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sapphire/src/common/Network/PacketDef/Zone/ServerZoneDef.h

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/**
* IPC Packet Definitions (Server IPC Packets)
* Structural definitions for the various server IPC packet types.
* IMPORTANT NOTE: Do not use these for parsing IPC packets sent by the
* client. See the Client namespace for those types!
*/
#ifndef _CORE_NETWORK_PACKETS_ZONE_SERVER_IPC_H
#define _CORE_NETWORK_PACKETS_ZONE_SERVER_IPC_H
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#include <common/Common.h>
#include <common/Network/CommonNetwork.h>
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namespace Core {
namespace Network {
namespace Packets {
namespace Server {
/**
* Structural representation of the packet sent by the server as response
* to a ping packet
*/
struct FFXIVIpcPing : FFXIVIpcBasePacket<Ping>
{
/* 0000 */ uint64_t timeInMilliseconds;
/* 0008 */ uint8_t unknown_8[0x38];
};
/**
* Structural representation of the packet sent by the server as response
* to a ping packet
*/
struct FFXIVIpcInit : FFXIVIpcBasePacket<Init>
{
uint64_t unknown;
uint32_t charId;
uint32_t unknown1;
};
/**
* Structural representation of the packet sent by the server
* carrying chat messages
*/
struct FFXIVIpcChat : FFXIVIpcBasePacket<Chat>
{
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/* 0000 */ uint8_t padding[14]; //Maybe this is SubCode, or some kind of talker ID...
Common::ChatType chatType;
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char name[32];
char msg[1012];
};
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struct FFXIVIpcChatBanned : FFXIVIpcBasePacket<ChatBanned>
{
uint8_t padding[4]; // I was not sure reinterpreting ZST is valid behavior in C++.
// client doesn't care about the data (zero sized) for this opcode anyway.
};
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/**
* Structural representation of the packet sent by the server
* carrying chat messages
*/
struct FFXIVIpcLogout : FFXIVIpcBasePacket<Logout>
{
uint32_t flags1;
uint32_t flags2;
};
/**
* Structural representation of the packet sent by the server
* sent to show the play time
*/
struct FFXIVIpcPlayTime : FFXIVIpcBasePacket<Playtime>
{
uint32_t playTimeInMinutes;
uint32_t padding;
};
/**
* Structural representation of the packet sent by the server
* with a list of players ( party list | friend list | search results )
*/
struct PlayerEntry {
uint64_t contentId;
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uint8_t bytes[12];
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uint16_t zoneId;
uint16_t zoneId1;
char bytes1[8];
uint64_t onlineStatusMask;
uint8_t classJob;
uint8_t padding;
uint8_t level;
uint8_t padding1;
uint16_t padding2;
uint8_t one;
char name[0x20];
char fcTag[9];
};
struct FFXIVIpcSocialList : FFXIVIpcBasePacket<SocialList>
{
uint32_t padding;
uint32_t padding1;
uint32_t padding2;
uint8_t type;
uint8_t sequence;
uint16_t padding3;
PlayerEntry entries[10];
};
struct FFXIVIpcSetSearchInfo : FFXIVIpcBasePacket<UpdateSearchInfo>
{
uint64_t onlineStatusFlags;
uint64_t unknown;
uint32_t unknown1;
uint8_t padding;
uint8_t selectRegion;
char searchMessage[193];
uint8_t padding2;
};
struct FFXIVIpcInitSearchInfo : FFXIVIpcBasePacket<InitSearchInfo>
{
uint64_t onlineStatusFlags;
uint64_t unknown;
uint8_t unknown1;
uint8_t selectRegion;
char searchMessage[193];
char padding[5];
};
/**
* Structural representation of the packet sent by the server
* to display a server notice message
*/
struct FFXIVIpcServerNotice : FFXIVIpcBasePacket<ServerNotice>
{
/* 0000 */ uint8_t padding;
char message[307];
};
struct FFXIVIpcSetOnlineStatus : FFXIVIpcBasePacket<SetOnlineStatus>
{
uint64_t onlineStatusFlags;
};
struct FFXIVIpcBlackList : FFXIVIpcBasePacket<BlackList>
{
struct BlEntry
{
uint64_t contentId;
char name[32];
} entry[20];
uint8_t padding;
uint8_t padding1;
uint16_t sequence;
uint32_t padding2;
};
struct FFXIVIpcLogMessage : FFXIVIpcBasePacket<LogMessage>
{
uint32_t field_0;
uint32_t field_4;
uint32_t field_8;
uint32_t field_12;
uint32_t category;
uint32_t logMessage;
uint8_t field_24;
uint8_t field_25;
uint8_t field_26[32];
uint32_t field_58;
};
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struct FFXIVIpcLinkshellList : FFXIVIpcBasePacket<LinkshellList>
{
struct LsEntry
{
uint64_t lsId;
uint64_t unknownId;
uint8_t unknown;
uint8_t rank;
uint16_t padding;
uint8_t lsName[20];
} entry[8];
};
struct FFXIVIpcStatusEffectList : FFXIVIpcBasePacket<StatusEffectList>
{
uint8_t classId;
uint8_t classId1;
uint16_t level;
uint32_t current_hp;
uint32_t max_hp;
uint16_t current_mp;
uint16_t max_mp;
uint16_t currentTp;
uint16_t unknown1;
Common::StatusEffect effect[30];
uint32_t padding;
};
struct FFXIVGCAffiliation : FFXIVIpcBasePacket<GCAffiliation>
{
uint8_t gcId;
uint8_t gcRank[3];
};
/**
* Structural representation of the packet sent by the server
* add a status effect
*/
struct FFXIVIpcAddStatusEffect : FFXIVIpcBasePacket<AddStatusEffect>
{
uint32_t unknown;
uint32_t actor_id;
uint8_t unknown1;
uint8_t unknown2;
uint16_t padding1;
uint32_t current_hp;
uint16_t current_mp;
uint16_t current_tp;
uint32_t max_hp;
uint16_t max_mp;
uint16_t max_something;
uint8_t effect_index; // which position do i display this
uint8_t unknown3;
uint16_t effect_id;
uint16_t param;
uint16_t unknown5; // Sort this out (old right half of power/param property)
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float duration;
uint32_t actor_id1;
uint8_t unknown4[52];
};
/**
* Structural representation of the packet sent by the server
* to update certain player details / status
*/
struct FFXIVIpcActorControl142 : FFXIVIpcBasePacket<ActorControl142>
{
/* 0000 */ uint16_t category;
/* 0002 */ uint16_t padding;
/* 0004 */ uint32_t param1;
/* 0008 */ uint32_t param2;
/* 000C */ uint32_t param3;
/* 0010 */ uint32_t param4;
/* 0014 */ uint32_t padding1;
};
/**
* Structural representation of the packet sent by the server
* to update certain player details / status
*/
struct FFXIVIpcActorControl143 : FFXIVIpcBasePacket<ActorControl143>
{
/* 0000 */ uint16_t category;
/* 0002 */ uint16_t padding;
/* 0004 */ uint32_t param1;
/* 0008 */ uint32_t param2;
/* 000C */ uint32_t param3;
/* 0010 */ uint32_t param4;
/* 0014 */ uint32_t param5;
/* 0018 */ uint32_t param6;
/* 0018 */ uint32_t padding1;
};
/**
* Structural representation of the packet sent by the server
* to update certain player details / status
*/
struct FFXIVIpcActorControl144 : FFXIVIpcBasePacket<ActorControl144>
{
/* 0000 */ uint16_t category;
/* 0002 */ uint16_t padding;
/* 0004 */ uint32_t param1;
/* 0008 */ uint32_t param2;
/* 000C */ uint32_t param3;
/* 0010 */ uint32_t param4;
/* 0014 */ uint32_t padding1;
/* 0018 */ uint64_t targetId;
};
/**
* Structural representation of the packet sent by the server
* to update HP / MP / TP
*/
struct FFXIVIpcUpdateHpMpTp : FFXIVIpcBasePacket<UpdateHpMpTp>
{
/* 0000 */ uint32_t hp;
/* 0004 */ uint16_t mp;
/* 0006 */ uint16_t tp;
/* 0008 */ uint32_t unknown_8;
/* 000C */ uint32_t unknown_12;
};
/**
* Structural representation of the packet sent by the server
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* for battle actions
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*/
struct effectEntry
{
Common::ActionEffectType effectType;
Common::ActionHitSeverityType hitSeverity;
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uint8_t unknown_3;
int8_t bonusPercent;
int16_t value;
uint8_t valueMultiplier; // This multiplies whatever value is in the 'value' param by 10. Possibly a workaround for big numbers
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uint8_t unknown_6;
};
struct FFXIVIpcEffect : FFXIVIpcBasePacket<Effect>
{
uint32_t targetId;
uint32_t unknown_1;
uint32_t actionAnimationId;
uint32_t unknown_2;
uint32_t unknown_5;
uint32_t unknown_6;
uint32_t effectTargetId;
uint16_t rotation;
uint16_t actionTextId;
uint8_t unknown_61;
uint8_t unknown_62;
uint8_t unknown_10;
uint8_t numEffects;
uint32_t u11;
effectEntry effects[8];
uint32_t effectTarget;
uint64_t unknown_8;
};
/**
* Structural representation of the packet sent by the server
* to spawn an actor
*/
struct FFXIVIpcPlayerSpawn : FFXIVIpcBasePacket<PlayerSpawn>
{
uint16_t title;
uint16_t u1b;
uint8_t u2b;
uint8_t u2ab;
uint8_t gmRank;
uint8_t u3b;
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uint8_t u3a;
uint8_t onlineStatus;
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uint8_t u3c;
uint8_t pose;
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uint32_t u4;
uint64_t targetId;
uint32_t u6;
uint32_t u7;
uint64_t mainWeaponModel;
uint64_t secWeaponModel;
uint64_t craftToolModel;
uint32_t u14;
uint32_t u15;
uint32_t bNPCBase;
uint32_t bNPCName;
uint32_t u18;
uint32_t u19;
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uint32_t directorId;
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uint32_t ownerId;
uint32_t u22;
uint32_t hPMax;
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uint32_t hPCurr;
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uint32_t displayFlags;
uint16_t fateID;
uint16_t mPCurr;
uint16_t tPCurr;
uint16_t mPMax;
uint16_t tPMax;
uint16_t modelChara;
uint16_t rotation;
uint16_t activeMinion;
uint8_t spawnIndex;
uint8_t state;
uint8_t persistantEmote;
uint8_t modelType; // modelType -> eventSystemDefine
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uint8_t subtype;
uint8_t voice;
uint16_t u25c;
uint8_t enemyType;
uint8_t level;
uint8_t classJob;
uint8_t u26d;
uint16_t u27a;
uint8_t currentMount;
uint8_t mountHead;
uint8_t mountBody;
uint8_t mountFeet;
uint8_t mountColor;
uint8_t scale;
uint32_t u29b;
uint32_t u30b;
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Common::StatusEffect effect[30];
Common::FFXIVARR_POSITION3 pos;
uint32_t models[10];
char name[32];
uint8_t look[26];
char fcTag[6];
uint32_t unk30;
};
/**
* Structural representation of the packet sent by the server
* to spawn an actor
*/
struct FFXIVIpcNpcSpawn : FFXIVIpcBasePacket<NpcSpawn>
{
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uint32_t mapLinkId; // needs to be existing in the map, mob will snap to it
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uint8_t u2b;
uint8_t u2ab;
uint8_t gmRank;
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uint8_t u3b;
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uint8_t u3a;
uint8_t onlineStatus;
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uint8_t u3c;
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uint8_t pose;
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uint32_t u4;
uint64_t targetId;
uint32_t u6;
uint32_t u7;
uint64_t mainWeaponModel;
uint64_t secWeaponModel;
uint64_t craftToolModel;
uint32_t u14;
uint32_t u15;
uint32_t bNPCBase;
uint32_t bNPCName;
uint32_t u18;
uint32_t u19;
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uint32_t directorId;
uint32_t ownerId;
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uint32_t u22;
uint32_t hPMax;
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uint32_t hPCurr;
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uint32_t displayFlags;
uint16_t fateID;
uint16_t mPCurr;
uint16_t tPCurr;
uint16_t mPMax;
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uint16_t tPMax;
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uint16_t modelChara;
uint16_t rotation;
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uint16_t activeMinion;
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uint8_t spawnIndex;
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uint8_t state;
uint8_t persistantEmote;
uint8_t modelType;
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uint8_t subtype;
uint8_t voice;
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uint16_t u25c;
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uint8_t enemyType;
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uint8_t level;
uint8_t classJob;
uint8_t u26d;
uint16_t u27a;
uint8_t currentMount;
uint8_t mountHead;
uint8_t mountBody;
uint8_t mountFeet;
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uint8_t mountColor;
uint8_t scale;
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uint32_t u29b;
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uint32_t u30b;
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Common::StatusEffect effect[30];
Common::FFXIVARR_POSITION3 pos;
uint32_t models[10];
char name[32];
uint8_t look[26];
char fcTag[6];
uint32_t unk30;
};
/**
* Structural representation of the packet sent by the server
* to show player movement
*/
struct FFXIVIpcActorFreeSpawn : FFXIVIpcBasePacket<ActorFreeSpawn>
{
uint32_t spawnId;
uint32_t actorId;
};
/**
* Structural representation of the packet sent by the server
* to show player movement
*/
struct FFXIVIpcActorMove : FFXIVIpcBasePacket<ActorMove>
{
/* 0000 */ uint8_t rotation;
/* 0001 */ uint8_t unknown_1;
/* 0002 */ uint8_t unknown_2;
/* 0003 */ uint8_t unknown_3;
/* 0004 */ uint16_t unknown_4;
/* 0006 */ uint16_t posX;
/* 0008 */ uint16_t posY;
/* 000a */ uint16_t posZ;
/* 000C */ uint32_t unknown_12;
};
/**
* Structural representation of the packet sent by the server
* to set an actors position
*/
struct FFXIVIpcActorSetPos : FFXIVIpcBasePacket<ActorSetPos>
{
uint16_t r16;
uint8_t waitForLoad;
uint8_t unknown1;
uint32_t unknown2;
float x;
float y;
float z;
uint32_t unknown3;
};
/**
* Structural representation of the packet sent by the server
* to start an actors casting
*/
struct FFXIVIpcActorCast : FFXIVIpcBasePacket<ActorCast>
{
uint16_t action_id;
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Common::SkillType skillType;
uint8_t unknown;
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uint32_t unknown_1; // Also action id
float cast_time;
uint32_t target_id;
float rotation; // In radians
uint32_t unknown_2;
uint16_t posX;
uint16_t posY;
uint16_t posZ;
uint16_t unknown_3;
};
struct FFXIVIpcHateList : FFXIVIpcBasePacket<HateList>
{
uint32_t numEntries;
struct LsEntry
{
uint32_t actorId;
uint8_t hatePercent;
uint8_t unknown;
uint16_t padding;
} entry[32];
uint32_t padding;
};
struct FFXIVIpcUpdateClassInfo : FFXIVIpcBasePacket<UpdateClassInfo>
{
uint8_t classId;
uint8_t classId1;
uint16_t level;
uint32_t nextLevelIndex;
uint32_t currentExp;
uint32_t restedExp;
};
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/**
* Structural representation of the packet sent by the server
* to send the titles available to the player
*/
struct FFXIVIpcPlayerTitleList : FFXIVIpcBasePacket<PlayerTitleList>
{
uint8_t titleList[48];
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};
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/**
* Structural representation of the packet sent by the server
* to initialize a zone for the player
*/
struct FFXIVIpcInitZone : FFXIVIpcBasePacket<InitZone>
{
uint16_t serverId;
uint16_t zoneId;
uint16_t unknown1;
uint16_t unknown2;
uint32_t unknown3;
uint32_t unknown4;
uint8_t weatherId;
uint8_t bitmask;
uint16_t unknown5;
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uint16_t festivalId;
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uint16_t unknown7;
uint32_t unknown8;
Common::FFXIVARR_POSITION3 pos;
};
/**
* Structural representation of the packet sent by the server to initialize
* the client UI upon initial connection.
*/
struct FFXIVIpcInitUI : FFXIVIpcBasePacket<InitUI>
{
uint64_t contentId;
uint32_t unknown8;
uint32_t unknownC;
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uint32_t charId;
uint32_t restedExp;
uint16_t unknown18;
uint8_t maxLevel;
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uint8_t expansion;
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uint8_t unknown1A;
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uint8_t race;
uint8_t tribe;
uint8_t gender;
uint8_t currentJob;
uint8_t currentClass;
uint8_t deity;
uint8_t namedayMonth;
uint8_t namedayDay;
uint8_t cityState;
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uint8_t homepoint;
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uint8_t unknown26; // 2 if "warrior of light"
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uint8_t petHotBar;
uint8_t companionRank;
uint8_t companionStars;
uint8_t companionSp;
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uint8_t companionUnk2B;
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uint8_t companionColor;
uint8_t companionFavoFeed;
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uint8_t companionUnk2E;
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float companionTimePassed;
uint32_t companionCurrentExp;
uint32_t unknown38;
uint32_t unknown3C;
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uint32_t fishCaught;
uint32_t useBaitCatalogId;
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uint32_t pvpWolfFoldMatches;
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uint16_t pvpWolfFoldWeeklyMatches;
uint16_t pvpWolfFoldWeeklyVictories;
uint16_t pvpStats[6];
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uint16_t playerCommendations;
uint16_t pvpStats1;
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uint8_t frontlineCampaigns[4];
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uint16_t frontlineCampaignsWeekly;
uint8_t currentRelic;
uint8_t currentBook;
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uint8_t masterCrafterMask;
uint8_t unknown69;
uint8_t unknown6A;
uint8_t unknown6B;
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uint8_t unknown6C[4];
uint8_t unknown70[61];
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uint8_t preNamePadding;
char name[32];
uint8_t unknownOword[16];
uint8_t unknownDE[2];
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uint16_t levels[25];
uint16_t levelsPadding;
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uint32_t exp[25];
uint8_t unlockBitmask[64];
uint8_t aetheryte[16];
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uint8_t discovery[421];
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uint8_t howto[33];
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uint8_t minions[37];
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uint8_t chocoboTaxiMask[8];
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uint8_t contentClearMask[108];
uint8_t contentClearPadding;
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uint16_t unknown428[8];
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uint8_t companionBardingMask[8];
uint8_t companionEquippedHead;
uint8_t companionEquippedBody;
uint8_t companionEquippedFeet;
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uint8_t companionUnk4[4];
uint8_t companion_fields[11];
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uint8_t companion_name[21];
uint8_t companionDefRank;
uint8_t companionAttRank;
uint8_t companionHealRank;
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uint8_t mountGuideMask[15];
uint8_t fishingGuideMask[89];
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uint8_t fishingSpotVisited[25];
uint16_t fishingRecordsFish[26];
uint16_t fishingRecordsFishWeight[26];
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uint8_t unknownMask554[15];
uint8_t unknownMask4Padding;
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uint8_t unknown564[19];
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uint8_t rankAmalJaa;
uint8_t rankSylph;
uint8_t rankKobold;
uint8_t rankSahagin;
uint8_t rankIxal;
uint8_t rankVanu;
uint8_t rankVath;
uint8_t rankMoogle;
uint8_t rankKojin;
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uint8_t rankAnata;
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uint16_t expAmalJaa;
uint16_t expSylph;
uint16_t expKobold;
uint16_t expSahagin;
uint16_t expIxal;
uint16_t expVanu;
uint16_t expVath;
uint16_t expMoogle;
uint16_t expKojin;
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uint16_t expAnata;
uint8_t unknown596[10];
uint16_t unknown5A0[5];
uint8_t unknownMask59E[5];
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uint8_t unknown5A3[18];
uint8_t unknownMask5C1[28];
uint8_t unknown_03411;
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uint32_t unknownDword5E0;
uint8_t relicBookCompletion[12];
uint8_t sightseeingMask[26];
uint16_t unknown_XXX;
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uint32_t pvpFrontlineOverall1st;
uint32_t pvpFrontlineOverall2nd;
uint32_t pvpFrontlineOverall3rd;
uint16_t pvpFrontlineWeekly1st;
uint16_t pvpFrontlineWeekly2nd;
uint16_t pvpFrontlineWeekly3rd;
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uint8_t unknown61E;
uint8_t unknown61F[32];
uint8_t unknown63F[22];
uint8_t tripleTriadCards[28];
uint8_t unknown671[11];
uint8_t unknownMask67C[22];
uint8_t unknown692[3];
uint8_t orchestrionMask[40];
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uint8_t hallOfNoviceCompleteMask[3];
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uint8_t unknownMask6C0[11];
uint8_t unknownMask6CB[16];
uint8_t unknown6DB[14];
uint8_t unlockedRaids[28];
uint8_t unlockedDungeons[18];
uint8_t unlockedGuildhests[10];
uint8_t unlockedTrails[7];
uint8_t unlockedPvp[5];
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uint8_t unknownMask72D[28];
uint8_t unknownMask749[18];
uint8_t unknown749[23];
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};
/**
* Structural representation of the packet sent by the server
* to set a players stats
*/
struct FFXIVIpcPlayerStats : FFXIVIpcBasePacket<PlayerStats>
{
uint32_t strength;
uint32_t dexterity;
uint32_t vitality;
uint32_t intelligence;
uint32_t mind;
uint32_t piety;
uint32_t hp;
uint32_t mp;
uint32_t tp;
uint32_t unknown;
uint32_t unknown_1;
uint32_t unknown_2;
uint32_t tenacity;
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uint32_t attack;
uint32_t defense;
uint32_t accuracy;
uint32_t spellSpeed;
uint32_t magicDefense;
uint32_t criticalHitRate;
uint32_t resistanceSlashing;
uint32_t resistancePiercing;
uint32_t resistanceBlunt;
uint32_t attackMagicPotency;
uint32_t healingMagicPotency;
uint32_t fire;
uint32_t ice;
uint32_t wind;
uint32_t earth;
uint32_t lightning;
uint32_t water;
uint32_t determination;
uint32_t skillSpeed;
uint32_t spellSpeed1;
uint32_t spellSpeedMod;
uint32_t unknown_6;
uint32_t craftsmanship;
uint32_t control;
uint32_t gathering;
uint32_t perception;
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uint32_t resistanceSlow;
uint32_t resistanceSilence;
uint32_t resistanceBlind;
uint32_t resistancePoison;
uint32_t resistanceStun;
uint32_t resistanceSleep;
uint32_t resistanceBind;
uint32_t resistanceHeavy;
uint32_t unknown_7[9]; // possibly level sync stats.
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};
/**
* Structural representation of the packet sent by the server
* to set an actors current owner
*/
struct FFXIVIpcActorOwner : FFXIVIpcBasePacket<ActorOwner>
{
uint8_t type;
uint8_t padding[7];
uint32_t actorId;
uint32_t actorId2;
};
/**
* Structural representation of the packet sent by the server
* to set a players state
*/
struct FFXIVIpcPlayerStateFlags : FFXIVIpcBasePacket<PlayerStateFlags>
{
uint8_t flags[12];
uint32_t padding;
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};
/**
* Structural representation of the packet sent by the server
* containing current class information
*/
struct FFXIVIpcPlayerClassInfo : FFXIVIpcBasePacket<PlayerClassInfo>
{
uint16_t classId;
uint8_t unknown;
uint8_t isSpecialist;
uint16_t level; // Locks actions, equipment, prob more
uint16_t level1; // Locks roles, prob more
uint32_t roleActions[10];
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};
/**
* Structural representation of the packet sent by the server
* to update a players appearance
*/
struct FFXIVIpcModelEquip : FFXIVIpcBasePacket<ModelEquip>
{
/* 0000 */ uint64_t mainWeapon;
/* 0008 */ uint64_t offWeapon;
/* 0010 */ uint32_t padding1;
/* 0014 */ uint32_t models[10];
/* 003C */ uint32_t padding2;
};
/**
* Structural representation of the packet sent by the server
* to update a players appearance
*/
struct FFXIVIpcItemInfo : FFXIVIpcBasePacket<ItemInfo>
{
uint32_t sequence;
uint32_t unknown;
uint16_t containerId;
uint16_t slot;
uint32_t quantity;
uint32_t catalogId;
uint32_t reservedFlag;
uint64_t signatureId;
uint8_t hqFlag;
uint8_t unknown2;
uint16_t condition;
uint16_t spiritBond;
uint16_t color;
uint32_t glamourCatalogId;
uint16_t materia1;
uint16_t materia2;
uint16_t materia3;
uint16_t materia4;
uint16_t materia5;
uint8_t buffer1;
uint8_t buffer2;
uint8_t buffer3;
uint8_t buffer4;
uint8_t buffer5;
uint8_t padding;
uint32_t unknown10;
};
/**
* Structural representation of the packet sent by the server
* to update a players appearance
*/
struct FFXIVIpcContainerInfo : FFXIVIpcBasePacket<ContainerInfo>
{
uint32_t sequence;
uint32_t numItems;
uint32_t containerId;
uint32_t unknown;
};
/**
* Structural representation of the packet sent by the server
* to update a players appearance
*/
struct FFXIVIpcCurrencyCrystalInfo : FFXIVIpcBasePacket<CurrencyCrystalInfo>
{
uint32_t sequence;
uint16_t containerId;
uint16_t slot;
uint32_t quantity;
uint32_t unknown;
uint32_t catalogId;
uint32_t unknown1;
uint32_t unknown2;
uint32_t unknown3;
};
struct FFXIVIpcInventoryTransactionFinish : FFXIVIpcBasePacket<InventoryTransactionFinish>
{
uint32_t transactionId;
uint32_t transactionId1;
uint64_t padding;
};
struct FFXIVIpcInventoryTransaction : FFXIVIpcBasePacket<InventoryTransaction>
{
uint32_t transactionId;
uint8_t type;
uint8_t padding;
uint16_t padding1;
uint32_t ownerId;
uint32_t storageId;
uint16_t slotId;
uint16_t padding2;
uint32_t stackSize;
uint32_t catalogId;
uint32_t someActorId;
int32_t targetStorageId;
uint32_t padding3[3];
};
struct FFXIVIpcInventoryActionAck : FFXIVIpcBasePacket<InventoryActionAck>
{
uint32_t sequence;
uint16_t type;
uint16_t padding;
uint32_t padding1;
uint32_t padding2;
};
/**
* Structural representation of the packet sent by the server
* to update a slot in the inventory
*/
struct FFXIVIpcUpdateInventorySlot : FFXIVIpcBasePacket<UpdateInventorySlot>
{
uint32_t sequence;
uint32_t unknown;
uint16_t containerId;
uint16_t slot;
uint32_t quantity;
uint32_t catalogId;
uint32_t reservedFlag;
uint64_t signatureId;
uint16_t hqFlag;
uint16_t condition;
uint16_t spiritBond;
uint16_t color;
uint32_t glamourCatalogId;
uint16_t materia1;
uint16_t materia2;
uint16_t materia3;
uint16_t materia4;
uint16_t materia5;
uint8_t buffer1;
uint8_t buffer2;
uint8_t buffer3;
uint8_t buffer4;
uint8_t buffer5;
uint8_t padding;
uint32_t unknown10;
};
/**
* Structural representation of the packet sent by the server
* to start an event, not actually playing it, but registering
*/
struct FFXIVIpcEventStart : FFXIVIpcBasePacket<EventStart>
{
/* 0000 */ uint64_t actorId;
/* 0008 */ uint32_t eventId;
/* 000C */ uint8_t param1;
/* 000D */ uint8_t param2;
/* 000E */ uint16_t padding;
/* 0010 */ uint32_t param3;
/* 0014 */ uint32_t padding1;
};
/**
* Structural representation of the packet sent by the server
* to play an event
*/
struct FFXIVIpcEventPlay : FFXIVIpcBasePacket<EventPlay>
{
uint64_t actorId;
uint32_t eventId;
uint16_t scene;
uint16_t padding;
uint32_t flags;
uint32_t param3;
uint8_t param4;
uint8_t padding1[3];
uint32_t param5;
uint8_t unknown[8];
};
/**
* Structural representation of the packet sent by the server
* to finish an event
*/
struct FFXIVIpcEventFinish : FFXIVIpcBasePacket<EventFinish>
{
/* 0000 */ uint32_t eventId;
/* 0004 */ uint8_t param1;
/* 0005 */ uint8_t param2;
/* 0006 */ uint16_t padding;
/* 0008 */ uint32_t param3;
/* 000C */ uint32_t padding1;
};
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/**
* Structural representation of the packet sent by the server
* to respond to a linkshell creation event
*/
struct FFXIVIpcEventLinkshell : FFXIVIpcBasePacket<EventLinkshell>
{
uint32_t eventId;
uint8_t scene;
uint8_t param1;
uint8_t param2;
uint8_t param3;
uint32_t unknown1;
uint32_t unknown2;
uint32_t unknown3;
uint32_t unknown4;
};
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/**
* Structural representation of the packet sent by the server
* to send the active quests
*/
struct FFXIVIpcQuestActiveList : FFXIVIpcBasePacket<QuestActiveList>
{
Common::QuestActive activeQuests[30];
};
/**
* Structural representation of the packet sent by the server
* to send update a quest slot
*/
struct FFXIVIpcQuestUpdate : FFXIVIpcBasePacket<QuestUpdate>
{
uint16_t slot;
uint16_t padding;
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Common::QuestActive questInfo;
};
/**
* Structural representation of the packet sent by the server
* to send the completed quests mask
*/
struct FFXIVIpcQuestCompleteList : FFXIVIpcBasePacket<QuestCompleteList>
{
uint8_t questCompleteMask[396];
uint8_t unknownCompleteMask[32];
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};
/**
* Structural representation of the packet sent by the server
* to finish a quest
*/
struct FFXIVIpcQuestFinish : FFXIVIpcBasePacket<QuestFinish>
{
uint16_t questId;
uint8_t flag1;
uint8_t flag2;
uint32_t padding;
};
/**
* Structural representation of the packet sent by the server
* to send a quest message
* type 0 default
* type 1 icon
* type 5 status
*/
struct FFXIVIpcQuestMessage : FFXIVIpcBasePacket<QuestMessage>
{
/* 0000 */ uint32_t questId;
/* 0000 */ uint8_t msgId;
/* 0000 */ uint8_t type;
/* 0000 */ uint16_t padding1;
/* 0000 */ uint32_t var1;
/* 0000 */ uint32_t var2;
};
struct FFXIVIpcQuestTracker : FFXIVIpcBasePacket<QuestTracker>
{
struct TrackerEntry
{
uint8_t active;
uint8_t questIndex;
} entry[5];
uint16_t padding[3];
};
struct FFXIVIpcWeatherChange : FFXIVIpcBasePacket<WeatherChange>
{
uint32_t weatherId;
float delay;
};
/**
* Structural representation of the packet sent by the server
* to send a unviel a map
*/
struct FFXIVIpcDiscovery : FFXIVIpcBasePacket<Discovery>
{
/* 0000 */ uint32_t map_part_id;
/* 0004 */ uint32_t map_id;
};
/**
* UNKOWN TYPE
*/
struct FFXIVARR_IPC_UNK322 : FFXIVIpcBasePacket<IPCTYPE_UNK_322>
{
/* 0000 */ uint8_t unk[8];
};
/**
* UNKOWN TYPE
*/
struct FFXIVARR_IPC_UNK320 : FFXIVIpcBasePacket<IPCTYPE_UNK_320>
{
/* 0000 */ uint8_t unk[0x38];
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};
/**
* Structural representation of the packet sent by the server
* prepare zoning, showing screenmessage
*/
struct FFXIVIpcPrepareZoning : FFXIVIpcBasePacket<PrepareZoning>
{
uint32_t logMessage;
uint16_t targetZone;
uint16_t animation;
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uint8_t param4;
uint8_t hideChar;
uint8_t fadeOut;
uint8_t param7;
uint8_t fadeOutTime;
uint8_t unknown;
uint16_t padding;
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};
/**
* Structural representation of the packet sent by the server
* to trigger content finder events
*
* See https://gist.github.com/Minoost/c35843c4c8a7a931f31fdaac9bce64c2
*/
struct FFXIVIpcCFNotify : FFXIVIpcBasePacket<CFNotify>
{
uint32_t state1; // 3 = cancelled, 4 = duty ready
uint32_t state2; // if state1 == 3, state2 is cancelled reason
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uint32_t param1; // usually classJobId
uint32_t param2; // usually flag
uint32_t param3; // usually languages, sometimes join in progress timestamp
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uint16_t param4; // usually roulette id
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uint16_t contents[5];
};
/**
* Structural representation of the packet sent by the server
* to update contents available in duty finder or raid finder
*
* Do note that this packet has to come early in login phase (around initui packet)
* or it won't be applied until you reconnect
*/
struct FFXIVIpcCFAvailableContents : FFXIVIpcBasePacket<CFAvailableContents>
{
uint8_t contents[0x48];
};
/**
* Structural representation of the packet sent by the server
* to update adventure in needs in duty roulette
*/
struct FFXIVIpcCFPlayerInNeed : FFXIVIpcBasePacket<CFPlayerInNeed>
{
// Ordered by roulette id
uint8_t inNeeds[0x10];
};
/**
* Structural representation of the packet sent by the server
* to update duty info in general
*/
struct FFXIVIpcCFDutyInfo : FFXIVIpcBasePacket<CFDutyInfo>
{
uint8_t penaltyTime;
uint8_t unknown[7];
};
struct FFXIVIpcCFRegisterDuty : FFXIVIpcBasePacket<CFRegisterDuty>
{
uint32_t unknown0; // 0x301
uint8_t rouletteId; // if it's a daily roulette
uint8_t unknown1; // 0xDB
uint16_t contentId;
};
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struct FFXIVIpcCFMemberStatus : FFXIVIpcBasePacket<CFMemberStatus>
{
uint16_t contentId;
uint16_t unknown1;
uint8_t status;
uint8_t currentTank;
uint8_t currentDps;
uint8_t currentHealer;
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uint8_t estimatedTime;
uint8_t unknown2[3];
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uint32_t unknown3;
};
struct FFXIVIpcEorzeaTimeOffset : FFXIVIpcBasePacket<EorzeaTimeOffset>
{
uint64_t timestamp;
};
/**
* Structural representation of the packet sent by the server
* to set the gear show/hide status of a character
*/
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struct FFXIVIpcEquipDisplayFlags : FFXIVIpcBasePacket<EquipDisplayFlags>
{
uint8_t bitmask;
};
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/**
* Structural representation of the packet sent by the server
* to mount a player
*/
struct FFXIVIpcMount : FFXIVIpcBasePacket<Mount>
{
uint32_t id;
};
/**
* Structural representation of the packet sent by the server
* to mount a player
*/
struct FFXIVIpcDirectorVars : FFXIVIpcBasePacket<DirectorVars>
{
/*! DirectorType | ContentId */
uint32_t m_directorId;
/*! currect sequence */
uint8_t m_sequence;
/*! current branch */
uint8_t m_branch;
/*! raw storage for flags/vars */
uint8_t m_unionData[10];
};
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struct FFXIVIpcActorGauge : FFXIVIpcBasePacket<ActorGauge>
{
uint8_t classJobId;
uint8_t data[15]; // depends on classJobId
};
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struct FFXIVIpcPerformNote : FFXIVIpcBasePacket<PerformNote>
{
uint8_t data[32];
};
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struct FFXIVIpcMSQTrackerProgress : FFXIVIpcBasePacket<MSQTrackerProgress>
{
uint32_t id;
uint32_t padding;
};
struct FFXIVIpcMSQTrackerComplete : FFXIVIpcBasePacket<MSQTrackerComplete>
{
uint32_t id;
uint32_t padding1;
uint64_t padding2;
uint64_t padding3;
uint64_t padding4; // last 4 bytes is uint32_t but who cares
};
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struct FFXIVIpcObjectSpawn : FFXIVIpcBasePacket<ObjectSpawn>
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{
uint8_t spawnIndex;
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uint8_t objKind;
uint8_t state;
uint8_t unknown3;
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uint32_t objId;
uint32_t actorId;
uint32_t levelId;
uint32_t unknown10;
uint32_t someActorId14;
uint32_t hierachyId;
float scale;
int16_t unknown20a;
uint16_t rotation;
int16_t unknown24a;
int16_t unknown24b;
uint16_t unknown28a;
int16_t unknown28c;
uint32_t unknown2C;
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Common::FFXIVARR_POSITION3 position;
int16_t unknown3C;
int16_t unknown3E;
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};
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struct FFXIVIpcObjectDespawn : FFXIVIpcBasePacket<ObjectDespawn>
{
uint8_t spawnIndex;
uint8_t padding[7];
};
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} /* Server */
} /* Packets */
} /* Network */
} /* Core */
#endif /*_CORE_NETWORK_PACKETS_SERVER_IPC_H*/