mirror of
https://github.com/SapphireServer/Sapphire.git
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318 lines
9.5 KiB
C++
318 lines
9.5 KiB
C++
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// This is an automatically generated C++ script template
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// Content needs to be added by hand to make it function
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// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
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#include <Actor/Player.h>
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#include "Manager/EventMgr.h"
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#include <ScriptObject.h>
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#include <Service.h>
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// Quest Script: ManWil005_00550
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// Quest Name: Underneath the Sultantree
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// Quest ID: 66086
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// Start NPC: 1003995 (Papashan)
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// End NPC: 1003995 (Papashan)
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using namespace Sapphire;
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class ManWil005 : public Sapphire::ScriptAPI::QuestScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// BitFlag8
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// UI8AL
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/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1003996
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/// Countable Num: 1 Seq: 2 Event: 1 Listener: 2001853
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/// Countable Num: 0 Seq: 255 Event: 15 Listener: 5020000
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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Seq2 = 2,
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SeqFinish = 255,
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};
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1003995; // Papashan ( Pos: 75.338402 2.138110 316.362000 Teri: 141 )
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static constexpr auto Actor1 = 1003996; // Hooded Lalafell ( Pos: 202.662994 14.104900 536.909973 Teri: 141 )
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static constexpr auto Actor2 = 1003997; // ×次女a ( Pos: 76.674599 2.137120 317.433014 Teri: 141 )
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static constexpr auto Actor3 = 1003998; // ×近衛a ( Pos: 77.176598 2.137340 315.631989 Teri: 141 )
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static constexpr auto Actor4 = 1003999; // ×近衛b ( Pos: 77.310501 2.136910 316.973999 Teri: 141 )
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static constexpr auto Actor5 = 1004000; // ×近衛c ( Pos: 78.402603 2.136520 316.269012 Teri: 141 )
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static constexpr auto Actor6 = 1004001; // Lilira ( Pos: 76.643402 2.136930 318.191010 Teri: 141 )
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static constexpr auto Actor20 = 1006171; // Lilira
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static constexpr auto Actor30 = 1006167; // 侍女a
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static constexpr auto Actor40 = 1006168; // 近衛a
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static constexpr auto Actor50 = 1006169; // 近衛b
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static constexpr auto Actor60 = 1006170; // 近衛c
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static constexpr auto CutScene02 = 141;
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static constexpr auto CutScene03 = 56;
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static constexpr auto CutScene04 = 142;
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static constexpr auto Eobject0 = 2001853; // ( Pos: 202.638000 14.137900 536.905029 Teri: 141 )
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static constexpr auto EventActionSearch = 1; // Interaction
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static constexpr auto Questbattle0 = 37;
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static constexpr auto Seq0Actor0Lq = 50; // Goblin Thug
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static constexpr auto Territorytype0 = 270;
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static constexpr auto Territorytype1 = 141;
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public:
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ManWil005() : Sapphire::ScriptAPI::QuestScript( 66086 ){};
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~ManWil005() = default;
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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{
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switch( actorId )
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{
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case Actor0:
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{
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if (quest.getSeq() == Seq0)
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{
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Scene00000( quest, player );
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}
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else if (quest.getSeq() == SeqFinish)
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{
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Scene00006( quest, player );
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}
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break;
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}
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case Actor1:
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{
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if( quest.getSeq() == Seq1 )
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Scene00002( quest, player );
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break;
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}
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case Actor2:
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{
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break;
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}
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case Actor3:
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{
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break;
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}
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case Actor4:
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{
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break;
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}
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case Actor5:
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{
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break;
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}
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case Actor6:
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{
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break;
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}
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case Actor20:
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{
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break;
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}
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case Actor30:
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{
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break;
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}
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case Actor40:
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{
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break;
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}
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case Actor50:
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{
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break;
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}
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case Actor60:
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{
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break;
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}
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}
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}
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void onEnterTerritory( World::Quest& quest, Entity::Player& player, uint16_t param1, uint16_t param2 ) override
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{
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if( quest.getSeq() == Seq2 )
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{
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Scene00005( quest, player );
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}
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}
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private:
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//////////////////////////////////////////////////////////////////////
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// Available Scenes in this quest, not necessarly all are used
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//////////////////////////////////////////////////////////////////////
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void Scene00000( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ManWil005::Scene00000Return ) );
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}
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void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 ) // accept quest
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{
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Scene00001( quest, player );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00001( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManWil005::Scene00001Return ) );
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}
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void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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quest.setSeq( Seq1 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00002( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &ManWil005::Scene00002Return ) );
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}
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void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
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{
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auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
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eventMgr().eventFinish( player, result.eventId, 0 );
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pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00003( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &ManWil005::Scene00003Return ) );
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}
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void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00004( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &ManWil005::Scene00004Return ) );
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}
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void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00005( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 5, NO_DEFAULT_CAMERA | CONDITION_CUTSCENE | SILENT_ENTER_TERRI_ENV | HIDE_HOTBAR | SILENT_ENTER_TERRI_BGM | SILENT_ENTER_TERRI_SE | DISABLE_STEALTH | 0x00100000 | LOCK_HUD | LOCK_HOTBAR |
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// todo: wtf is 0x00100000
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DISABLE_CANCEL_EMOTE,
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bindSceneReturn( &ManWil005::Scene00005Return ) );
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}
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void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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quest.setSeq( SeqFinish );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00006( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 6, FADE_OUT | HIDE_HOTBAR | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManWil005::Scene00006Return ) );
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}
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void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
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{
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player.finishQuest( getId(), result.getResult( 1 ) );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00007( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &ManWil005::Scene00007Return ) );
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}
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void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00008( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &ManWil005::Scene00008Return ) );
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}
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void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00009( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 9, NONE, bindSceneReturn( &ManWil005::Scene00009Return ) );
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}
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void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00010( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 10, NONE, bindSceneReturn( &ManWil005::Scene00010Return ) );
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}
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void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00011( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 11, NONE, bindSceneReturn( &ManWil005::Scene00011Return ) );
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}
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void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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};
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EXPOSE_SCRIPT( ManWil005 );
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