Defense=18,//Is there a magic defense stat? 19 maybe?
MagicAttack=23,
MagicHeal=24,
MagicEnhancePotency=25,
MagicEnfeeblingPotency=26,
MagicAccuracy=27,
MagicEvasion=28,
CraftProcessing=30,
CraftMagicProcessing=31,
CraftProcessControl=32,
HarvestPotency=33,
HarvestLimit=34,
HarvestRate=35,
None=36,
Hp=37,
HpPercent=38,
Mp=39,
MpPercent=40,
Tp=41,
TpPercent=42,
Regen=43,
Refresh=44,
AttackRange=45,
Speed=46,
AttackDelay=47,
Raise=48,
MinimumHpLock=49,// hp cannot fall below this value
AttackType=50,// slashing, piercing, etc
BlockRate=51,
Block=52,
CritRating=53,
HasShield=54,// Need this because shields are required for blocks. Could have used BlockRate or Block but BlockRate is provided by Gallant Sollerets and Block is provided by some buffs.
HitCount=55,// Amount of hits in an auto attack. Usually 1, 2 for h2h, 3 with spinning heel
//Flat percent increases to these rates. Probably a better way to do this
RawEvadeRate=56,
RawParryRate=57,
RawBlockRate=58,
RawResistRate=59,
RawHitRate=60,
RawCritRate=61,
DamageTakenDown=62,// Percent damage taken down
StoreTP=63,//.1% extra tp per point. Lancer trait is 50 StoreTP
PhysicalCritRate=64,//CritRating but only for physical attacks. Increases chance of critting.
PhysicalCritEvasion=65,//Opposite of CritRating. Reduces chance of being crit by phyiscal attacks
PhysicalCritAttack=66,//Increases damage done by Physical Critical hits
PhysicalCritResilience=67,//Decreases damage taken by Physical Critical hits
Parry=68,//Increases chance to parry
MagicCritPotency=69,//Increases
Regain=70,//TP regen, should be -90 out of combat, Invigorate sets to 100+ depending on traits
RegenDown=71,//Damage over time effects. Separate from normal Regen because of how they are displayed in game