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883 commits

Author SHA1 Message Date
yogurt
efdec5e472 Add equip ability functions
Fix EquipAbility SQL query
2017-07-11 09:08:50 -05:00
Tahir Akhlaq
84d5eee1fc cleaned targetfind some
- added character allegiance types
2017-07-11 01:54:15 +01:00
Tahir Akhlaq
59fab08230 added some more targetfind stuff to handle pets (needs testing) 2017-07-10 23:52:31 +01:00
Tahir Akhlaq
1637bba167 added target finding within box (thanks kjLotus!)
- added function to return position as Vector3 to Actor (todo: maybe we should just use the class instead of 3 separate floats?)
- added function to return all actors in Area
- actually added documentation to TargetFind stuff (kill me pls)
- todo: actually test this..
2017-07-10 02:31:37 +01:00
Filip Maj
372d50d7eb Added closed doors to the two private areas for the ul'dah opening. CAN'T ESCAPE NOW!!!! 2017-07-09 19:13:17 -04:00
Filip Maj
bac901c437 Added warp after the ul'dah battle to the private area. 2017-07-09 18:49:12 -04:00
Filip Maj
69f7fb5e47 Ported over all the opening directors and improved the director code a bit more. Also implemented content instances for Grid/Uld. 2017-07-09 18:38:01 -04:00
Filip Maj
24c46c0480 Fixed issue where any actor < -1000 Z position would appear anyways. 2017-07-09 12:58:22 -04:00
Filip Maj
affff96837 A default return destination is now set on new character based on initialTown. 2017-07-09 11:40:28 -04:00
Filip Maj
77d6cb2e43 Fixed up how "special" items work (ie: PUG and ARC weapons). No more glitches hopefully. 2017-07-09 11:39:17 -04:00
Tahir Akhlaq
4ed8f3e5e2 added a bit of targetfind stuff 2017-07-09 00:27:15 +01:00
Tahir Akhlaq
c55c0b327d forgot to fix this on conflict resolving 2017-07-08 04:53:06 +01:00
Tahir Akhlaq
4695193aa0 Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into ai
# Conflicts:
#	FFXIVClassic Map Server/actors/Actor.cs
#	FFXIVClassic Map Server/dataobjects/Session.cs
#	FFXIVClassic Map Server/lua/LuaEngine.cs
2017-07-08 04:10:36 +01:00
Tahir Akhlaq
247b5ca709 missed some files from previous commit 2017-07-08 00:20:55 +01:00
Tahir Akhlaq
d895357182 renamed mob stuff to battlenpc
- stubbed spawn/die/despawn functions
2017-07-07 22:08:48 +01:00
dude22072
5a5c0a3a5f Fixed the "pretty borders" inconsistency. 2017-07-06 22:30:03 -05:00
Filip Maj
caf254fd95 More old test code removed. 2017-07-06 22:11:14 -04:00
Filip Maj
151756329c Removed oooold test code. 2017-07-06 22:10:19 -04:00
Filip Maj
ddfc71d3af GLWarpPoint shows current difficulty now too. Added some test stuff to the Orb/Sweep directors. 2017-07-06 22:09:03 -04:00
Filip Maj
a77a90578f Merge branch 'packet_actortarget_rewrite' into guildleve
# Conflicts:
#	FFXIVClassic Lobby Server/packets/send/SelectCharacterConfirmPacket.cs
2017-07-06 22:02:14 -04:00
Filip Maj
8c95543f6d Missing lobby packet???? 2017-07-06 21:59:29 -04:00
Filip Maj
5dff4cbdd3 Fixed bug with Broadcast Packet. Was adding player to the instance list while it shouldn't have been, and designed BroadcastPacket assuming so. Cleaned it all up and fixed, so now emote work after warp. Fixed Chocobo packets so correct appearance will show when player is spawned while riding gobbue. 2017-07-06 21:59:12 -04:00
Tahir Akhlaq
cc1929a9fb moved getpath crap to pathfinding (or should i keep it in actor?)
- stubbed some more crap
2017-07-02 20:01:24 +01:00
Tahir Akhlaq
100f3ae156 fixed an issue causing client to crash 2017-07-01 02:52:05 +01:00
Tahir Akhlaq
e56238a10c fixed crash on updating controller for npcs
- fixed updating player movement
2017-06-30 04:30:36 +01:00
Tahir Akhlaq
62055eff04 stubbed some more functions from kj's ai stuff
- fixed some typos
- cleaned some debug code
2017-06-29 21:54:30 +01:00
Tahir Akhlaq
6b023ceb3c added a status effect container
- added status effect container to mobs and player objects (maybe should add to all Characters?)
- todo: handle gain/tick/lose in lua, send packets, everything else
2017-06-29 19:14:07 +01:00
Tahir Akhlaq
637f7f3d95 added status effect class
- todo: load info into effects
- todo: create a container, call onGain/onLose/onTick for effects etc
2017-06-29 19:14:06 +01:00
Tahir Akhlaq
c162fb0eab added super basic hate container class which doesnt actually do anything yet 2017-06-29 19:14:06 +01:00
Tahir Akhlaq
2c9ae60bbf corrected mob to use correct substate
- added global tick
- stubbed some more functions
- added checks for engaged/dead
- todo: everything else
2017-06-29 19:14:05 +01:00
Tahir Akhlaq
b9bfe5e985 cleaned up some of my retard with deltaTime and changed to DateTime for convenience swapping between seconds/milliseconds 2017-06-29 19:14:05 +01:00
Tahir Akhlaq
3bcaa4cc3e added some more ai stubs
- created mob class
- added pathfind and targetfind helper classes (todo: actually add stuff to them)
- added action queue helper class (todo: add shit to it)
2017-06-29 19:14:05 +01:00
Tahir Akhlaq
04890660c0 start of ai based on kjLotus's code on dsp 2017-06-29 19:14:04 +01:00
Tahir Akhlaq
c70cf022b7 moved vector3 to common
- changed distance checks to distance squared
- reexported central thanalan navmesh with cell size 0.60, height 0.26, radius 0.5, edge error 1.3, merged region size 30
- todo: main logic loop per zone and move this into proper ai classes
2017-06-29 19:14:03 +01:00
Tahir Akhlaq
872e56f8f9 navmeshes now super lightweight (<3 u devi)
- refactored some stuff
- unhardcoded navmesh loading
- included sharpnav license
2017-06-29 19:14:03 +01:00
Tahir Akhlaq
b640c87c69 fixed player position updates i think 2017-06-29 19:14:02 +01:00
Tahir Akhlaq
dd552ba69d adjusted roam radius slightly 2017-06-29 19:14:02 +01:00
Tahir Akhlaq
e09cb197b3 fixed finding random point retardation 2017-06-29 19:14:02 +01:00
Tahir Akhlaq
a62475e81e moved pathing crap out of actor
- despawn actors on moving too far from spawn
- added clampy stuff (<3 devi)
2017-06-29 19:14:01 +01:00
Tahir Akhlaq
bd97e72774 slightly smaller spawn leash
- removed try catch block
- todo: despawn actors on moving out of range
2017-06-29 18:45:43 +01:00
Tahir Akhlaq
4ad37f1011 fixed LookAt and IsFacing (<3 u devi) 2017-06-29 18:45:42 +01:00
Tahir Akhlaq
d72a2af641 initial navmesh stuff 2017-06-29 18:45:39 +01:00
Filip Maj
fc0c504c28 Merge branch 'packet_actortarget_rewrite' into guildleve 2017-06-29 11:39:02 -04:00
Filip Maj
f12ffc468d Updated lobby code for new Subpacket type. 2017-06-29 11:38:28 -04:00
Filip Maj
33e580ed38 Removed redundant queuepacket func. 2017-06-27 21:40:49 -04:00
Filip Maj
ab3e152b7d Fixed spawning being broken. 2017-06-27 21:30:32 -04:00
Filip Maj
3370309dd0 Cleaned up the code and fixed a bunch of bugs. Map server will no longer worry about base packets. 2017-06-27 21:08:30 -04:00
Filip Maj
4aa3a444d0 Messages for the Aetheryte Node appearing. 2017-06-27 20:17:24 -04:00
Filip Maj
08477780f8 Removed duplicate 0xD9 packet. Renamed 0xD8 to SetActorBGPropertiesPacket. 2017-06-27 17:37:13 -04:00
Filip Maj
516564a896 Refactored world server. 2017-06-27 17:31:17 -04:00