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sapphire/src/common/Network/PacketDef/Zone/ServerZoneDef.h

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/**
* IPC Packet Definitions (Server IPC Packets)
* Structural definitions for the various server IPC packet types.
* IMPORTANT NOTE: Do not use these for parsing IPC packets sent by the
* client. See the Client namespace for those types!
*/
#ifndef _CORE_NETWORK_PACKETS_ZONE_SERVER_IPC_H
#define _CORE_NETWORK_PACKETS_ZONE_SERVER_IPC_H
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#include <Common.h>
#include <Network/CommonNetwork.h>
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namespace Sapphire::Network::Packets::Server
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{
/**
* Structural representation of the packet sent by the server as response
* to a ping packet
*/
struct FFXIVIpcPing : FFXIVIpcBasePacket< Ping >
{
/* 0000 */ uint64_t timeInMilliseconds;
/* 0008 */ uint8_t unknown_8[0x38];
};
/**
* Structural representation of the packet sent by the server as response
* to a ping packet
*/
struct FFXIVIpcInit : FFXIVIpcBasePacket< Init >
{
uint64_t unknown;
uint32_t charId;
uint32_t unknown1;
};
/**
* Structural representation of the packet sent by the server
* carrying chat messages
*/
struct FFXIVIpcChat : FFXIVIpcBasePacket< Chat >
{
/* 0000 */ uint8_t padding[14]; //Maybe this is SubCode, or some kind of talker ID...
Common::ChatType chatType;
char name[32];
char msg[1012];
};
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struct FFXIVIpcChatBanned : FFXIVIpcBasePacket< ChatBanned >
{
uint8_t padding[4]; // I was not sure reinterpreting ZST is valid behavior in C++.
// client doesn't care about the data (zero sized) for this opcode anyway.
};
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/**
* Structural representation of the packet sent by the server
* to show a list of worlds for world visit
*/
struct FFXIVIpcWorldVisitList : FFXIVIpcBasePacket< WorldVisitList >
{
struct worldEntry
{
uint16_t id; // this is the id of the world from lobby
uint16_t status; // 1 = available (this is what retail sends) | 2+ = unavailable (this will need to be checked with retail if it's exactly 2 or not since it does not actually lock the option)
} world[16];
};
/**
* Structural representation of the packet sent by the server
* carrying chat messages
*/
struct FFXIVIpcLogout : FFXIVIpcBasePacket< Logout >
{
uint32_t flags1;
uint32_t flags2;
};
/**
* Structural representation of the packet sent by the server
* sent to show the play time
*/
struct FFXIVIpcPlayTime : FFXIVIpcBasePacket< Playtime >
{
uint32_t playTimeInMinutes;
uint32_t padding;
};
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/**
* Structural representation of the packet sent by the server
* with a list of players ( party list | friend list | search results )
*/
struct PlayerEntry
{
uint64_t contentId;
uint8_t bytes[12];
uint16_t zoneId;
uint16_t zoneId1;
char bytes1[8];
uint64_t onlineStatusMask;
uint8_t classJob;
uint8_t padding;
uint8_t level;
uint8_t padding1;
uint16_t padding2;
uint8_t one;
char name[0x20];
char fcTag[9];
};
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struct FFXIVIpcSocialList : FFXIVIpcBasePacket< SocialList >
{
uint32_t padding;
uint32_t padding1;
uint32_t padding2;
uint8_t type;
uint8_t sequence;
uint16_t padding3;
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PlayerEntry entries[10];
};
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struct FFXIVIpcExamineSearchInfo : FFXIVIpcBasePacket< ExamineSearchInfo >
{
uint32_t unknown;
uint16_t unknown1;
uint16_t unknown2;
char padding[16];
uint32_t unknown3;
uint16_t unknown4;
uint16_t unknown5;
uint16_t unknown6;
uint8_t worldId;
char searchMessage[193];
char fcName[24];
uint8_t unknown7;
uint16_t padding1;
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struct ClassJobEntry
{
uint16_t id;
uint16_t level;
} levelEntries[Common::CLASSJOB_TOTAL];
};
struct FFXIVIpcSetSearchInfo : FFXIVIpcBasePacket< UpdateSearchInfo >
{
uint64_t onlineStatusFlags;
uint64_t unknown;
uint32_t unknown1;
uint8_t padding;
uint8_t selectRegion;
char searchMessage[193];
uint8_t padding2;
};
struct FFXIVIpcInitSearchInfo : FFXIVIpcBasePacket< InitSearchInfo >
{
uint64_t onlineStatusFlags;
uint64_t unknown;
uint8_t unknown1;
uint8_t selectRegion;
char searchMessage[193];
char padding[5];
};
struct FFXIVIpcExamineSearchComment : FFXIVIpcBasePacket< ExamineSearchComment >
{
uint32_t charId;
// packet only has 196 bytes after the charid
// likely utf8
char searchComment[195];
char padding;
};
/**
* Structural representation of the packet sent by the server
* to display a server notice message
*/
struct FFXIVIpcServerNoticeShort : FFXIVIpcBasePacket< ServerNoticeShort >
{
// these are actually display flags
/* 0000 */ uint8_t padding;
// 0 = chat log
// 2 = nothing
// 4 = on screen message
// 5 = on screen message + chat log
char message[538];
};
/**
* Structural representation of the packet sent by the server
* to display a server notice message
*/
struct FFXIVIpcServerNotice : FFXIVIpcBasePacket< ServerNotice >
{
// these are actually display flags
/* 0000 */ uint8_t padding;
// 0 = chat log
// 2 = nothing
// 4 = on screen message
// 5 = on screen message + chat log
char message[775];
};
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struct FFXIVIpcSetOnlineStatus : FFXIVIpcBasePacket< SetOnlineStatus >
{
uint64_t onlineStatusFlags;
};
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struct FFXIVIpcBlackList : FFXIVIpcBasePacket< BlackList >
{
struct BlEntry
{
uint64_t contentId;
char name[32];
} entry[20];
uint8_t padding;
uint8_t padding1;
uint16_t sequence;
uint32_t padding2;
};
struct FFXIVIpcLogMessage : FFXIVIpcBasePacket< LogMessage >
{
uint32_t field_0;
uint32_t field_4;
uint32_t field_8;
uint32_t field_12;
uint32_t category;
uint32_t logMessage;
uint8_t field_24;
uint8_t field_25;
uint8_t field_26[32];
uint32_t field_58;
};
struct FFXIVIpcLinkshellList : FFXIVIpcBasePacket< LinkshellList >
{
struct LsEntry
{
uint64_t lsId;
uint64_t unknownId;
uint8_t unknown;
uint8_t rank;
uint16_t padding;
uint8_t lsName[20];
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uint8_t unk[16];
} entry[8];
};
/**
* Structural representation of the packet sent by the server
* to send a list of mail the player has
*/
struct FFXIVIpcReqMoogleMailList : FFXIVIpcBasePacket< ReqMoogleMailList >
{
struct letterEntry
{
char unk[0x8];
uint32_t timeStamp; // The time the mail was sent (this also seems to be used as a Id)
char unk1[0x30]; // This should be items, gil, etc for the letter
uint8_t read; // 0 = false | 1 = true
uint8_t type; // 0 = Friends | 1 = Rewards | 2 = GM
uint8_t unk2;
char senderName[0x20]; // The name of the sender
char summary[0x3C]; // The start of the full letter text
char padding2[0x5];
} letter[5];
char unk3[0x08];
};
/**
* Structural representation of the packet sent by the server
* to show the mail delivery notification
*/
struct FFXIVIpcMailLetterNotification : FFXIVIpcBasePacket< MailLetterNotification >
{
uint32_t sendbackCount; // The amount of letters sent back since you ran out of room (moogle dialog changes based on this)
uint16_t friendLetters; // The amount of letters in the friends section of the letterbox
uint16_t unreadCount; // The amount of unreads in the letterbox (this is the number that shows up)
uint16_t rewardLetters; // The amount of letters in the rewards section of the letterbox
uint8_t isGmLetter; // Makes the letter notification flash red
uint8_t isSupportDesk; // After setting this to 1 we can no longer update mail notifications (more research needed on the support desk)
char unk2[0x4]; // This has probs something to do with the support desk (inquiry id?)
};
struct FFFXIVIpcMarketTaxRates : FFXIVIpcBasePacket< MarketTaxRates >
{
uint32_t unknown1;
uint16_t padding1;
uint16_t unknown2;
uint32_t taxRate[Common::TOWN_COUNT]; // In the order of Common::Town
uint64_t unknown3;
};
struct FFFXIVIpcMarketBoardItemListingCount : FFXIVIpcBasePacket< MarketBoardItemListingCount >
{
uint32_t itemCatalogId;
uint32_t unknown1; // does some shit if nonzero
uint16_t requestId;
uint16_t quantity; // high/low u8s read separately?
uint32_t unknown3;
};
struct FFXIVIpcMarketBoardItemListing : FFXIVIpcBasePacket< MarketBoardItemListing >
{
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struct ItemListing // 152 bytes each
{
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uint64_t listingId;
uint64_t retainerId;
uint64_t retainerOwnerId;
uint64_t artisanId;
uint32_t pricePerUnit;
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uint32_t totalTax;
uint32_t itemQuantity;
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uint32_t itemId;
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uint16_t lastReviewTime;
uint16_t containerId;
uint32_t slotId;
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uint16_t durability;
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uint16_t spiritBond;
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/**
* auto materiaId = (i & 0xFF0) >> 4;
* auto index = i & 0xF;
* auto leftover = i >> 8;
*/
uint16_t materiaValue[5];
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uint16_t padding1;
uint32_t padding2;
char retainerName[32];
char playerName[32];
bool hq;
uint8_t materiaCount;
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uint8_t onMannequin;
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Common::Town marketCity;
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uint16_t dyeId;
uint16_t padding3;
uint32_t padding4;
} listing[10]; // Multiple packets are sent if there are more than 10 search results.
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uint8_t listingIndexEnd;
uint8_t listingIndexStart;
uint16_t requestId;
char padding7[16];
uint8_t unknown13;
uint16_t padding8;
uint8_t unknown14;
uint64_t padding9;
uint32_t unknown15;
uint32_t padding10;
};
struct FFXIVIpcMarketBoardItemListingHistory : FFXIVIpcBasePacket< MarketBoardItemListingHistory >
{
uint32_t itemCatalogId;
uint32_t itemCatalogId2;
struct MarketListing
{
uint32_t salePrice;
uint32_t purchaseTime;
uint32_t quantity;
uint8_t isHq;
uint8_t padding;
uint8_t onMannequin;
char buyerName[33];
uint32_t itemCatalogId;
} listing[20];
};
struct FFXIVIpcMarketBoardSearchResult : FFXIVIpcBasePacket< MarketBoardSearchResult >
{
struct MarketBoardItem
{
uint32_t itemCatalogId;
uint16_t quantity;
uint16_t demand;
} items[20];
uint32_t itemIndexEnd;
uint32_t padding1;
uint32_t itemIndexStart;
uint32_t requestId;
};
struct FFXIVIpcExamineFreeCompanyInfo : FFXIVIpcBasePacket< ExamineFreeCompanyInfo >
{
char unknown[0x20]; // likely fc allegiance/icon/housing info etc
uint32_t charId;
uint32_t fcTimeCreated;
char unknown2[0x10];
uint16_t unknown3;
char fcName[0x14]; // 20 char limit
uint16_t padding;
char fcTag[0x05]; // 5 char tag limit
uint16_t padding2; // null terminator?
char fcLeader[0x20]; // leader name (32 bytes)
char fcSlogan[192]; // source: https://ffxiv.gamerescape.com/wiki/Free_Company (packet cap confirms this size also)
char padding3; // null terminator?
char fcEstateProfile[20]; // todo: size needs confirmation
uint32_t padding4;
};
struct FFXIVIpcFreeCompanyUpdateShortMessage : FFXIVIpcBasePacket< FreeCompanyUpdateShortMessage >
{
uint32_t unknown;
uint16_t unknown1;
uint16_t unknown2;
uint32_t unknown3;
uint32_t unknown5;
char shortMessage[104];
};
struct FFXIVIpcStatusEffectList : FFXIVIpcBasePacket< StatusEffectList >
{
uint8_t classId;
uint8_t level1;
uint16_t level;
uint32_t current_hp;
uint32_t max_hp;
uint16_t current_mp;
uint16_t max_mp;
uint8_t shieldPercentage;
uint8_t unknown1;
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uint16_t unknown2;
Common::StatusEffect effect[30];
uint32_t padding;
};
struct FFXIVGCAffiliation : FFXIVIpcBasePacket< GCAffiliation >
{
uint8_t gcId;
uint8_t gcRank[3];
};
/**
* Structural representation of the packet sent by the server
* add a status effect
*/
struct FFXIVIpcEffectResult : FFXIVIpcBasePacket< EffectResult >
{
uint32_t globalSequence;
uint32_t actor_id;
uint32_t current_hp;
uint32_t max_hp;
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uint16_t current_mp;
uint8_t unknown1;
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uint8_t classId;
uint8_t shieldPercentage;
uint8_t entryCount;
uint16_t unknown2;
struct StatusEntry
{
uint8_t index; // which position do i display this
uint8_t unknown3;
uint16_t id;
uint16_t param;
uint16_t unknown4; // Sort this out (old right half of power/param property)
float duration;
uint32_t sourceActorId;
} statusEntries[4];
};
/**
* Structural representation of the packet sent by the server
* to update certain player details / status
*/
struct FFXIVIpcActorControl : FFXIVIpcBasePacket< ActorControl >
{
/* 0000 */ uint16_t category;
/* 0002 */ uint16_t padding;
/* 0004 */ uint32_t param1;
/* 0008 */ uint32_t param2;
/* 000C */ uint32_t param3;
/* 0010 */ uint32_t param4;
/* 0014 */ uint32_t padding1;
};
/**
* Structural representation of the packet sent by the server
* to update certain player details / status
*/
struct FFXIVIpcActorControlSelf : FFXIVIpcBasePacket< ActorControlSelf >
{
/* 0000 */ uint16_t category;
/* 0002 */ uint16_t padding;
/* 0004 */ uint32_t param1;
/* 0008 */ uint32_t param2;
/* 000C */ uint32_t param3;
/* 0010 */ uint32_t param4;
/* 0014 */ uint32_t param5;
/* 0018 */ uint32_t param6;
/* 0018 */ uint32_t padding1;
};
/**
* Structural representation of the packet sent by the server
* to update certain player details / status
*/
struct FFXIVIpcActorControlTarget : FFXIVIpcBasePacket< ActorControlTarget >
{
/* 0000 */ uint16_t category;
/* 0002 */ uint16_t padding;
/* 0004 */ uint32_t param1;
/* 0008 */ uint32_t param2;
/* 000C */ uint32_t param3;
/* 0010 */ uint32_t param4;
/* 0014 */ uint32_t padding1;
/* 0018 */ uint64_t targetId;
};
/**
* Structural representation of the packet sent by the server
* to update HP / MP / TP
*/
struct FFXIVIpcUpdateHpMpTp : FFXIVIpcBasePacket< UpdateHpMpTp >
{
/* 0000 */ uint32_t hp;
/* 0004 */ uint16_t mp;
/* 0006 */ uint16_t tp;
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/* 0008 */ uint16_t gp;
/* 0010 */ uint16_t unknown_10;
/* 0012 */ uint32_t unknown_12;
};
struct FFXIVIpcEffect : FFXIVIpcBasePacket< Effect >
{
uint64_t animationTargetId; // who the animation targets
uint32_t actionId; // what the casting player casts, shown in battle log/ui
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/*!
* @brief Zone sequence for the effect. Used to link effects that are split across multiple packets as one
*/
uint32_t sequence;
float animationLockTime; // maybe? doesn't seem to do anything
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uint32_t someTargetId; // always 0x0E000000?
/*!
* @brief The cast sequence from the originating player. Should only be sent to the source, 0 for every other player.
*
* This needs to match the sequence sent from the player in the action start packet otherwise you'll cancel the
* initial animation and start a new one once the packet arrives.
*/
uint16_t sourceSequence;
uint16_t rotation;
uint16_t actionAnimationId; // the animation that is played by the casting character
uint8_t variation; // variation in the animation
Common::ActionEffectDisplayType effectDisplayType;
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uint8_t unknown20; // is read by handler, runs code which gets the LODWORD of animationLockTime (wtf?)
uint8_t effectCount; // ignores effects if 0, otherwise parses all of them
uint16_t padding_21;
uint16_t padding_22[3];
uint8_t effects[8*8];
uint16_t padding_6A[3];
uint32_t effectTargetId; // who the effect targets
uint32_t effectFlags; // nonzero = effects do nothing, no battle log, no ui text - only shows animations
uint32_t padding_78;
};
template< int size >
struct FFXIVIpcAoeEffect
{
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uint64_t animationTargetId; // who the animation targets
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uint32_t actionId; // what the casting player casts, shown in battle log/ui
uint32_t globalSequence; // seems to only increment on retail?
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float animationLockTime; // maybe? doesn't seem to do anything
uint32_t someTargetId; // always 00 00 00 E0, 0x0E000000 is the internal def for INVALID TARGET ID
uint16_t sourceSequence; // if 0, always shows animation, otherwise hides it. counts up by 1 for each animation skipped on a caster
uint16_t rotation;
uint16_t actionAnimationId; // the animation that is played by the casting character
uint8_t variation; // variation in the animation
Common::ActionEffectDisplayType effectDisplayType;
uint8_t unknown20; // is read by handler, runs code which gets the LODWORD of animationLockTime (wtf?)
uint8_t effectCount; // ignores effects if 0, otherwise parses all of them
uint16_t padding_21[3];
uint16_t padding;
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struct
{
Common::EffectEntry entries[8];
} effects[size];
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uint16_t padding_6A[3];
uint64_t effectTargetId[size];
uint16_t unkFlag[3]; // all 0x7FFF
uint16_t unk[3];
};
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struct FFXIVIpcAoeEffect8 :
FFXIVIpcBasePacket< AoeEffect8 >, FFXIVIpcAoeEffect< 8 >
{
};
struct FFXIVIpcAoeEffect16 :
FFXIVIpcBasePacket< AoeEffect16 >, FFXIVIpcAoeEffect< 16 >
{
};
struct FFXIVIpcAoeEffect24 :
FFXIVIpcBasePacket< AoeEffect24 >, FFXIVIpcAoeEffect< 24 >
{
};
struct FFXIVIpcAoeEffect32 :
FFXIVIpcBasePacket< AoeEffect32 >, FFXIVIpcAoeEffect< 32 >
{
};
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/**
* Structural representation of the packet sent by the server
* to spawn an actor
*/
struct FFXIVIpcPlayerSpawn : FFXIVIpcBasePacket< PlayerSpawn >
{
uint16_t title;
uint16_t u1b;
uint16_t currentWorldId;
uint16_t homeWorldId;
uint8_t gmRank;
uint8_t u3c;
uint8_t u4;
uint8_t onlineStatus;
uint8_t pose;
uint8_t u5a;
uint8_t u5b;
uint8_t u5c;
uint64_t targetId;
uint32_t u6;
uint32_t u7;
uint64_t mainWeaponModel;
uint64_t secWeaponModel;
uint64_t craftToolModel;
uint32_t u14;
uint32_t u15;
uint32_t bNPCBase;
uint32_t bNPCName;
uint32_t u18;
uint32_t u19;
uint32_t directorId;
uint32_t ownerId;
uint32_t u22;
uint32_t hPMax;
uint32_t hPCurr;
uint32_t displayFlags;
uint16_t fateID;
uint16_t mPCurr;
uint16_t mPMax;
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uint16_t unk; // == 0
uint16_t modelChara;
uint16_t rotation;
uint16_t activeMinion;
uint8_t spawnIndex;
uint8_t state;
uint8_t persistentEmote;
uint8_t modelType;
uint8_t subtype;
uint8_t voice;
uint16_t u25c;
uint8_t enemyType;
uint8_t level;
uint8_t classJob;
uint8_t u26d;
uint16_t u27a;
uint8_t currentMount;
uint8_t mountHead;
uint8_t mountBody;
uint8_t mountFeet;
uint8_t mountColor;
uint8_t scale;
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//uint32_t elementalLevel; one of these two field changed to 16bit
//uint32_t element;
uint8_t elementData[6];
Common::StatusEffect effect[30];
Common::FFXIVARR_POSITION3 pos;
uint32_t models[10];
char name[32];
uint8_t look[26];
char fcTag[6];
uint32_t unk30;
};
/**
* Structural representation of the packet sent by the server
* to spawn an actor
*/
struct FFXIVIpcNpcSpawn : FFXIVIpcBasePacket< NpcSpawn >
{
uint32_t gimmickId; // needs to be existing in the map, mob will snap to it
uint8_t u2b;
uint8_t u2ab;
uint8_t gmRank;
uint8_t u3b;
uint8_t aggressionMode; // 1 passive, 2 aggressive
uint8_t onlineStatus;
uint8_t u3c;
uint8_t pose;
uint32_t u4;
uint64_t targetId;
uint32_t u6;
uint32_t u7;
uint64_t mainWeaponModel;
uint64_t secWeaponModel;
uint64_t craftToolModel;
uint32_t u14;
uint32_t u15;
uint32_t bNPCBase;
uint32_t bNPCName;
uint32_t levelId;
uint32_t u19;
uint32_t directorId;
uint32_t spawnerId;
uint32_t parentActorId;
uint32_t hPMax;
uint32_t hPCurr;
uint32_t displayFlags;
uint16_t fateID;
uint16_t mPCurr;
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uint16_t unknown1; // 0
uint16_t unknown2; // 0 or pretty big numbers > 30000
uint16_t modelChara;
uint16_t rotation;
uint16_t activeMinion;
uint8_t spawnIndex;
uint8_t state;
uint8_t persistantEmote;
uint8_t modelType;
uint8_t subtype;
uint8_t voice;
uint16_t u25c;
uint8_t enemyType;
uint8_t level;
uint8_t classJob;
uint8_t u26d;
uint16_t u27a;
uint8_t currentMount;
uint8_t mountHead;
uint8_t mountBody;
uint8_t mountFeet;
uint8_t mountColor;
uint8_t scale;
uint16_t elementalLevel; // Eureka
uint16_t element; // Eureka
Common::StatusEffect effect[30];
Common::FFXIVARR_POSITION3 pos;
uint32_t models[10];
char name[32];
uint8_t look[26];
char fcTag[6];
uint32_t unk30;
uint32_t unk31;
uint8_t bNPCPartSlot;
uint8_t unk32;
uint16_t unk33;
uint32_t unk34;
};
/**
* Structural representation of the packet sent by the server
* to show player movement
*/
struct FFXIVIpcActorFreeSpawn : FFXIVIpcBasePacket< ActorFreeSpawn >
{
uint32_t spawnId;
uint32_t actorId;
};
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/**
* Structural representation of the packet sent by the server
* to show player movement
*/
struct FFXIVIpcActorMove : FFXIVIpcBasePacket< ActorMove >
{
/* 0000 */ uint8_t headRotation;
/* 0001 */ uint8_t rotation;
/* 0002 */ uint8_t animationType;
/* 0003 */ uint8_t animationState;
/* 0004 */ uint8_t animationSpeed;
/* 0005 */ uint8_t unknownRotation;
/* 0006 */ uint16_t posX;
/* 0008 */ uint16_t posY;
/* 000a */ uint16_t posZ;
/* 000C */ uint32_t unknown_12;
};
/**
* Structural representation of the packet sent by the server
* to set an actors position
*/
struct FFXIVIpcActorSetPos : FFXIVIpcBasePacket< ActorSetPos >
{
uint16_t r16;
uint8_t waitForLoad;
uint8_t unknown1;
uint32_t unknown2;
float x;
float y;
float z;
uint32_t unknown3;
};
/**
* Structural representation of the packet sent by the server
* to start an actors casting
*/
struct FFXIVIpcActorCast : FFXIVIpcBasePacket< ActorCast >
{
uint16_t action_id;
Common::SkillType skillType;
uint8_t unknown;
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uint32_t unknown_1; // action id or mount id
float cast_time;
uint32_t target_id;
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uint16_t rotation;
uint16_t flag; // 1 = interruptible blinking cast bar
uint32_t unknown_2;
uint16_t posX;
uint16_t posY;
uint16_t posZ;
uint16_t unknown_3;
};
struct FFXIVIpcHateList : FFXIVIpcBasePacket< HateList >
{
uint32_t numEntries;
struct
{
uint32_t actorId;
uint8_t hatePercent;
uint8_t unknown;
uint16_t padding;
} entry[32];
uint32_t padding;
};
struct FFXIVIpcHateRank : FFXIVIpcBasePacket< HateRank >
{
uint32_t numEntries;
struct
{
uint32_t actorId;
uint32_t hateAmount;
} entry[32];
uint32_t padding;
};
struct FFXIVIpcUpdateClassInfo : FFXIVIpcBasePacket< UpdateClassInfo >
{
uint8_t classId;
uint8_t level1;
uint16_t level;
uint32_t nextLevelIndex;
uint32_t currentExp;
uint32_t restedExp;
};
/**
* Structural representation of the packet sent by the server
* to send the titles available to the player
*/
struct FFXIVIpcPlayerTitleList : FFXIVIpcBasePacket< PlayerTitleList >
{
uint8_t titleList[48];
};
/**
* Structural representation of the packet sent by the server
* to initialize a zone for the player
*/
struct FFXIVIpcInitZone : FFXIVIpcBasePacket< InitZone >
{
uint16_t serverId;
uint16_t zoneId;
uint16_t unknown1;
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uint16_t contentfinderConditionId;
uint32_t unknown3;
uint32_t unknown4;
uint8_t weatherId;
uint8_t bitmask;
uint8_t bitmask1;
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// bitmask1 findings
//0 = unknown ( 7B F8 69 )
//1 = show playguide window ( 7B 69 )
//2 = unknown ( 7B 69 )
//4 = disables record ready check ( 7B DF DF F8 F0 E4 110 (all sorts of social packets) )
//8 = hide server icon ( 7B 69 )
//16 = enable flight ( 7B F8 69 )
//32 = unknown ( 7B F8 69 )
//64 = unknown ( 7B F8 69 )
//128 = shows message "You are now in the instanced area XX A.
//Current instance can be confirmed at any time using the /instance text command." ( 7B F8 69 )
uint8_t unknown5;
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uint32_t unknown8;
uint16_t festivalId;
uint16_t additionalFestivalId;
uint32_t unknown9;
uint32_t unknown10;
uint32_t unknown11;
uint32_t unknown12[4];
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uint32_t unknown13[3];
Common::FFXIVARR_POSITION3 pos;
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uint32_t unknown14[3];
uint32_t unknown15;
};
/**
* Structural representation of the packet sent by the server to initialize
* the client UI upon initial connection.
*/
struct FFXIVIpcPlayerSetup : FFXIVIpcBasePacket< PlayerSetup >
{
// plain C types for a bit until the packet is actually fixed.
// makes conversion between different editors easier.
uint64_t contentId;
unsigned int unknown8;
unsigned int unknownC;
unsigned int charId;
unsigned int restedExp;
unsigned int companionCurrentExp;
unsigned int unknown1C;
unsigned int fishCaught;
unsigned int useBaitCatalogId;
unsigned int unknown28;
unsigned short unknownPvp2C;
unsigned short unknown3;
unsigned int pvpFrontlineOverallCampaigns;
unsigned int unknownTimestamp34;
unsigned int unknownTimestamp38;
unsigned int unknown3C;
unsigned int unknown40;
unsigned int unknown44;
float companionTimePassed;
unsigned int unknown4C;
unsigned short unknown50;
unsigned short unknownPvp52[4];
unsigned short playerCommendations;
unsigned short unknown5C;
unsigned short unknown5E;
unsigned short pvpFrontlineWeeklyCampaigns;
unsigned short enhancedAnimaGlassProgress;
unsigned short unknown64[4];
unsigned short pvpRivalWingsTotalMatches;
unsigned short pvpRivalWingsTotalVictories;
unsigned short pvpRivalWingsWeeklyMatches;
unsigned short pvpRivalWingsWeeklyVictories;
unsigned char maxLevel;
unsigned char expansion;
unsigned char unknown76;
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unsigned char unknown77;
unsigned char very_unknown;
unsigned char race;
unsigned char tribe;
unsigned char gender;
unsigned char currentJob;
unsigned char currentClass;
unsigned char deity;
unsigned char namedayMonth;
unsigned char namedayDay;
unsigned char cityState;
unsigned char homepoint;
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unsigned char unknown82;
unsigned char petHotBar;
unsigned char companionRank;
unsigned char companionStars;
unsigned char companionSp;
unsigned char companionUnk86;
unsigned char companionColor;
unsigned char companionFavoFeed;
unsigned char unknown89;
unsigned char unknown8A[4];
unsigned char hasRelicBook;
unsigned char relicBookId;
unsigned char unknown90[4];
unsigned char craftingMasterMask;
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unsigned char unknown95[9];
unsigned char unknown9F[2];
unsigned char unknownA1[6];
unsigned int exp[Common::CLASSJOB_SLOTS];
unsigned int unknown108;
unsigned int pvpTotalExp;
unsigned int unknownPvp110;
unsigned int pvpExp;
unsigned int pvpFrontlineOverallRanks[3];
unsigned short levels[Common::CLASSJOB_SLOTS];
unsigned short unknown15C[9];
unsigned short u1;
unsigned short u2;
unsigned short unknown112[23];
unsigned short fishingRecordsFish[26];
unsigned short beastExp[11];
unsigned short unknown1EA[5];
unsigned short pvpFrontlineWeeklyRanks[3];
unsigned short unknownMask1FA[4];
unsigned char companionName[21];
unsigned char companionDefRank;
unsigned char companionAttRank;
unsigned char companionHealRank;
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unsigned char u19[8];
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unsigned char mountGuideMask[22];
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unsigned char u19_2;
char name[32];
unsigned char unknownOword[16];
unsigned char unknownOw;
unsigned char unlockBitmask[64];
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unsigned char aetheryte[21];
unsigned char discovery[445];
unsigned char howto[34];
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unsigned char minions[45];
unsigned char chocoboTaxiMask[10];
unsigned char watchedCutscenes[124];
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unsigned char companionBardingMask[10];
unsigned char companionEquippedHead;
unsigned char companionEquippedBody;
unsigned char companionEquippedLegs;
unsigned char unknown52A[4];
unsigned char unknownMask52E[11];
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unsigned char fishingGuideMask[105];
unsigned char fishingSpotVisited[31];
unsigned char unknown59A[27];
unsigned char unknown5A9[7];
unsigned char beastRank[11];
unsigned char unknownPvp5AB[11];
unsigned char unknown5B9[5];
unsigned char pose;
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unsigned char unknown5B91;
unsigned char challengeLogComplete[9];
unsigned char weaponPose;
unsigned char unknownMask673[10];
unsigned char unknownMask5DD[28];
unsigned char relicCompletion[12];
unsigned char sightseeingMask[26];
unsigned char huntingMarkMask[55];
unsigned char tripleTriadCards[32];
unsigned char u12[11];
unsigned char u13;
unsigned char aetherCurrentMask[22];
unsigned char u10[3];
unsigned char orchestrionMask[40];
unsigned char hallOfNoviceCompletion[3];
unsigned char animaCompletion[11];
unsigned char u14[16];
unsigned char u15[13];
unsigned char unlockedRaids[28];
unsigned char unlockedDungeons[18];
unsigned char unlockedGuildhests[10];
unsigned char unlockedTrials[8];
unsigned char unlockedPvp[5];
unsigned char clearedRaids[28];
unsigned char clearedDungeons[18];
unsigned char clearedGuildhests[10];
unsigned char clearedTrials[8];
unsigned char clearedPvp[5];
unsigned short fishingRecordsFishWeight[26];
unsigned int exploratoryMissionNextTimestamp;
unsigned char pvpLevel;
};
/**
* Structural representation of the packet sent by the server
* to set a players stats
*/
struct FFXIVIpcPlayerStats : FFXIVIpcBasePacket< PlayerStats >
{
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// order comes from baseparam order column
uint32_t strength;
uint32_t dexterity;
uint32_t vitality;
uint32_t intelligence;
uint32_t mind;
uint32_t piety;
uint32_t hp;
uint32_t mp;
uint32_t tp;
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uint32_t gp;
uint32_t cp;
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uint32_t delay;
uint32_t tenacity;
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uint32_t attackPower;
uint32_t defense;
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uint32_t directHitRate;
uint32_t evasion;
uint32_t magicDefense;
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uint32_t criticalHit;
uint32_t attackMagicPotency;
uint32_t healingMagicPotency;
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uint32_t elementalBonus;
uint32_t determination;
uint32_t skillSpeed;
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uint32_t spellSpeed;
uint32_t haste;
uint32_t craftsmanship;
uint32_t control;
uint32_t gathering;
uint32_t perception;
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// todo: what is here?
uint32_t unknown[26];
};
/**
* Structural representation of the packet sent by the server
* to set an actors current owner
*/
struct FFXIVIpcActorOwner : FFXIVIpcBasePacket< ActorOwner >
{
uint8_t type;
uint8_t padding[7];
uint32_t actorId;
uint32_t actorId2;
};
/**
* Structural representation of the packet sent by the server
* to set a players state
*/
struct FFXIVIpcPlayerStateFlags : FFXIVIpcBasePacket< PlayerStateFlags >
{
uint8_t flags[12];
uint32_t padding;
};
/**
* Structural representation of the packet sent by the server
* containing current class information
*/
struct FFXIVIpcPlayerClassInfo : FFXIVIpcBasePacket< PlayerClassInfo >
{
uint16_t classId;
uint8_t unknown;
uint8_t isSpecialist;
uint16_t syncedLevel; // Locks actions, equipment, prob more. Player's current level (synced).
uint16_t classLevel; // Locks roles, prob more. Player's actual unsynced level.
uint32_t roleActions[10];
};
/**
* Structural representation of the packet sent by the server
* to update a players appearance
*/
struct FFXIVIpcModelEquip : FFXIVIpcBasePacket< ModelEquip >
{
/* 0000 */ uint64_t mainWeapon;
/* 0008 */ uint64_t offWeapon;
/* 0010 */ uint8_t unk1;
/* 0011 */ uint8_t classJobId;
/* 0012 */ uint8_t level;
/* 0013 */ uint8_t unk2;
/* 0014 */ uint32_t models[10];
/* 003C */ uint32_t padding2;
};
struct FFXIVIpcExamine : FFXIVIpcBasePacket< Examine >
{
uint8_t unkFlag1;
uint8_t unkFlag2;
char classJob;
char level;
uint16_t padding;
uint16_t titleId;
char grandCompany;
char grandCompanyRank;
char unknown[6];
uint32_t u6_fromPSpawn;
uint32_t u7_fromPSpawn;
char padding1[8];
uint64_t mainWeaponModel;
uint64_t secWeaponModel;
uint8_t unknown2;
uint16_t worldId;
char unknown3[12];
struct ItemData
{
uint32_t catalogId;
uint32_t appearanceCatalogId;
uint64_t crafterId;
uint8_t quality;
uint8_t stain;
uint8_t unknown[2];
struct Materia
{
uint16_t materiaId;
uint16_t tier;
} materia[5];
} entries[14];
char name[32];
char padding2;
char unk3[16];
char look[26];
char padding3[5];
uint32_t models[10];
char unknown4[200];
};
struct FFXIVIpcCharaNameReq : FFXIVIpcBasePacket< CharaNameReq >
{
uint64_t contentId;
char name[32];
};
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/**
* Structural representation of the packet sent by the server
* to update a players appearance
*/
struct FFXIVIpcItemInfo : FFXIVIpcBasePacket< ItemInfo >
{
uint32_t containerSequence;
uint32_t unknown;
uint16_t containerId;
uint16_t slot;
uint32_t quantity;
uint32_t catalogId;
uint32_t reservedFlag;
uint64_t signatureId;
uint8_t hqFlag;
uint8_t unknown2;
uint16_t condition;
uint16_t spiritBond;
uint16_t stain;
uint32_t glamourCatalogId;
uint16_t materia1;
uint16_t materia2;
uint16_t materia3;
uint16_t materia4;
uint16_t materia5;
uint8_t buffer1;
uint8_t buffer2;
uint8_t buffer3;
uint8_t buffer4;
uint8_t buffer5;
uint8_t padding;
uint32_t unknown10;
};
/**
* Structural representation of the packet sent by the server
* to update a players appearance
*/
struct FFXIVIpcContainerInfo : FFXIVIpcBasePacket< ContainerInfo >
{
uint32_t containerSequence;
uint32_t numItems;
uint32_t containerId;
uint32_t unknown;
};
/**
* Structural representation of the packet sent by the server
* to update a players appearance
*/
struct FFXIVIpcCurrencyCrystalInfo : FFXIVIpcBasePacket< CurrencyCrystalInfo >
{
uint32_t containerSequence;
uint16_t containerId;
uint16_t slot;
uint32_t quantity;
uint32_t unknown;
uint32_t catalogId;
uint32_t unknown1;
uint32_t unknown2;
uint32_t unknown3;
};
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struct FFXIVIpcInventoryTransactionFinish : FFXIVIpcBasePacket< InventoryTransactionFinish >
{
uint32_t sequenceId;
uint32_t sequenceId1;
uint64_t padding;
};
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struct FFXIVIpcInventoryTransaction : FFXIVIpcBasePacket< InventoryTransaction >
{
uint32_t sequence;
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uint16_t type;
uint16_t padding1;
uint32_t ownerId;
uint32_t storageId;
uint16_t slotId;
uint16_t padding2;
uint32_t stackSize;
uint32_t catalogId;
uint32_t someActorId;
int32_t targetStorageId;
uint32_t padding3[3];
};
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struct FFXIVIpcInventoryActionAck : FFXIVIpcBasePacket< InventoryActionAck >
{
uint32_t sequence;
uint16_t type;
uint16_t padding;
uint32_t padding1;
uint32_t padding2;
};
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/**
* Structural representation of the packet sent by the server
* to update a slot in the inventory
*/
struct FFXIVIpcUpdateInventorySlot : FFXIVIpcBasePacket< UpdateInventorySlot >
{
uint32_t sequence;
uint32_t unknown;
uint16_t containerId;
uint16_t slot;
uint32_t quantity;
uint32_t catalogId;
uint32_t reservedFlag;
uint64_t signatureId;
uint16_t hqFlag;
uint16_t condition;
uint16_t spiritBond;
uint16_t color;
uint32_t glamourCatalogId;
uint16_t materia1;
uint16_t materia2;
uint16_t materia3;
uint16_t materia4;
uint16_t materia5;
uint8_t buffer1;
uint8_t buffer2;
uint8_t buffer3;
uint8_t buffer4;
uint8_t buffer5;
uint8_t padding;
uint32_t unknown10;
};
/**
* Structural representation of the packet sent by the server
* to start an event, not actually playing it, but registering
*/
struct FFXIVIpcEventStart : FFXIVIpcBasePacket< EventStart >
{
/* 0000 */ uint64_t actorId;
/* 0008 */ uint32_t eventId;
/* 000C */ uint8_t param1;
/* 000D */ uint8_t param2;
/* 000E */ uint16_t padding;
/* 0010 */ uint32_t param3;
/* 0014 */ uint32_t padding1;
};
/**
* Structural representation of the packet sent by the server
* to fill a huntin log entry
*/
struct FFXIVIpcHuntingLogEntry : FFXIVIpcBasePacket< HuntingLogEntry >
{
int32_t u0; // -1 for all normal classes
uint8_t rank; // starting from 0
uint8_t index; // classes and gcs
uint8_t entries[10][4];
uint16_t pad;
uint64_t completeFlags; // 4 bit for each potential entry and the 5th bit for completion of the section
uint64_t pad1;
};
/**
* Structural representation of the packet sent by the server
* to play an event
*/
struct FFXIVIpcEventPlay : FFXIVIpcBasePacket< EventPlay >
{
uint64_t actorId;
uint32_t eventId;
uint16_t scene;
uint16_t padding;
uint32_t flags;
uint32_t param3;
uint8_t param4;
uint8_t padding1[3];
uint32_t param5;
uint8_t unknown[8];
};
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template< int ArgCount >
struct FFXIVIpcEventPlayN
{
uint64_t actorId;
uint32_t eventId;
uint16_t scene;
uint16_t padding;
uint32_t sceneFlags;
uint8_t paramCount;
uint8_t padding2[3];
uint32_t params[ArgCount];
};
/**
* Structural representation of the packet sent by the server
* to play an event
*/
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struct FFXIVIpcDirectorPlayScene : FFXIVIpcBasePacket< EventPlay32 >
{
uint64_t actorId;
uint32_t eventId;
uint16_t scene;
uint16_t padding;
uint32_t flags;
uint32_t param3;
uint8_t param4;
uint8_t padding1[3];
uint32_t param5;
uint8_t unknown8[0x08];
uint8_t unknown[0x38];
};
/**
* Structural representation of the packet sent by the server
* to finish an event
*/
struct FFXIVIpcEventFinish : FFXIVIpcBasePacket< EventFinish >
{
/* 0000 */ uint32_t eventId;
/* 0004 */ uint8_t param1;
/* 0005 */ uint8_t param2;
/* 0006 */ uint16_t padding;
/* 0008 */ uint32_t param3;
/* 000C */ uint32_t padding1;
};
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struct FFXIVIpcEventPlay255 :
FFXIVIpcBasePacket< EventPlay255 >,
FFXIVIpcEventPlayN< 255 >
{
};
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/**
* Structural representation of the packet sent by the server
* to respond to a linkshell creation event
*/
struct FFXIVIpcEventLinkshell : FFXIVIpcBasePacket< EventLinkshell >
{
uint32_t eventId;
uint8_t scene;
uint8_t param1;
uint8_t param2;
uint8_t param3;
uint32_t unknown1;
uint32_t unknown2;
uint32_t unknown3;
uint32_t unknown4;
};
/**
* Structural representation of the packet sent by the server
* to send the active quests
*/
struct FFXIVIpcQuestActiveList : FFXIVIpcBasePacket< QuestActiveList >
{
Common::QuestActive activeQuests[30];
};
/**
* Structural representation of the packet sent by the server
* to send update a quest slot
*/
struct FFXIVIpcQuestUpdate : FFXIVIpcBasePacket< QuestUpdate >
{
uint16_t slot;
uint16_t padding;
Common::QuestActive questInfo;
};
/**
* Structural representation of the packet sent by the server
* to send the completed quests mask
*/
struct FFXIVIpcQuestCompleteList : FFXIVIpcBasePacket< QuestCompleteList >
{
uint8_t questCompleteMask[480];
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uint8_t unknownCompleteMask[80];
};
/**
* Structural representation of the packet sent by the server
* to finish a quest
*/
struct FFXIVIpcQuestFinish : FFXIVIpcBasePacket< QuestFinish >
{
uint16_t questId;
uint8_t flag1;
uint8_t flag2;
uint32_t padding;
};
/**
* Structural representation of the packet sent by the server
* to send a quest message
* type 0 default
* type 1 icon
* type 5 status
*/
struct FFXIVIpcQuestMessage : FFXIVIpcBasePacket< QuestMessage >
{
/* 0000 */ uint32_t questId;
/* 0000 */ uint8_t msgId;
/* 0000 */ uint8_t type;
/* 0000 */ uint16_t padding1;
/* 0000 */ uint32_t var1;
/* 0000 */ uint32_t var2;
};
struct FFXIVIpcQuestTracker : FFXIVIpcBasePacket< QuestTracker >
{
struct TrackerEntry
{
uint8_t active;
uint8_t questIndex;
} entry[5];
uint16_t padding[3];
};
struct FFXIVIpcWeatherChange : FFXIVIpcBasePacket< WeatherChange >
{
uint32_t weatherId;
float delay;
};
/**
* Structural representation of the packet sent by the server
* to send a unviel a map
*/
struct FFXIVIpcDiscovery : FFXIVIpcBasePacket< Discovery >
{
/* 0000 */ uint32_t mapPartId;
/* 0004 */ uint32_t mapId;
};
/**
* UNKOWN TYPE
*/
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struct FFXIVARR_IPC_UNK322 : FFXIVIpcBasePacket< DailyQuestRepeatFlags >
{
/* 0000 */ uint8_t unk[8];
};
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/**
* UNKOWN TYPE
*/
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struct FFXIVARR_IPC_UNK320 : FFXIVIpcBasePacket< DailyQuests >
{
/* 0000 */ uint8_t unk[0x38];
};
/**
* Structural representation of the packet sent by the server
* prepare zoning, showing screenmessage
*/
struct FFXIVIpcPrepareZoning : FFXIVIpcBasePacket< PrepareZoning >
{
uint32_t logMessage;
uint16_t targetZone;
uint16_t animation;
uint8_t param4;
uint8_t hideChar;
uint8_t fadeOut;
uint8_t param7;
uint8_t fadeOutTime;
uint8_t unknown; // this changes whether or not the destination zone's name displays during the loading screen. Seems to always be 9 (=hidden) when going to an instance and certain zones, 0 otherwise.
uint16_t padding;
};
/**
* Structural representation of the packet sent by the server
* to trigger content finder events
*
* See https://gist.github.com/Minoost/c35843c4c8a7a931f31fdaac9bce64c2
*/
struct FFXIVIpcCFNotify : FFXIVIpcBasePacket< CFNotify >
{
uint32_t state1; // 3 = cancelled, 4 = duty ready
uint32_t state2; // if state1 == 3, state2 is cancelled reason
uint32_t param1; // usually classJobId
uint32_t param2; // usually flag
uint32_t param3; // usually languages, sometimes join in progress timestamp
uint16_t param4; // usually roulette id
uint16_t contents[5];
};
/**
* Structural representation of the packet sent by the server
* to update contents available in duty finder or raid finder
*
* Do note that this packet has to come early in login phase (around initui packet)
* or it won't be applied until you reconnect
*/
struct FFXIVIpcCFAvailableContents : FFXIVIpcBasePacket< CFAvailableContents >
{
uint8_t contents[0x48];
};
/**
* Structural representation of the packet sent by the server
* to update adventure in needs in duty roulette
*/
struct FFXIVIpcCFPlayerInNeed : FFXIVIpcBasePacket< CFPlayerInNeed >
{
// Ordered by roulette id
uint8_t inNeeds[0x10];
};
/**
* Structural representation of the packet sent by the server
* to update duty info in general
*/
struct FFXIVIpcCFDutyInfo : FFXIVIpcBasePacket< CFDutyInfo >
{
uint8_t penaltyTime;
uint8_t unknown[7];
};
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struct FFXIVIpcCFRegisterDuty : FFXIVIpcBasePacket< CFRegisterDuty >
{
uint32_t unknown0; // 0x301
uint8_t rouletteId; // if it's a daily roulette
uint8_t unknown1; // 0xDB
uint16_t contentId;
};
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struct FFXIVIpcCFMemberStatus : FFXIVIpcBasePacket< CFMemberStatus >
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{
uint16_t contentId;
uint16_t unknown1;
uint8_t status;
uint8_t currentTank;
uint8_t currentDps;
uint8_t currentHealer;
uint8_t estimatedTime;
uint8_t unknown2[3];
uint32_t unknown3;
};
struct FFXIVIpcEorzeaTimeOffset : FFXIVIpcBasePacket< EorzeaTimeOffset >
{
uint64_t timestamp;
};
/**
* Structural representation of the packet sent by the server
* to set the gear show/hide status of a character
*/
struct FFXIVIpcEquipDisplayFlags : FFXIVIpcBasePacket< EquipDisplayFlags >
{
uint8_t bitmask;
};
/**
* Structural representation of the packet sent by the server
* to mount a player
*/
struct FFXIVIpcMount : FFXIVIpcBasePacket< Mount >
{
uint32_t id;
};
/**
* Structural representation of the packet sent by the server
* to mount a player
*/
struct FFXIVIpcDirectorVars : FFXIVIpcBasePacket< DirectorVars >
{
/*! DirectorType | ContentId */
uint32_t m_directorId;
/*! currect sequence */
uint8_t m_sequence;
/*! current branch */
uint8_t m_branch;
/*! raw storage for flags/vars */
uint8_t m_unionData[10];
/*! unknown */
uint16_t u20;
uint16_t u22;
uint16_t u24;
uint16_t u28;
};
struct FFXIVIpcDirectorPopUp : FFXIVIpcBasePacket< DirectorPopUp >
{
uint32_t directorId;
uint16_t pad1[2];
uint64_t sourceActorId;
/*!
* 2 = green text in log
*/
uint8_t flags;
uint8_t pad2[3];
uint32_t bNPCName;
uint32_t textId;
uint32_t popupTimeMs;
uint32_t pad3[4];
};
struct FFXIVIpcActorGauge : FFXIVIpcBasePacket< ActorGauge >
{
uint8_t classJobId;
uint8_t data[15]; // depends on classJobId
};
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struct FFXIVIpcPerformNote : FFXIVIpcBasePacket< PerformNote >
{
uint8_t data[32];
};
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struct FFXIVIpcHousingUpdateLandFlagsSlot : FFXIVIpcBasePacket< HousingUpdateLandFlagsSlot >
{
uint32_t type;
uint32_t unknown;
Common::LandFlagSet flagSet;
};
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struct FFXIVIpcHousingLandFlags : FFXIVIpcBasePacket< HousingLandFlags >
{
Common::LandFlagSet freeCompanyHouse; // 00
uint64_t unkown1;
Common::LandFlagSet privateHouse; // 24
uint64_t unkown2;
Common::LandFlagSet apartment; // 48
uint64_t unkown3;
Common::LandFlagSet sharedHouse[2]; //72
uint64_t unkown4;
Common::LandFlagSet unkownHouse;
uint64_t unkown5;
};
//Structs
struct LandStruct
{
uint8_t plotSize; //0
uint8_t houseState; // 2
uint8_t flags; // bit1 -> hasPublicAccess; bit2 -> isPersonalHouse
uint8_t iconAddIcon; // 6
uint32_t fcId; //8
uint32_t fcIcon;// 12
uint32_t fcIconColor; // 16
uint16_t housePart[ 8 ]; // 34
uint8_t houseColour[ 8 ]; // 36
};
struct FFXIVIpcLandUpdate : FFXIVIpcBasePacket< LandUpdate >
{
Common::LandIdent landIdent;
LandStruct land;
};
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struct FFXIVIpcLandPriceUpdate : FFXIVIpcBasePacket< LandPriceUpdate >
{
uint32_t price;
uint32_t timeLeft;
};
struct FFXIVIpcLandInfoSign : FFXIVIpcBasePacket< LandInfoSign >
{
Common::LandIdent landIdent;
uint64_t ownerId; // ither contentId or fcId
uint32_t unknow1;
uint8_t houseIconAdd;
uint8_t houseSize;
uint8_t houseType;
char estateName[23];
char estateGreeting[193];
char ownerName[31];
char fcTag[7];
uint8_t tag[3];
};
struct FFXIVIpcLandRename : FFXIVIpcBasePacket< LandRename >
{
Common::LandIdent landIdent;
char houseName[20];
uint32_t padding;
};
struct FFXIVIpcLandUpdateHouseName : FFXIVIpcBasePacket< LandUpdateHouseName >
{
uint32_t unknown[3];
char houseName[20];
uint32_t unknown2[2];
};
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struct FFXIVIpcLandSetMap : FFXIVIpcBasePacket< LandSetMap >
{
uint8_t u1;
uint8_t subdivision;
uint8_t u3;
struct
{
uint8_t status;
uint8_t size;
uint8_t isPrivate;
} landInfo[ 30 ];
uint8_t padding[ 3 ];
};
struct FFXIVIpcLandSetInitialize : FFXIVIpcBasePacket< LandSetInitialize >
{
Common::LandIdent landIdent;
uint8_t unknown1;
uint8_t subInstance; // (default : 1/2)
uint8_t unknown3;
uint8_t unknown4;
uint8_t unknown5;
uint8_t unknown6;
uint8_t unknown7;
uint8_t unknown8;
LandStruct land[ 30 ];
};
struct FFXIVIpcYardObjectSpawn : FFXIVIpcBasePacket< YardObjectSpawn >
{
uint8_t landId;
uint8_t objectArray;
uint16_t unknown1;
Common::HousingObject object;
};
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struct FFXIVIpcHousingObjectMove : FFXIVIpcBasePacket< HousingObjectMove >
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{
uint16_t itemRotation;
uint8_t objectArray;
uint8_t landId;
Common::FFXIVARR_POSITION3 pos;
uint16_t unknown1;
uint16_t unknown2;
uint16_t unknown3;
};
struct FFXIVIpcHousingObjectInitialize : FFXIVIpcBasePacket< HousingObjectInitialize >
{
Common::LandIdent landIdent;
/*!
* when this is 2, actrl 0x400 will hide the additional quarters door
* if it's any other value, it will stay there regardless
*/
int8_t u1; //Outdoor -1 / Indoor 0 - probably indicator
uint8_t packetNum;
uint8_t packetTotal;
uint8_t u2; //Outdoor 0 / Indoor 100(?)
Common::HousingObject object[100];
uint32_t unknown4; //unused
};
struct FFXIVIpcHousingInternalObjectSpawn : FFXIVIpcBasePacket< HousingInternalObjectSpawn >
{
uint16_t containerId;
uint8_t containerOffset;
uint8_t pad1;
Common::HousingObject object;
};
struct FFXIVIpcHousingIndoorInitialize : FFXIVIpcBasePacket< HousingIndoorInitialize >
{
uint16_t u1;
uint16_t u2;
uint16_t u3;
uint16_t u4;
uint32_t indoorItems[10];
};
struct FFXIVIpcHousingWardInfo : FFXIVIpcBasePacket< HousingWardInfo >
{
Common::LandIdent landIdent;
struct HouseInfoEntry
{
uint32_t housePrice;
uint8_t infoFlags;
Common::HousingAppeal houseAppeal[3];
char estateOwnerName[30];
} houseInfoEntry[60];
};
struct FFXIVIpcHousingEstateGreeting : FFXIVIpcBasePacket< HousingEstateGreeting >
{
Common::LandIdent landIdent;
char message[200];
};
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struct FFXIVIpcHousingShowEstateGuestAccess : FFXIVIpcBasePacket< HousingShowEstateGuestAccess >
{
uint32_t unknown[2];
Common::LandIdent ident;
};
/**
* Structural representation of the packet sent by the server
* to show the current shared estate settings
*/
struct FFXIVIpcSharedEstateSettingsResponse : FFXIVIpcBasePacket< SharedEstateSettingsResponse >
{
struct playerEntry
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{
uint64_t contentId;
uint8_t permissions;
char name[0x20];
char padding[0x7];
} entry[3];
};
struct FFXIVIpcMSQTrackerProgress : FFXIVIpcBasePacket< MSQTrackerProgress >
{
uint32_t id;
uint32_t padding;
};
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struct FFXIVIpcMSQTrackerComplete : FFXIVIpcBasePacket< MSQTrackerComplete >
{
uint32_t id;
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uint32_t padding1;
uint64_t padding2;
uint64_t padding3;
uint64_t padding4; // last 4 bytes is uint32_t but who cares
};
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struct FFXIVIpcObjectSpawn : FFXIVIpcBasePacket< ObjectSpawn >
{
uint8_t spawnIndex;
uint8_t objKind;
uint8_t state;
uint8_t unknown3;
uint32_t objId;
uint32_t actorId;
uint32_t levelId;
uint32_t unknown10;
uint32_t someActorId14;
uint32_t gimmickId;
float scale;
int16_t unknown20a;
uint16_t rotation;
int16_t unknown24a;
int16_t unknown24b;
uint16_t unknown28a;
int16_t unknown28c;
uint32_t housingLink;
Common::FFXIVARR_POSITION3 position;
int16_t unknown3C;
int16_t unknown3E;
};
struct FFXIVIpcObjectDespawn : FFXIVIpcBasePacket< ObjectDespawn >
{
uint8_t spawnIndex;
uint8_t padding[7];
};
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struct FFXIVIpcDuelChallenge : FFXIVIpcBasePacket< DuelChallenge >
{
uint8_t otherClassJobId;
uint8_t otherLevel; // class job level
uint8_t challengeByYou; // 0 if the other challenges you, 1 if you challenges the other.
uint8_t otherItemLevel;
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uint32_t otherActorId;
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char otherName[32];
};
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struct FFXIVIpcCharaVisualEffect : FFXIVIpcBasePacket< CharaVisualEffect >
{
uint32_t id;
uint32_t padding;
};
}
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#endif /*_CORE_NETWORK_PACKETS_SERVER_IPC_H*/