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sapphire/src/world/Network/Handlers/GMCommandHandlers.cpp

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#include <Common.h>
#include <Network/CommonNetwork.h>
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#include <Network/GamePacket.h>
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#include <Logging/Logger.h>
#include <Network/PacketContainer.h>
#include <Network/CommonActorControl.h>
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#include <Network/PacketDef/Zone/ClientZoneDef.h>
#include <Exd/ExdData.h>
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#include <Service.h>
#include "Network/GameConnection.h"
#include "Session.h"
#include "Manager/TerritoryMgr.h"
#include "Manager/PlayerMgr.h"
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#include "Territory/Territory.h"
#include "Territory/InstanceContent.h"
#include "Network/PacketWrappers/PlayerSetupPacket.h"
#include "Network/PacketWrappers/ActorControlPacket.h"
#include "Network/PacketWrappers/ActorControlSelfPacket.h"
#include "WorldServer.h"
using namespace Sapphire::Common;
using namespace Sapphire::Network::Packets;
using namespace Sapphire::Network::Packets::WorldPackets::Server;
using namespace Sapphire::Network::Packets::WorldPackets::Client;
using namespace Sapphire::Network::Packets::WorldPackets;
using namespace Sapphire::Network::ActorControl;
using namespace Sapphire::World::Manager;
enum GmCommand
{
Pos = 0x0000,
Lv = 0x0001,
Race = 0x0002,
Tribe = 0x0003,
Sex = 0x0004,
Time = 0x0005,
Weather = 0x0006,
Call = 0x0007,
Inspect = 0x0008,
Speed = 0x0009,
Invis = 0x000D,
Raise = 0x0010,
Kill = 0x000E,
Icon = 0x0012,
Hp = 0x0064,
Mp = 0x0065,
Tp = 0x0066,
Gp = 0x0067,
Exp = 0x0068,
Inv = 0x006A,
Orchestrion = 0x0074,
Item = 0x00C8,
Gil = 0x00C9,
Collect = 0x00CA,
QuestAccept = 0x012C,
QuestCancel = 0x012D,
QuestComplete = 0x012E,
QuestIncomplete = 0x012F,
QuestSequence = 0x0130,
QuestInspect = 0x0131,
GC = 0x0154,
GCRank = 0x0155,
Aetheryte = 0x015E,
Wireframe = 0x0226,
Teri = 0x0258,
Kick = 0x025C,
TeriInfo = 0x025D,
Jump = 0x025E,
JumpNpc = 0x025F,
};
void Sapphire::Network::GameConnection::gmCommandHandler( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player )
{
if( player.getGmRank() <= 0 )
return;
auto& server = Common::Service< World::WorldServer >::ref();
auto& teriMgr = Common::Service< World::Manager::TerritoryMgr >::ref();
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auto& exdData = Common::Service< Data::ExdData >::ref();
const auto packet = ZoneChannelPacket< FFXIVIpcGmCommand >( inPacket );
const auto commandId = packet.data().Id;
const auto param1 = packet.data().Arg0;
const auto param2 = packet.data().Arg1;
const auto param3 = packet.data().Arg2;
const auto param4 = packet.data().Arg3;
const auto target = packet.data().Target;
Logger::info( "{0} used GM1 commandId: {1}, params: {2}, {3}, {4}, {5}, target: {6}",
player.getName(), commandId, param1, param2, param3, param4, target );
Sapphire::Entity::GameObjectPtr targetActor;
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if( player.getId() == target )
{
targetActor = player.getAsPlayer();
}
else
{
auto inRange = player.getInRangeActors();
for( auto& actor : inRange )
{
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if( actor->getId() == target )
targetActor = actor;
}
}
if( !targetActor )
return;
auto targetPlayer = targetActor->getAsPlayer();
auto pTargetZone = teriMgr.getTerritoryByGuId( targetActor->getTerritoryId() );
switch( commandId )
{
case GmCommand::Lv:
{
targetPlayer->setLevel( static_cast< uint8_t >( param1 ) );
PlayerMgr::sendServerNotice( player, "Level for {0} was set to {1}", targetPlayer->getName(), param1 );
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break;
}
case GmCommand::Race:
{
targetPlayer->setLookAt( CharaLook::Race, static_cast< uint8_t >( param1 ) );
PlayerMgr::sendServerNotice( player, "Race for {0} was set to {1}", targetPlayer->getName(), param1 );
targetPlayer->spawn( targetPlayer );
auto inRange = targetPlayer->getInRangeActors();
for( auto actor : inRange )
{
if( actor->isPlayer() )
{
targetPlayer->despawn( actor->getAsPlayer() );
targetPlayer->spawn( actor->getAsPlayer() );
}
}
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break;
}
case GmCommand::Tribe:
{
targetPlayer->setLookAt( CharaLook::Tribe, static_cast< uint8_t >( param1 ) );
PlayerMgr::sendServerNotice( player, "Tribe for {0} was set to ", targetPlayer->getName(), param1 );
targetPlayer->spawn( targetPlayer );
auto inRange = targetPlayer->getInRangeActors();
for( auto actor : inRange )
{
if( actor->isPlayer() )
{
targetPlayer->despawn( actor->getAsPlayer() );
targetPlayer->spawn( actor->getAsPlayer() );
}
}
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break;
}
case GmCommand::Sex:
{
targetPlayer->setLookAt( CharaLook::Gender, static_cast< uint8_t >( param1 ) );
PlayerMgr::sendServerNotice( player, "Sex for {0} was set to ", targetPlayer->getName(), param1 );
targetPlayer->spawn( targetPlayer );
auto inRange = targetActor->getInRangeActors();
for( auto actor : inRange )
{
if( actor->isPlayer() )
{
targetPlayer->despawn( actor->getAsPlayer() );
targetPlayer->spawn( actor->getAsPlayer() );
}
}
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break;
}
case GmCommand::Time:
{
player.setEorzeaTimeOffset( param2 );
PlayerMgr::sendServerNotice( player, "Eorzea time offset: {0}", param2 );
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break;
}
case GmCommand::Weather:
{
pTargetZone->setWeatherOverride( static_cast< Common::Weather >( param1 ) );
PlayerMgr::sendServerNotice( player, "Weather in Territory \"{0}\" of {1} set in range.",
pTargetZone->getName(), targetPlayer->getName() );
break;
}
case GmCommand::Call:
{
if( targetPlayer->getTerritoryTypeId() != player.getTerritoryTypeId() )
targetPlayer->performZoning( player.getTerritoryTypeId(), { player.getPos().x, player.getPos().y, player.getPos().z }, player.getRot() );
else
targetPlayer->changePosition( player.getPos().x, player.getPos().y, player.getPos().z, player.getRot() );
PlayerMgr::sendServerNotice( player, "Calling {0}", targetPlayer->getName() );
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break;
}
case GmCommand::Inspect:
{
PlayerMgr::sendServerNotice( player, "Name: {0}"
"\nGil: {1}"
"\nTerritory: {2}"
"({3})"
"\nClass: {4}"
"\nLevel: {5}"
"\nExp: {6}"
"\nSearchMessage: {7}"
"\nPlayTime: {8}",
targetPlayer->getName(),
targetPlayer->getCurrency( CurrencyType::Gil ),
pTargetZone->getName(),
targetPlayer->getTerritoryTypeId(),
static_cast< uint8_t >( targetPlayer->getClass() ),
targetPlayer->getLevel(),
targetPlayer->getExp(),
targetPlayer->getSearchMessage(),
targetPlayer->getPlayTime() );
break;
}
case GmCommand::Speed:
{
server.queueForPlayer( targetPlayer->getCharacterId(), makeActorControlSelf( player.getId(), Flee, param1 ) );
PlayerMgr::sendServerNotice( player, "Speed for {0} was set to {1}", targetPlayer->getName(), param1 );
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break;
}
case GmCommand::Invis:
{
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player.setGmInvis( !player.getGmInvis() );
PlayerMgr::sendServerNotice( player, "Invisibility flag for {0} was toggled to {1}", player.getName(), !player.getGmInvis());
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for( auto actor : player.getInRangeActors() )
{
if( actor->isPlayer() )
{
targetPlayer->despawn( actor->getAsPlayer() );
targetPlayer->spawn( actor->getAsPlayer() );
}
}
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break;
}
case GmCommand::Kill:
{
targetActor->getAsChara()->takeDamage( 9999999 );
PlayerMgr::sendServerNotice( player, "Killed {0}", targetActor->getId());
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break;
}
case GmCommand::Icon:
{
targetPlayer->setOnlineStatusMask( param1 );
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auto statusPacket = makeZonePacket< FFXIVIpcSetOnlineStatus >( player.getId() );
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statusPacket->data().onlineStatusFlags = param1;
queueOutPacket( statusPacket );
auto searchInfoPacket = makeZonePacket< Server::FFXIVIpcSetProfileResult >( player.getId() );
searchInfoPacket->data().OnlineStatus = param1;
searchInfoPacket->data().Region = targetPlayer->getSearchSelectRegion();
strcpy( searchInfoPacket->data().SearchComment, targetPlayer->getSearchMessage() );
server.queueForPlayer( targetPlayer->getCharacterId(), searchInfoPacket );
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targetPlayer->sendToInRangeSet( makeActorControl( player.getId(), SetStatusIcon,
static_cast< uint8_t >( player.getOnlineStatus() ) ),
true );
PlayerMgr::sendServerNotice( player, "Icon for {0} was set to {1}", targetPlayer->getName(), param1 );
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break;
}
case GmCommand::Hp:
{
auto chara = targetActor->getAsChara();
if( chara )
{
chara->setHp( param1 );
PlayerMgr::sendServerNotice( player, "Hp for {0} was set to {1}", chara->getName(), param1 );
}
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break;
}
case GmCommand::Mp:
{
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targetPlayer->setMp( param1 );
PlayerMgr::sendServerNotice( player, "Mp for {0} was set to {1}", targetPlayer->getName(), param1 );
break;
}
case GmCommand::Tp:
{
targetPlayer->setTp( param1 );
PlayerMgr::sendServerNotice( player, "Tp for {0} was set to {1}", targetPlayer->getName(), param1 );
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break;
}
case GmCommand::Gp:
{
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targetPlayer->setHp( param1 );
PlayerMgr::sendServerNotice( player, "Gp for {0} was set to {1}", targetPlayer->getName(), param1 );
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break;
}
case GmCommand::Exp:
{
targetPlayer->gainExp( param1 );
PlayerMgr::sendServerNotice( player, "{0} Exp was added to {1}", param1, targetPlayer->getName());
break;
}
case GmCommand::Inv:
{
if( targetActor->getAsChara()->getInvincibilityType() == Common::InvincibilityType::InvincibilityRefill )
targetActor->getAsChara()->setInvincibilityType( Common::InvincibilityType::InvincibilityNone );
else
targetActor->getAsChara()->setInvincibilityType( Common::InvincibilityType::InvincibilityRefill );
PlayerMgr::sendServerNotice( player, "Invincibility for {0} was switched.", targetPlayer->getName());
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break;
}
case GmCommand::Orchestrion:
{
if( param1 == 1 )
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{
if( param2 == 0 )
{
for( uint8_t i = 0; i < 255; i++ )
targetActor->getAsPlayer()->learnSong( i, 0 );
PlayerMgr::sendServerNotice( player, "All Songs for {0} were turned on.", targetPlayer->getName());
}
else
{
targetActor->getAsPlayer()->learnSong( static_cast< uint8_t >( param2 ), 0 );
PlayerMgr::sendServerNotice( player, "Song {0} for {1} was turned on.", param2, targetPlayer->getName());
}
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}
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break;
}
case GmCommand::Item:
{
auto quantity = param2;
if( quantity < 1 || quantity > 999 )
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{
quantity = 1;
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}
if( ( param1 == 0xcccccccc ) )
{
PlayerMgr::sendUrgent( player, "Syntaxerror." );
return;
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}
if( !targetPlayer->addItem( param1, quantity ) )
PlayerMgr::sendUrgent( player, "Item #{0} could not be added to inventory.", param1 );
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break;
}
case GmCommand::Gil:
{
targetPlayer->addCurrency( CurrencyType::Gil, param1 );
PlayerMgr::sendServerNotice( player, "Added {0} Gil for {1}", param1, targetPlayer->getName() );
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break;
}
case GmCommand::Collect:
{
uint32_t gil = targetPlayer->getCurrency( CurrencyType::Gil );
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if( gil < param1 )
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{
PlayerMgr::sendUrgent( player, "Player does not have enough Gil({0})", gil );
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}
else
{
targetPlayer->removeCurrency( CurrencyType::Gil, param1 );
PlayerMgr::sendServerNotice( player, "Removed {0} Gil from {1} ({2} before)", param1, targetPlayer->getName(), gil );
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}
break;
}
case GmCommand::QuestAccept:
{
auto quest = World::Quest( static_cast< uint16_t >( param1 ), 1, 0 );
targetPlayer->updateQuest( quest );
break;
}
case GmCommand::QuestCancel:
{
targetPlayer->removeQuest( static_cast< uint16_t >( param1 ) );
break;
}
case GmCommand::QuestComplete:
{
targetPlayer->finishQuest( static_cast< uint16_t >( param1 ) );
break;
}
case GmCommand::QuestIncomplete:
{
targetPlayer->unfinishQuest( static_cast< uint16_t >( param1 ) );
break;
}
case GmCommand::QuestSequence:
{
auto idx = targetPlayer->getQuestIndex( static_cast< uint16_t >( param1 ) );
auto quest = targetPlayer->getQuestByIndex( idx );
quest.setSeq( static_cast< uint8_t >( param2 ) );
targetPlayer->updateQuest( quest );
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break;
}
case GmCommand::GC:
{
if( param1 > 3 )
{
PlayerMgr::sendUrgent( player, "Invalid Grand Company ID: {0}", param1 );
return;
}
targetPlayer->setGc( static_cast< uint8_t >( param1 ) );
// if we're changing them to a GC, check if they have a rank and if not, set it to the lowest rank
if( param1 > 0 )
{
auto gcRankIdx = static_cast< uint8_t >( param1 ) - 1;
if( targetPlayer->getGcRankArray()[ gcRankIdx ] == 0 )
{
player.setGcRankAt( static_cast< uint8_t >( gcRankIdx ), 1 );
}
}
PlayerMgr::sendServerNotice( player, "GC for {0} was set to {1}", targetPlayer->getName(), targetPlayer->getGc());
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break;
}
case GmCommand::GCRank:
{
auto gcId = targetPlayer->getGc() - 1;
if( gcId > 2 )
{
PlayerMgr::sendUrgent( player, "{0} has an invalid Grand Company ID: {0}", targetPlayer->getName(), gcId );
return;
}
targetPlayer->setGcRankAt( static_cast< uint8_t >( gcId ), static_cast< uint8_t >( param1 ) );
PlayerMgr::sendServerNotice( player, "GC Rank for {0} for GC {1} was set to {2}", targetPlayer->getName(), targetPlayer->getGc(),
targetPlayer->getGcRankArray()[ targetPlayer->getGc() - 1 ] );
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break;
}
case GmCommand::Aetheryte:
{
if( param1 == 0 )
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{
if( param2 == 0 )
{
for( uint8_t i = 0; i < 255; i++ )
targetActor->getAsPlayer()->registerAetheryte( i );
PlayerMgr::sendServerNotice( player, "All Aetherytes for {0} were turned on.", targetPlayer->getName() );
}
else
{
targetActor->getAsPlayer()->registerAetheryte( static_cast< uint8_t >( param2 ) );
PlayerMgr::sendServerNotice( player, "Aetheryte {0} for {1} was turned on.", param2, targetPlayer->getName() );
}
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}
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break;
}
case GmCommand::Wireframe:
{
server.queueForPlayer( player.getCharacterId(),
std::make_shared< ActorControlSelfPacket >( player.getId(), ActorControlType::ToggleWireframeRendering ) );
PlayerMgr::sendServerNotice( player, "Wireframe Rendering for {0} was toggled", player.getName());
break;
}
case GmCommand::Teri:
{
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auto& teriMgr = Common::Service< TerritoryMgr >::ref();
if( auto instance = teriMgr.getTerritoryByGuId( param1 ) )
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{
PlayerMgr::sendDebug( player, "Found instance: {0}, id#{1}", instance->getName(), param1 );
// if the zone is an instanceContent instance, make sure the player is actually bound to it
auto pInstance = instance->getAsInstanceContent();
// pInstance will be nullptr if you're accessing a normal zone via its allocated instance id rather than its zoneid
if( pInstance && !pInstance->isPlayerBound( player.getId() ) )
{
PlayerMgr::sendUrgent( player, "Not able to join instance#{0}", param1 );
PlayerMgr::sendUrgent( player, "Player not bound! ( run !instance bind <instanceId> first ) {0}", param1 );
break;
}
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player.setInstance( instance, { 0, 0, 0 } );
}
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else if( !teriMgr.isValidTerritory( param1 ) )
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{
PlayerMgr::sendUrgent( player, "Invalid zone {0}", param1 );
}
else
{
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auto pZone = teriMgr.getZoneByTerritoryTypeId( param1 );
if( !pZone )
{
PlayerMgr::sendUrgent( player, "No zone instance found for {0}", param1 );
break;
}
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if( !teriMgr.isDefaultTerritory( param1 ) )
{
PlayerMgr::sendUrgent( player, "{0} is an instanced area - instance ID required to zone in.", pZone->getName() );
break;
}
bool doTeleport = false;
uint16_t teleport;
auto idList = exdData.getIdList< Component::Excel::Aetheryte >();
for( auto i : idList )
{
auto data = exdData.getRow< Component::Excel::Aetheryte >( i );
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if( !data )
continue;
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if( data->data().TerritoryType == param1 && data->data().Telepo )
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{
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doTeleport = true;
teleport = static_cast< uint16_t >( i );
break;
}
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}
if( doTeleport )
{
player.teleport( teleport );
}
else
{
targetPlayer->setPos( targetPlayer->getPos() );
targetPlayer->performZoning( static_cast< uint16_t >( param1 ), targetPlayer->getPos(), 0 );
}
PlayerMgr::sendServerNotice( player, "{0} was warped to zone {1}", targetPlayer->getName(), param1, pZone->getName() );
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}
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break;
}
case GmCommand::Kick:
{
// todo: this doesn't kill their session straight away, should do this properly but its good for when you get stuck for now
targetPlayer->setMarkedForRemoval();
PlayerMgr::sendServerNotice( player, "Kicked {0}", targetPlayer->getName() );
break;
}
case GmCommand::TeriInfo:
{
PlayerMgr::sendServerNotice( player, "ZoneId: {0}"
"\nName: {1}"
"\nInternalName: {2}"
"\nGuId: {3}"
"\nPopCount: {4}"
"\nCurrentWeather: {5}"
"\nNextWeather: {6}",
player.getTerritoryTypeId(),
pTargetZone->getName(),
pTargetZone->getInternalName(),
pTargetZone->getGuId(),
pTargetZone->getPopCount(),
static_cast< uint8_t >( pTargetZone->getCurrentWeather() ),
static_cast< uint8_t >( pTargetZone->getNextWeather() ) );
break;
}
case GmCommand::Jump:
{
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auto inRange = player.getInRangeActors();
player.changePosition( targetActor->getPos().x, targetActor->getPos().y, targetActor->getPos().z,
targetActor->getRot() );
PlayerMgr::sendServerNotice( player, "Jumping to {0} in range.", targetPlayer->getName());
break;
}
default:
PlayerMgr::sendUrgent( player, "GM1 Command not implemented: {0}", commandId );
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break;
}
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}
void Sapphire::Network::GameConnection::gmCommandNameHandler( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player )
{
if( player.getGmRank() <= 0 )
return;
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auto& server = Common::Service< World::WorldServer >::ref();
auto& teriMgr = Common::Service< World::Manager::TerritoryMgr >::ref();
const auto packet = ZoneChannelPacket< Client::FFXIVIpcGmCommandName >( inPacket );
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const auto commandId = packet.data().Id;
const auto param1 = packet.data().Arg0;
const auto param2 = packet.data().Arg1;
const auto param3 = packet.data().Arg2;
const auto param4 = packet.data().Arg3;
const auto target = std::string( packet.data().Name );
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Logger::debug( "{0} used GM2 commandId: {1}, params: {2}, {3}, {4}, {5}, target: {6}",
player.getName(), commandId, param1, param2, param3, param4, target );
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auto targetSession = server.getSession( target );
Sapphire::Entity::CharaPtr targetActor;
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if( targetSession != nullptr )
{
targetActor = targetSession->getPlayer();
}
else
{
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if( target == "self" )
{
targetActor = player.getAsPlayer();
}
else
{
PlayerMgr::sendUrgent( player, "Player {0} not found on this server.", target );
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return;
}
}
if( !targetActor )
return;
auto pTargetActorTerri = teriMgr.getTerritoryByGuId( targetActor->getTerritoryId() );
auto pPlayerTerri = teriMgr.getTerritoryByGuId( player.getTerritoryId() );
auto targetPlayer = targetActor->getAsPlayer();
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switch( commandId )
{
case GmCommand::Raise:
{
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targetPlayer->resetHp();
targetPlayer->resetMp();
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targetPlayer->setStatus( Common::ActorStatus::Idle );
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targetPlayer->sendZoneInPackets( 0x01, true );
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targetPlayer->sendToInRangeSet( makeActorControlSelf( player.getId(), Appear, 0x01, 0x01, 0, 113 ), true );
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targetPlayer->sendToInRangeSet( makeActorControl( player.getId(), SetStatus,
static_cast< uint8_t >( Common::ActorStatus::Idle ) ),
true );
PlayerMgr::sendServerNotice( player, "Raised {0}", targetPlayer->getName());
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break;
}
case GmCommand::Jump:
{
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if( targetPlayer->getTerritoryId() != player.getTerritoryId() )
{
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if( pPlayerTerri->getAsInstanceContent() )
player.exitInstance();
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// Checks if the target player is in an InstanceContent to avoid binding to a Territory or PublicContent
auto pInstanceContent = pTargetActorTerri->getAsInstanceContent();
if( pInstanceContent )
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{
// Not sure if GMs actually get bound to an instance they jump to on retail. It's mostly here to avoid a crash for now
pInstanceContent->bindPlayer( player.getId() );
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player.setInstance( pInstanceContent, { targetActor->getPos().x, targetActor->getPos().y, targetActor->getPos().z } );
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}
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}
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else
{
player.changePosition( targetActor->getPos().x, targetActor->getPos().y, targetActor->getPos().z, targetActor->getRot() );
player.sendZoneInPackets( 0x00, false );
}
PlayerMgr::sendServerNotice( player, "Jumping to {0}", targetPlayer->getName() );
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break;
}
case GmCommand::Call:
{
// We shouldn't be able to call a player into an instance, only call them out of one
if( pPlayerTerri->getAsInstanceContent() )
{
PlayerMgr::sendUrgent( player, "You are unable to call a player while bound to a battle instance." );
return;
}
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if( targetPlayer->getTerritoryId() != player.getTerritoryId() )
{
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if( pTargetActorTerri->getAsInstanceContent() )
targetPlayer->exitInstance();
targetPlayer->setInstance( pTargetActorTerri->getAsInstanceContent(), { player.getPos().x, player.getPos().y, player.getPos().z } );
}
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else
{
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targetPlayer->changePosition( player.getPos().x, player.getPos().y, player.getPos().z, player.getRot() );
targetPlayer->sendZoneInPackets( 0x00, false );
}
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PlayerMgr::sendServerNotice( player, "Calling {0}", targetPlayer->getName() );
break;
}
default:
PlayerMgr::sendUrgent( player, "GM2 Command not implemented: {0}", commandId );
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break;
}
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}