-09-25 18:52:25 -04:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading.Tasks;
using System.Threading;
using FFXIVClassic_Lobby_Server.common;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Lobby_Server.packets;
using System.IO;
using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server;
using FFXIVClassic_Map_Server.packets.send;
using FFXIVClassic_Map_Server.dataobjects.chara;
using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic_Map_Server.lua;
using FFXIVClassic_Map_Server.actors.chara.player;
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namespace FFXIVClassic_Lobby_Server
{
class Server
{
public const int FFXIV_MAP_PORT = 54992;
public const int BUFFER_SIZE = 0xFFFF; //Max basepacket size is 0xFFFF
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public const int BACKLOG = 100;
public const int HEALTH_THREAD_SLEEP_TIME = 5;
public const string STATIC_ACTORS_PATH = "./staticactors.bin";
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private static Server mSelf;
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private Socket mServerSocket;
private Dictionary<uint,ConnectedPlayer> mConnectedPlayerList = new Dictionary<uint,ConnectedPlayer>();
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private List<ClientConnection> mConnectionList = new List<ClientConnection>();
private LuaEngine mLuaEngine = new LuaEngine();
private static WorldManager mWorldManager;
private static Dictionary<uint, Item> gamedataItems;
private static StaticActors mStaticActors;
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private PacketProcessor mProcessor;
private Thread mConnectionHealthThread;
private bool killHealthThread = false;
private void connectionHealth()
{
Log.info(String.Format("Connection Health thread started; it will run every {0} seconds.", HEALTH_THREAD_SLEEP_TIME));
while (!killHealthThread)
{
lock (mConnectedPlayerList)
{
List<ConnectedPlayer> dcedPlayers = new List<ConnectedPlayer>();
foreach (ConnectedPlayer cp in mConnectedPlayerList.Values)
{
if (cp.checkIfDCing())
dcedPlayers.Add(cp);
}
foreach (ConnectedPlayer cp in dcedPlayers)
cp.getActor().cleanupAndSave();
}
Thread.Sleep(HEALTH_THREAD_SLEEP_TIME * 1000);
}
}
public Server()
{
mSelf = this;
}
public static Server getServer()
{
return mSelf;
}
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public bool startServer()
{
mConnectionHealthThread = new Thread(new ThreadStart(connectionHealth));
mConnectionHealthThread.Name = "MapThread:Health";
//mConnectionHealthThread.Start();
mStaticActors = new StaticActors(STATIC_ACTORS_PATH);
gamedataItems = Database.getItemGamedata();
Log.info(String.Format("Loaded {0} items.",gamedataItems.Count));
mWorldManager = new WorldManager(this);
mWorldManager.LoadZoneList();
mWorldManager.LoadZoneEntranceList();
mWorldManager.LoadNPCs();
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IPEndPoint serverEndPoint = new System.Net.IPEndPoint(IPAddress.Parse(ConfigConstants.OPTIONS_BINDIP), FFXIV_MAP_PORT);
try{
mServerSocket = new System.Net.Sockets.Socket(serverEndPoint.Address.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
}
catch (Exception e)
{
throw new ApplicationException("Could not create socket, check to make sure not duplicating port", e);
}
try
{
mServerSocket.Bind(serverEndPoint);
mServerSocket.Listen(BACKLOG);
}
catch (Exception e)
{
throw new ApplicationException("Error occured while binding socket, check inner exception", e);
}
try
{
mServerSocket.BeginAccept(new AsyncCallback(acceptCallback), mServerSocket);
}
catch (Exception e)
{
throw new ApplicationException("Error occured starting listeners, check inner exception", e);
}
Console.Write("Game server has started @ ");
Console.ForegroundColor = ConsoleColor.White;
Console.WriteLine("{0}:{1}", (mServerSocket.LocalEndPoint as IPEndPoint).Address, (mServerSocket.LocalEndPoint as IPEndPoint).Port);
Console.ForegroundColor = ConsoleColor.Gray;
mProcessor = new PacketProcessor(this, mConnectedPlayerList, mConnectionList);
//mGameThread = new Thread(new ThreadStart(mProcessor.update));
//mGameThread.Start();
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return true;
}
public void removePlayer(Player player)
{
lock (mConnectedPlayerList)
{
if (mConnectedPlayerList.ContainsKey(player.actorId))
mConnectedPlayerList.Remove(player.actorId);
}
}
#region Socket Handling
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private void acceptCallback(IAsyncResult result)
{
ClientConnection conn = null;
Socket socket = (System.Net.Sockets.Socket)result.AsyncState;
try
{
conn = new ClientConnection();
conn.socket = socket.EndAccept(result);
conn.buffer = new byte[BUFFER_SIZE];
lock (mConnectionList)
{
mConnectionList.Add(conn);
}
Log.conn(String.Format("Connection {0}:{1} has connected.", (conn.socket.RemoteEndPoint as IPEndPoint).Address, (conn.socket.RemoteEndPoint as IPEndPoint).Port));
//Queue recieving of data from the connection
conn.socket.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(receiveCallback), conn);
//Queue the accept of the next incomming connection
mServerSocket.BeginAccept(new AsyncCallback(acceptCallback), mServerSocket);
}
catch (SocketException)
{
if (conn != null)
{
lock (mConnectionList)
{
mConnectionList.Remove(conn);
}
}
mServerSocket.BeginAccept(new AsyncCallback(acceptCallback), mServerSocket);
}
catch (Exception)
{
if (conn != null)
{
lock (mConnectionList)
{
mConnectionList.Remove(conn);
}
}
mServerSocket.BeginAccept(new AsyncCallback(acceptCallback), mServerSocket);
}
}
public static Actor getStaticActors(uint id)
{
return mStaticActors.getActor(id);
}
public static Actor getStaticActors(string name)
{
return mStaticActors.findStaticActor(name);
}
public static Item getItemGamedata(uint id)
{
if (gamedataItems.ContainsKey(id))
return gamedataItems[id];
else
return null;
}
/// <summary>
/// Receive Callback. Reads in incoming data, converting them to base packets. Base packets are sent to be parsed. If not enough data at the end to build a basepacket, move to the beginning and prepend.
/// </summary>
/// <param name="result"></param>
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private void receiveCallback(IAsyncResult result)
{
ClientConnection conn = (ClientConnection)result.AsyncState;
//Check if disconnected
if ((conn.socket.Poll(1, SelectMode.SelectRead) && conn.socket.Available == 0))
{
if (mConnectedPlayerList.ContainsKey(conn.owner))
mConnectedPlayerList.Remove(conn.owner);
lock (mConnectionList)
{
mConnectionList.Remove(conn);
}
if (conn.connType == BasePacket.TYPE_ZONE)
Log.conn(String.Format("{0} has disconnected.", conn.owner == 0 ? conn.getAddress() : "User " + conn.owner));
return;
}
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try
{
int bytesRead = conn.socket.EndReceive(result);
bytesRead += conn.lastPartialSize;
if (bytesRead >= 0)
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{
int offset = 0;
//Build packets until can no longer or out of data
while(true)
{
BasePacket basePacket = buildPacket(ref offset, conn.buffer, bytesRead);
//If can't build packet, break, else process another
if (basePacket == null)
break;
else
mProcessor.processPacket(conn, basePacket);
}
//Not all bytes consumed, transfer leftover to beginning
if (offset < bytesRead)
Array.Copy(conn.buffer, offset, conn.buffer, 0, bytesRead - offset);
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conn.lastPartialSize = bytesRead - offset;
//Build any queued subpackets into basepackets and send
conn.flushQueuedSendPackets();
if (offset < bytesRead)
//Need offset since not all bytes consumed
conn.socket.BeginReceive(conn.buffer, bytesRead - offset, conn.buffer.Length - (bytesRead - offset), SocketFlags.None, new AsyncCallback(receiveCallback), conn);
else
//All bytes consumed, full buffer available
conn.socket.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(receiveCallback), conn);
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}
else
{
Log.conn(String.Format("{0} has disconnected.", conn.owner == 0 ? conn.getAddress() : "User " + conn.owner));
lock (mConnectionList)
{
mConnectionList.Remove(conn);
}
}
}
catch (SocketException)
{
if (conn.socket != null)
{
Log.conn(String.Format("{0} has disconnected.", conn.owner == 0 ? conn.getAddress() : "User " + conn.owner));
lock (mConnectionList)
{
mConnectionList.Remove(conn);
}
}
}
}
/// <summary>
/// Builds a packet from the incoming buffer + offset. If a packet can be built, it is returned else null.
/// </summary>
/// <param name="offset">Current offset in buffer.</param>
/// <param name="buffer">Incoming buffer.</param>
/// <returns>Returns either a BasePacket or null if not enough data.</returns>
public BasePacket buildPacket(ref int offset, byte[] buffer, int bytesRead)
{
BasePacket newPacket = null;
//Too small to even get length
if (bytesRead <= offset)
return null;
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ushort packetSize = BitConverter.ToUInt16(buffer, offset);
//Too small to whole packet
if (bytesRead < offset + packetSize)
return null;
if (buffer.Length < offset + packetSize)
return null;
try
{
newPacket = new BasePacket(buffer, ref offset);
}
catch (OverflowException)
{
return null;
}
return newPacket;
}
#endregion
public void sendPacket(ConnectedPlayer client, string path)
{
BasePacket packet = new BasePacket(path);
if (client != null)
{
packet.replaceActorID(client.actorID);
client.queuePacket(packet);
}
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
packet.replaceActorID(entry.Value.actorID);
entry.Value.queuePacket(packet);
}
}
}
public void changeProperty(uint id, uint value, string target)
{
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SetActorPropetyPacket changeProperty = new SetActorPropetyPacket(target);
changeProperty.setTarget(target);
changeProperty.addInt(id, value);
changeProperty.addTarget();
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
SubPacket changePropertyPacket = changeProperty.buildPacket((entry.Value.actorID), (entry.Value.actorID));
BasePacket packet = BasePacket.createPacket(changePropertyPacket, true, false);
packet.debugPrintPacket();
entry.Value.queuePacket(packet);
}
}
public void doMusic(ConnectedPlayer client, string music)
{
ushort musicId;
if (music.ToLower().StartsWith("0x"))
musicId = Convert.ToUInt16(music, 16);
else
musicId = Convert.ToUInt16(music);
if (client != null)
client.queuePacket(BasePacket.createPacket(SetMusicPacket.buildPacket(client.actorID, musicId, 1), true, false));
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
BasePacket musicPacket = BasePacket.createPacket(SetMusicPacket.buildPacket(entry.Value.actorID, musicId, 1), true, false);
entry.Value.queuePacket(musicPacket);
}
}
}
public void doWarp(ConnectedPlayer client, string entranceId)
{
uint id;
try
{
if (entranceId.ToLower().StartsWith("0x"))
id = Convert.ToUInt32(entranceId, 16);
else
id = Convert.ToUInt32(entranceId);
}
catch(FormatException e)
{return;}
FFXIVClassic_Map_Server.WorldManager.ZoneEntrance ze = mWorldManager.getZoneEntrance(id);
if (ze == null)
return;
if (client != null)
mWorldManager.DoZoneChange(client.getActor(), ze.zoneId, ze.privateAreaName, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, 0.0f);
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
mWorldManager.DoZoneChange(entry.Value.getActor(), ze.zoneId, ze.privateAreaName, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, 0.0f);
}
}
}
public void doWarp(ConnectedPlayer client, string zone, string privateArea, string sx, string sy, string sz)
{
uint zoneId;
float x,y,z;
if (zone.ToLower().StartsWith("0x"))
zoneId = Convert.ToUInt32(zone, 16);
else
zoneId = Convert.ToUInt32(zone);
if (mWorldManager.GetZone(zoneId) == null)
{
if (client != null)
client.queuePacket(BasePacket.createPacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "Zone does not exist or setting isn't valid."), true, false));
Log.error("Zone does not exist or setting isn't valid.");
}
x = Single.Parse(sx);
y = Single.Parse(sy);
z = Single.Parse(sz);
if (client != null)
mWorldManager.DoZoneChange(client.getActor(), zoneId, privateArea, 0x2, x, y, z, 0.0f);
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
mWorldManager.DoZoneChange(entry.Value.getActor(), zoneId, privateArea, 0x2, x, y, z, 0.0f);
}
}
}
public static WorldManager GetWorldManager()
{
return mWorldManager;
}
public void printPos(ConnectedPlayer client)
{
if (client != null)
{
Player p = client.getActor();
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client.queuePacket(BasePacket.createPacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("{0}\'s position: ZoneID: {1}, X: {2}, Y: {3}, Z: {4}, Rotation: {5}", p.customDisplayName, p.zoneId, p.positionX, p.positionY, p.positionZ, p.rotation)), true, false));
}
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
Player p = entry.Value.getActor();
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Log.info(String.Format("{0}\'s position: ZoneID: {1}, X: {2}, Y: {3}, Z: {4}, Rotation: {5}", p.customDisplayName, p.zoneId, p.positionX, p.positionY, p.positionZ, p.rotation));
}
}
}
private void setGraphic(ConnectedPlayer client, uint slot, uint wId, uint eId, uint vId, uint cId)
{
if (client != null)
{
Player p = client.getActor();
p.graphicChange(slot, wId, eId, vId, cId);
p.sendAppearance();
}
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
Player p = entry.Value.getActor();
p.graphicChange(slot, wId, eId, vId, cId);
p.sendAppearance();
}
}
}
private void giveItem(ConnectedPlayer client, uint itemId, int quantity)
{
if (client != null)
{
Player p = client.getActor();
p.getInventory(Inventory.NORMAL).addItem(itemId, quantity);
}
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
Player p = entry.Value.getActor();
p.getInventory(Inventory.NORMAL).addItem(itemId, quantity);
}
}
}
private void giveItem(ConnectedPlayer client, uint itemId, int quantity, ushort type)
{
if (client != null)
{
Player p = client.getActor();
if (p.getInventory(type) != null)
p.getInventory(type).addItem(itemId, quantity);
}
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
Player p = entry.Value.getActor();
if (p.getInventory(type) != null)
p.getInventory(type).addItem(itemId, quantity);
}
}
}
private void removeItem(ConnectedPlayer client, uint itemId, int quantity)
{
if (client != null)
{
Player p = client.getActor();
p.getInventory(Inventory.NORMAL).removeItem(itemId, quantity);
}
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
Player p = entry.Value.getActor();
p.getInventory(Inventory.NORMAL).removeItem(itemId, quantity);
}
}
}
private void removeItem(ConnectedPlayer client, uint itemId, int quantity, ushort type)
{
if (client != null)
{
Player p = client.getActor();
if (p.getInventory(type) != null)
p.getInventory(type).removeItem(itemId, quantity);
}
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
Player p = entry.Value.getActor();
if (p.getInventory(type) != null)
p.getInventory(type).removeItem(itemId, quantity);
}
}
}
private void giveCurrancy(ConnectedPlayer client, uint itemId, int quantity)
{
if (client != null)
{
Player p = client.getActor();
p.getInventory(Inventory.CURRANCY).addItem(itemId, quantity);
}
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
Player p = entry.Value.getActor();
p.getInventory(Inventory.CURRANCY).addItem(itemId, quantity);
}
}
}
private void removeCurrancy(ConnectedPlayer client, uint itemId, int quantity)
{
if (client != null)
{
Player p = client.getActor();
p.getInventory(Inventory.CURRANCY).removeItem(itemId, quantity);
}
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
Player p = entry.Value.getActor();
p.getInventory(Inventory.CURRANCY).removeItem(itemId, quantity);
}
}
}
private void giveKeyItem(ConnectedPlayer client, uint itemId)
{
if (client != null)
{
Player p = client.getActor();
p.getInventory(Inventory.KEYITEMS).addItem(itemId, 1);
}
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
Player p = entry.Value.getActor();
p.getInventory(Inventory.KEYITEMS).addItem(itemId, 1);
}
}
}
private void removeKeyItem(ConnectedPlayer client, uint itemId)
{
if (client != null)
{
Player p = client.getActor();
p.getInventory(Inventory.KEYITEMS).removeItem(itemId, 1);
}
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
Player p = entry.Value.getActor();
p.getInventory(Inventory.KEYITEMS).removeItem(itemId, 1);
}
}
}
internal bool doCommand(string input, ConnectedPlayer client)
{
input.Trim();
if (input.StartsWith("!"))
input = input.Substring(1);
String[] split = input.Split(' ');
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split = split.Select(temp => temp.ToLower()).ToArray(); // Ignore case on commands
// Debug
// if (client != null)
// client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
// string.Join(",", split)
// ));
if (split.Length >= 1)
{
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if (split[0].Equals("help"))
{
if (split.Length == 1)
{
if (client != null)
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
"Use !help (command) for details\n\nAvailable commands:\nStandard: mypos, music, warp\nServer Administration: givecurrency, giveitem, givekeyitem, removecurrency, removekeyitem, reloaditems, resetzone\nDebug: property, property2, sendpacket, setgraphic"
));
}
if (split.Length == 2)
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{
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if (split[1].Equals("mypos"))
{
if (client != null)
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
"Prints out your current location\n\n*Note: The X/Y/Z coordinates do not correspond to the coordinates listed in the in-game map, they are based on the underlying game data"
));
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}
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else if (split[1].Equals("music"))
{
if (client != null)
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
"Changes the currently playing background music\n\n*Syntax: music <music id>\n<music id> is the key item's specific id as defined in the server database"
));
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}
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else if (split[1].Equals("warp"))
{
if (client != null)
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
"Teleports the player to the specified location\n\n*Syntax:\twarp <location list>\n\twarp <zone id> <X coordinate> <Y coordinate> <Z coordinate>\n\twarp <zone id> <instance> <X coordinate> <Y coordinate> <Z coordinate>\n<location list> is a pre-defined list of locations from the server database\n<instance> is an instanced copy of the desired zone that's only visible to the current player"
));
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}
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else if (split[1].Equals("givecurrency"))
{
if (client != null)
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
"Adds the specified currency to the current player's inventory\n\n*Syntax:\tgivecurrency <quantity>\n\tgivecurrency <quantity> <type>\n<type> is the specific type of currency desired, defaults to gil if no type specified"
));
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}
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else if (split[1].Equals("giveitem"))
{
if (client != null)
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
"Adds the specified items to the current player's inventory\n\n*Syntax:\tgiveitem <item id>\n\tgiveitem <item id> <quantity>\n\tgiveitem <item id> <quantity> <type>\n<item id> is the item's specific id as defined in the server database\n<type> is the type as defined in the server database (defaults to gil if not specified)"
));
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}
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else if (split[1].Equals("givekeyitem"))
{
if (client != null)
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
"Adds the specified key item to the current player's inventory\n\n*Syntax: givekeyitem <item id>\n<item id> is the key item's specific id as defined in the server database"
));
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}
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else if (split[1].Equals("removecurrency"))
{
if (client != null)
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
"Removes the specified currency from the current player's inventory\n\n*Syntax:\tremovecurrency <quantity>\n\tremovecurrency <quantity> <type>\n<type> is the specific type of currency desired, defaults to gil if no type specified"
));
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}
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else if (split[1].Equals("removeitem"))
{
if (client != null)
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
"Removes the specified items to the current player's inventory\n\n*Syntax:\tremoveitem <itemid>\n\tremoveitem <itemid> <quantity>\n<item id> is the item's specific id as defined in the server database"
));
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}
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else if (split[1].Equals("removekeyitem"))
{
if (client != null)
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
"Removes the specified key item to the current player's inventory\n\n*Syntax: removekeyitem <itemid>\n<item id> is the key item's specific id as defined in the server database"
));
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}
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else if (split[1].Equals("reloaditems"))
{
if (client != null)
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
"Reloads the current item data from the database"
));
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}
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else if (split[1].Equals("resetzone"))
{
if (client != null)
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
"Reloads the current zone data from the server files"
));
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}
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else if (split[1].Equals("property"))
{
if (client != null)
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
"\n*Syntax: property <value 1> <value 2> <value 3>"
));
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}
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else if (split[1].Equals("property2"))
{
if (client != null)
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
"\n*Syntax: property2 <value 1> <value 2> <value 3>"
));
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}
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else if (split[1].Equals("sendpacket"))
{
if (client != null)
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
"Server sends a special packet to the client\n\n*Syntax: sendpacket <path to packet>\n<Path to packet> is the path to the packet, starting in <map server install location>\\packet"
));
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}
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else if (split[1].Equals("setgraphic"))
{
if (client != null)
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
"Overrides the currently displayed character equipment in a specific slot\n\n*Note: Similar to Glamours in FFXIV:ARR, the overridden graphics are purely cosmetic, they do not affect the underlying stats of whatever is equipped on that slot\n\n*Syntax: sendpacket <slot> <wid> <eid> <vid> <cid>\n<w/e/v/c id> are as defined in the client game data"
));
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}
}
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return true;
}
else if (split[0].Equals("mypos"))
{
try
{
printPos(client);
return true;
}
catch (Exception e)
{
Log.error("Could not load packet: " + e);
}
}
else if (split[0].Equals("resetzone"))
{
if (client != null)
{
Log.info(String.Format("Got request to reset zone: {0}", client.getActor().zoneId));
client.getActor().zone.clear();
client.getActor().zone.addActorToZone(client.getActor());
client.getActor().sendInstanceUpdate();
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client.queuePacket(BasePacket.createPacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("Reseting zone {0}...", client.getActor().zoneId)), true, false));
}
mWorldManager.reloadZone(client.getActor().zoneId);
return true;
}
else if (split[0].Equals("reloaditems"))
{
Log.info(String.Format("Got request to reload item gamedata"));
if (client != null)
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "Reloading Item Gamedata..."));
gamedataItems.Clear();
gamedataItems = Database.getItemGamedata();
Log.info(String.Format("Loaded {0} items.", gamedataItems.Count));
if (client != null)
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("Loaded {0} items.", gamedataItems.Count)));
return true;
}
else if (split[0].Equals("sendpacket"))
{
if (split.Length < 2)
return false;
try
{
sendPacket(client, "./packets/" + split[1]);
return true;
}
catch (Exception e)
{
Log.error("Could not load packet: " + e);
}
}
else if (split[0].Equals("graphic"))
{
try
{
if (split.Length == 6)
setGraphic(client, UInt32.Parse(split[1]), UInt32.Parse(split[2]), UInt32.Parse(split[3]), UInt32.Parse(split[4]), UInt32.Parse(split[5]));
return true;
}
catch (Exception e)
{
Log.error("Could not give item.");
}
}
else if (split[0].Equals("giveitem"))
{
try
{
if (split.Length == 2)
giveItem(client, UInt32.Parse(split[1]), 1);
else if (split.Length == 3)
giveItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
else if (split.Length == 4)
giveItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]), UInt16.Parse(split[3]));
return true;
}
catch (Exception e)
{
Log.error("Could not give item.");
}
}
else if (split[0].Equals("removeitem"))
{
if (split.Length < 2)
return false;
try
{
if (split.Length == 2)
removeItem(client, UInt32.Parse(split[1]), 1);
else if (split.Length == 3)
removeItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
else if (split.Length == 4)
removeItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]), UInt16.Parse(split[3]));
return true;
}
catch (Exception e)
{
Log.error("Could not remove item.");
}
}
else if (split[0].Equals("givekeyitem"))
{
try
{
if (split.Length == 2)
giveKeyItem(client, UInt32.Parse(split[1]));
}
catch (Exception e)
{
Log.error("Could not give keyitem.");
}
}
else if (split[0].Equals("removekeyitem"))
{
if (split.Length < 2)
return false;
try
{
if (split.Length == 2)
removeKeyItem(client, UInt32.Parse(split[1]));
return true;
}
catch (Exception e)
{
Log.error("Could not remove keyitem.");
}
}
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else if (split[0].Equals("givecurrency"))
{
try
{
if (split.Length == 2)
giveCurrancy(client, UInt32.Parse(split[1]), 1);
else if (split.Length == 3)
giveCurrancy(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
}
catch (Exception e)
{
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Log.error("Could not give currency.");
}
}
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else if (split[0].Equals("removecurrency"))
{
if (split.Length < 2)
return false;
try
{
if (split.Length == 2)
removeCurrancy(client, UInt32.Parse(split[1]), 1);
else if (split.Length == 3)
removeCurrancy(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
return true;
}
catch (Exception e)
{
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Log.error("Could not remove currency.");
}
}
else if (split[0].Equals("music"))
{
if (split.Length < 2)
return false;
try
{
doMusic(client, split[1]);
return true;
}
catch (Exception e)
{
Log.error("Could not change music: " + e);
}
}
else if (split[0].Equals("warp"))
{
if (split.Length == 2)
doWarp(client, split[1]);
else if (split.Length == 5)
doWarp(client, split[1], null, split[2], split[3], split[4]);
else if (split.Length == 6)
doWarp(client, split[1], split[2], split[3], split[4], split[5]);
return true;
}
else if (split[0].Equals("property"))
{
if (split.Length == 4)
{
changeProperty(Utils.MurmurHash2(split[1], 0), Convert.ToUInt32(split[2], 16), split[3]);
}
return true;
}
else if (split[0].Equals("property2"))
{
if (split.Length == 4)
{
changeProperty(Convert.ToUInt32(split[1], 16), Convert.ToUInt32(split[2], 16), split[3]);
}
return true;
}
}
return false;
}
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}
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}