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sapphire/src/world/Script/ScriptMgr.cpp

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#include <Logging/Logger.h>
#include <Exd/ExdData.h>
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#include <watchdog/Watchdog.h>
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#include <Service.h>
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#include "Territory/Territory.h"
#include "Territory/InstanceContent.h"
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#include "Territory/QuestBattle.h"
#include "Actor/Player.h"
#include "Actor/EventObject.h"
#include "WorldServer.h"
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#include "Event/EventHandler.h"
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#include "Action/Action.h"
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#include "Manager/EventMgr.h"
#include "Manager/PlayerMgr.h"
#include "Manager/TerritoryMgr.h"
#include "StatusEffect/StatusEffect.h"
#include "Network/PacketWrappers/ServerNoticePacket.h"
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#include "Script/ScriptMgr.h"
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#include "NativeScriptMgr.h"
#include "WorldServer.h"
#include "Quest/Quest.h"
using namespace Sapphire::World::Manager;
// enable the ambiguity fix for every platform to avoid #define nonsense
#define WIN_AMBIGUITY_FIX
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namespace fs = std::filesystem;
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Sapphire::Scripting::ScriptMgr::ScriptMgr() :
m_firstScriptChangeNotificiation( false )
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{
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m_nativeScriptMgr = createNativeScriptMgr();
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}
Sapphire::Scripting::ScriptMgr::~ScriptMgr()
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{
Watchdog::unwatchAll();
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}
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void Sapphire::Scripting::ScriptMgr::update()
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{
m_nativeScriptMgr->processLoadQueue();
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}
bool Sapphire::Scripting::ScriptMgr::init()
{
std::set< std::string > files;
auto& server = Common::Service< World::WorldServer >::ref();
auto status = loadDir( server.getConfig().scripts.path, files, m_nativeScriptMgr->getModuleExtension() );
if( !status )
{
Logger::error( "ScriptMgr: failed to load modules, the server will not function correctly without scripts loaded." );
return false;
}
uint32_t scriptsFound = 0;
uint32_t scriptsLoaded = 0;
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for( auto itr = files.begin(); itr != files.end(); ++itr )
{
auto& path = *itr;
scriptsFound++;
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if( m_nativeScriptMgr->loadScript( path ) )
scriptsLoaded++;
}
Logger::info( "ScriptMgr: Loaded {0}/{1} modules", scriptsLoaded, scriptsFound );
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watchDirectories();
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return true;
}
void Sapphire::Scripting::ScriptMgr::watchDirectories()
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{
auto& server = Common::Service< World::WorldServer >::ref();
auto shouldWatch = server.getConfig().scripts.hotSwap;
if( !shouldWatch )
return;
Watchdog::watchMany( server.getConfig().scripts.path + "*" +
m_nativeScriptMgr->getModuleExtension(),
[ this ]( const std::vector< ci::fs::path >& paths )
{
if( !m_firstScriptChangeNotificiation )
{
// for whatever reason, the first time this runs, it detects every file as changed
// so we're always going to ignore the first notification
m_firstScriptChangeNotificiation = true;
return;
}
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for( const auto& path : paths )
{
if( m_nativeScriptMgr->isModuleLoaded( path.stem().string() ) )
{
Logger::debug( "Reloading changed script: {0}", path.stem().string() );
m_nativeScriptMgr->queueScriptReload( path.stem().string() );
}
else
{
Logger::debug( "Loading new script: {0}", path.stem().string() );
m_nativeScriptMgr->loadScript( path.string() );
}
}
} );
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}
bool Sapphire::Scripting::ScriptMgr::loadDir( const std::string& dirname, std::set< std::string >& files, const std::string& ext )
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{
Logger::info( "ScriptMgr: loading scripts from: {0}", dirname );
if( !fs::exists( dirname ) )
{
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Logger::error( "ScriptMgr: scripts directory doesn't exist" );
return false;
}
fs::path targetDir( dirname );
fs::directory_iterator iter( targetDir );
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for( const auto& i : iter )
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{
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if( fs::is_regular_file( i ) && fs::path( i ).extension() == ext )
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{
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files.insert( fs::path( i ).string() );
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}
}
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if( !files.empty() )
return true;
else
{
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Logger::error( "ScriptMgr: couldn't find any script modules" );
return false;
}
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}
void Sapphire::Scripting::ScriptMgr::onPlayerFirstEnterWorld( Entity::Player& player )
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{
// try
// {
// std::string test = m_onFirstEnterWorld( player );
// }
// catch( const std::exception &e )
// {
// std::string what = e.what();
// }
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}
bool Sapphire::Scripting::ScriptMgr::onTalk( Entity::Player& player, uint64_t actorId, uint32_t eventId )
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{
auto eventType = static_cast< uint16_t >( eventId >> 16 );
auto& exdData = Common::Service< Data::ExdData >::ref();
if( eventType == Event::EventHandler::EventHandlerType::Quest )
{
auto script = m_nativeScriptMgr->getScript< Sapphire::ScriptAPI::QuestScript >( eventId );
if( !script )
{
auto questInfo = exdData.getRow< Component::Excel::Quest >( eventId );
if( questInfo )
{
World::Manager::PlayerMgr::sendUrgent( player, "Quest not implemented: {0} ({1})", questInfo->getString( questInfo->data().Text.Name ), eventId );
return false;
}
}
auto& pEventMgr = Common::Service< World::Manager::EventMgr >::ref();
auto actor = pEventMgr.mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
auto questId = static_cast< uint16_t >( eventId );
if( player.hasQuest( eventId ) )
{
World::Quest preQ;
auto questIdx = player.getQuestIndex( questId );
auto& quest = player.getQuestByIndex( questIdx );
preQ = quest;
script->onTalk( quest, player, actor );
if( quest != preQ )
player.updateQuest( quest );
}
else
{
auto newQuest = World::Quest( questId, 0, 0 );
script->onTalk( newQuest, player, actor );
}
return true;
}
// all other types....
// check if the actor is an eobj and call its script if we have one
auto& teriMgr = Common::Service< World::Manager::TerritoryMgr >::ref();
auto zone = teriMgr.getTerritoryByGuId( player.getTerritoryId() );
if( auto eobj = zone ? zone->getEObj( static_cast< uint32_t >( actorId ) ) : nullptr )
{
auto script = m_nativeScriptMgr->getScript< Sapphire::ScriptAPI::EventObjectScript >( eobj->getObjectId() );
if( script )
{
script->onTalk( eventId, player, *eobj );
return true;
}
}
// check for a direct eventid match first, otherwise default to base type
auto script = m_nativeScriptMgr->getScript< Sapphire::ScriptAPI::EventScript >( eventId );
if( script )
{
script->onTalk( eventId, player, actorId );
return true;
}
else
{
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script = m_nativeScriptMgr->getScript< Sapphire::ScriptAPI::EventScript >( eventId & 0xFFFF0000 );
if( !script )
return false;
script->onTalk( eventId, player, actorId );
return true;
}
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}
bool Sapphire::Scripting::ScriptMgr::onEnterTerritory( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 )
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{
const auto eventType = static_cast< uint16_t >( eventId >> 16 );
if( eventType == Event::EventHandler::EventHandlerType::Quest )
{
auto script = m_nativeScriptMgr->getScript< Sapphire::ScriptAPI::QuestScript >( eventId );
if( !script )
return false;
if( player.hasQuest( eventId ) )
{
auto idx = player.getQuestIndex( eventId );
auto& quest = player.getQuestByIndex( idx );
script->onEnterTerritory( quest, player, param1, param2 );
}
}
else
{
auto script = m_nativeScriptMgr->getScript< Sapphire::ScriptAPI::EventScript >( eventId );
if( !script )
return false;
script->onEnterTerritory( player, eventId, param1, param2 );
}
return true;
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}
bool Sapphire::Scripting::ScriptMgr::onWithinRange( Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z )
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{
const auto eventType = static_cast< uint16_t >( eventId >> 16 );
auto& pEventMgr = Common::Service< World::Manager::EventMgr >::ref();
if( eventType == Event::EventHandler::EventHandlerType::Quest )
{
auto script = m_nativeScriptMgr->getScript< Sapphire::ScriptAPI::QuestScript >( eventId );
if( !script )
return false;
if( player.hasQuest( eventId ) )
{
auto idx = player.getQuestIndex( eventId );
auto& quest = player.getQuestByIndex( idx );
World::Quest preQ = quest;
script->onWithinRange( quest, player, eventId, param1, x, y, z );
if( quest != preQ )
player.updateQuest( quest );
}
}
else
{
auto script = m_nativeScriptMgr->getScript< Sapphire::ScriptAPI::EventScript >( eventId );
if( !script )
return false;
script->onWithinRange( player, eventId, param1, x, y, z );
}
return true;
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}
bool Sapphire::Scripting::ScriptMgr::onOutsideRange( Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z )
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{
const auto eventType = static_cast< uint16_t >( eventId >> 16 );
auto& pEventMgr = Common::Service< World::Manager::EventMgr >::ref();
if( eventType == Event::EventHandler::EventHandlerType::Quest )
{
auto script = m_nativeScriptMgr->getScript< Sapphire::ScriptAPI::QuestScript >( eventId );
if( !script )
return false;
if( player.hasQuest( eventId ) )
{
auto idx = player.getQuestIndex( eventId );
auto& quest = player.getQuestByIndex( idx );
World::Quest preQ = quest;
script->onOutsideRange( quest, player, eventId, param1, x, y, z );
if( quest != preQ )
player.updateQuest( quest );
}
}
else
{
auto script = m_nativeScriptMgr->getScript< Sapphire::ScriptAPI::EventScript >( eventId );
if( !script )
return false;
script->onOutsideRange( player, eventId, param1, x, y, z );
}
return true;
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}
bool Sapphire::Scripting::ScriptMgr::onEmote( Entity::Player& player, uint64_t actorId, uint32_t eventId, uint8_t emoteId )
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{
const auto eventType = static_cast< uint16_t >( eventId >> 16 );
auto& pEventMgr = Common::Service< World::Manager::EventMgr >::ref();
auto actor = pEventMgr.mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( eventType == Event::EventHandler::EventHandlerType::Quest )
{
auto script = m_nativeScriptMgr->getScript< Sapphire::ScriptAPI::QuestScript >( eventId );
if( !script )
return false;
if( player.hasQuest( eventId ) )
{
auto idx = player.getQuestIndex( eventId );
auto& quest = player.getQuestByIndex( idx );
World::Quest preQ = quest;
script->onEmote( quest, actor, emoteId, player );
if( quest != preQ )
player.updateQuest( quest );
}
}
else
{
auto script = m_nativeScriptMgr->getScript< Sapphire::ScriptAPI::EventScript >( eventId );
if( !script )
return false;
script->onEmote( actor, eventId, emoteId, player );
}
return true;
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}
bool Sapphire::Scripting::ScriptMgr::onEventHandlerReturn( Entity::Player& player, uint32_t eventId, uint16_t subEvent, uint16_t param1, uint16_t param2,
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uint16_t param3 )
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{
return false;
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}
bool Sapphire::Scripting::ScriptMgr::onEventHandlerTradeReturn( Entity::Player& player, uint32_t eventId, uint16_t subEvent, uint16_t param, uint32_t catalogId )
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{
auto script = m_nativeScriptMgr->getScript< Sapphire::ScriptAPI::EventScript >( eventId );
if( script )
{
script->onEventHandlerTradeReturn( player, eventId, subEvent, param, catalogId );
return true;
}
return false;
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}
bool Sapphire::Scripting::ScriptMgr::onEventItem( Entity::Player& player, uint32_t eventItemId, uint32_t eventId, uint64_t targetId )
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{
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auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref();
std::string eventName = "onEventItem";
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std::string objName = eventMgr.getEventName( eventId );
PlayerMgr::sendDebug( player, "Calling: {0}.{1} - {2}", objName, eventName, eventId );
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auto& pEventMgr = Common::Service< World::Manager::EventMgr >::ref();
auto actor = pEventMgr.mapEventActorToRealActor( static_cast< uint32_t >( targetId ) );
auto eventType = static_cast< uint16_t >( eventId >> 16 );
auto& exdData = Common::Service< Data::ExdData >::ref();
if( eventType == Event::EventHandler::EventHandlerType::Quest )
{
auto script = m_nativeScriptMgr->getScript< Sapphire::ScriptAPI::QuestScript >( eventId );
if( script )
{
auto questId = static_cast< uint16_t >( eventId );
if( player.hasQuest( eventId ) )
{
World::Quest preQ;
auto questIdx = player.getQuestIndex( questId );
auto& quest = player.getQuestByIndex( questIdx );
preQ = quest;
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script->onEventItem( quest, player, actor );
if( quest != preQ )
player.updateQuest( quest );
return true;
}
}
}
return false;
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}
bool Sapphire::Scripting::ScriptMgr::onBNpcKill( Entity::Player& player, uint16_t nameId, uint32_t layoutId )
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{
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auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref();
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// loop through all active quests and try to call available onBNpcKill callbacks
for( size_t i = 0; i < 30; i++ )
{
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auto quest = player.getQuestByIndex( static_cast< uint16_t >( i ) );
if( quest.getId() == 0 )
continue;
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uint32_t questId = quest.getId() | Event::EventHandler::EventHandlerType::Quest << 16;
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auto script = m_nativeScriptMgr->getScript< Sapphire::ScriptAPI::QuestScript >( questId );
if( script )
{
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std::string objName = eventMgr.getEventName( questId );
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PlayerMgr::sendDebug( player, "Calling: {0}.onBnpcKill nameId#{1}", objName, nameId );
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World::Quest preQ = quest;
script->onBNpcKill( quest, nameId, layoutId, player );
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if( quest != preQ )
player.updateQuest( quest );
}
}
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return true;
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}
bool Sapphire::Scripting::ScriptMgr::onEObjHit( Sapphire::Entity::Player& player, uint64_t actorId, uint32_t actionId )
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{
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auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref();
bool didCallScript = false;
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auto& pEventMgr = Common::Service< World::Manager::EventMgr >::ref();
auto actor = pEventMgr.mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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for( size_t i = 0; i < 30; i++ )
{
auto quest = player.getQuestByIndex( static_cast< uint16_t >( i ));
if( quest.getId() == 0 )
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continue;
uint32_t questId = quest.getId() | Event::EventHandler::EventHandlerType::Quest << 16;
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auto script = m_nativeScriptMgr->getScript< Sapphire::ScriptAPI::QuestScript >( questId );
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if( script )
{
didCallScript = true;
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std::string objName = eventMgr.getEventName( questId );
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PlayerMgr::sendDebug( player, "Calling: {0}.onEObjHit actorId#{1}, questId#{2}", objName, actor, quest.getId() );
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World::Quest preQ = quest;
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script->onEObjHit( quest, player, actor, actionId );
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if( quest != preQ )
player.updateQuest( quest );
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}
}
return didCallScript;
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}
bool Sapphire::Scripting::ScriptMgr::onExecute( World::Action::Action& action )
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{
auto script = m_nativeScriptMgr->getScript< Sapphire::ScriptAPI::ActionScript >( action.getId() );
if( script )
{
script->onExecute( action );
return true;
}
return false;
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}
bool Sapphire::Scripting::ScriptMgr::onInterrupt( World::Action::Action& action )
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{
auto script = m_nativeScriptMgr->getScript< Sapphire::ScriptAPI::ActionScript >( action.getId() );
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if( script )
{
script->onInterrupt( action );
return true;
}
return false;
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}
bool Sapphire::Scripting::ScriptMgr::onStart( World::Action::Action& action )
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{
auto script = m_nativeScriptMgr->getScript< Sapphire::ScriptAPI::ActionScript >( action.getId() );
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if( script )
{
script->onStart( action );
return true;
}
return false;
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}
bool Sapphire::Scripting::ScriptMgr::onStatusReceive( Entity::CharaPtr pActor, uint32_t effectId )
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{
auto script = m_nativeScriptMgr->getScript< Sapphire::ScriptAPI::StatusEffectScript >( effectId );
if( script )
{
if( pActor->isPlayer() )
PlayerMgr::sendDebug( *pActor->getAsPlayer(), "Calling status receive for statusid#{0}", effectId );
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script->onApply( *pActor );
return true;
}
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return false;
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}
bool Sapphire::Scripting::ScriptMgr::onStatusTick( Entity::CharaPtr pChara, Sapphire::StatusEffect::StatusEffect& effect )
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{
auto script = m_nativeScriptMgr->getScript< Sapphire::ScriptAPI::StatusEffectScript >( effect.getId() );
if( script )
{
if( pChara->isPlayer() )
PlayerMgr::sendDebug( *pChara->getAsPlayer(), "Calling status tick for statusid#{0}", effect.getId() );
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script->onTick( *pChara );
return true;
}
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return false;
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}
bool Sapphire::Scripting::ScriptMgr::onStatusTimeOut( Entity::CharaPtr pChara, uint32_t effectId )
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{
auto script = m_nativeScriptMgr->getScript< Sapphire::ScriptAPI::StatusEffectScript >( effectId );
if( script )
{
if( pChara->isPlayer() )
PlayerMgr::sendDebug( *pChara->getAsPlayer(), "Calling status timeout for statusid#{0}", effectId );
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script->onExpire( *pChara );
return true;
}
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return false;
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}
bool Sapphire::Scripting::ScriptMgr::onZoneInit( const Territory& zone )
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{
auto script = m_nativeScriptMgr->getScript< Sapphire::ScriptAPI::ZoneScript >( zone.getTerritoryTypeId() );
if( script )
{
script->onZoneInit();
return true;
}
return false;
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}
bool Sapphire::Scripting::ScriptMgr::onInstanceInit( InstanceContent& instance )
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{
auto script = m_nativeScriptMgr->getScript< Sapphire::ScriptAPI::InstanceContentScript >( instance.getDirectorId() );
if( script )
{
script->onInit( instance );
return true;
}
return false;
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}
bool Sapphire::Scripting::ScriptMgr::onInstanceUpdate( InstanceContent& instance, uint64_t tickCount )
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{
auto script = m_nativeScriptMgr->getScript< Sapphire::ScriptAPI::InstanceContentScript >( instance.getDirectorId() );
if( script )
{
script->onUpdate( instance, tickCount );
return true;
}
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return false;
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}
bool Sapphire::Scripting::ScriptMgr::onInstanceEnterTerritory( InstanceContent& instance, Entity::Player& player,
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uint32_t eventId, uint16_t param1, uint16_t param2 )
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{
auto script = m_nativeScriptMgr->getScript< Sapphire::ScriptAPI::InstanceContentScript >( instance.getDirectorId() );
if( script )
{
script->onEnterTerritory( instance, player, eventId, param1, param2 );
return true;
}
return false;
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}
bool Sapphire::Scripting::ScriptMgr::onPlayerSetup( QuestBattle& instance, Entity::Player& player )
{
auto script = m_nativeScriptMgr->getScript< Sapphire::ScriptAPI::QuestBattleScript >( instance.getDirectorId() );
if( script )
{
script->onPlayerSetup( instance, player );
return true;
}
return false;
}
bool Sapphire::Scripting::ScriptMgr::onInstanceInit( QuestBattle& instance )
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{
auto script = m_nativeScriptMgr->getScript< Sapphire::ScriptAPI::QuestBattleScript >( instance.getDirectorId() );
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if( script )
{
script->onInit( instance );
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return true;
}
return false;
}
bool Sapphire::Scripting::ScriptMgr::onInstanceUpdate( QuestBattle& instance, uint64_t tickCount )
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{
auto script = m_nativeScriptMgr->getScript< Sapphire::ScriptAPI::QuestBattleScript >( instance.getDirectorId() );
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if( script )
{
script->onUpdate( instance, tickCount );
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return true;
}
return false;
}
bool Sapphire::Scripting::ScriptMgr::onDutyCommence( QuestBattle& instance, Entity::Player& player )
{
auto script = m_nativeScriptMgr->getScript< Sapphire::ScriptAPI::QuestBattleScript >( instance.getDirectorId() );
if( script )
{
script->onDutyCommence( instance, player );
return true;
}
return false;
}
bool Sapphire::Scripting::ScriptMgr::onInstanceEnterTerritory( QuestBattle& instance, Entity::Player& player,
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uint32_t eventId, uint16_t param1, uint16_t param2 )
{
auto script = m_nativeScriptMgr->getScript< Sapphire::ScriptAPI::QuestBattleScript >( instance.getDirectorId() );
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if( script )
{
script->onEnterTerritory( instance, player, eventId, param1, param2 );
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return true;
}
return false;
}
Sapphire::Scripting::NativeScriptMgr& Sapphire::Scripting::ScriptMgr::getNativeScriptHandler()
{
return *m_nativeScriptMgr;
}
bool
Sapphire::Scripting::ScriptMgr::onDutyComplete( QuestBattle& instance, Sapphire::Entity::Player& player )
{
auto script = m_nativeScriptMgr->getScript< Sapphire::ScriptAPI::QuestBattleScript >( instance.getDirectorId() );
if( script )
{
World::Quest preQ;
auto questIdx = player.getQuestIndex( instance.getQuestId() );
auto& quest = player.getQuestByIndex( questIdx );
preQ = quest;
script->onDutyComplete( instance, player );
if( quest != preQ )
player.updateQuest( quest );
return true;
}
return false;
}