1
Fork 0
mirror of https://github.com/SapphireServer/Sapphire.git synced 2025-04-27 06:47:45 +00:00
sapphire/src/scripts/quest/ManWil005.cpp
Pinapelz 0a70db8686 Underneath the Sultantree quest + questbattle implementation
ManWil005 MSQ. HP values are likely to be wrong
2023-05-07 01:43:22 -07:00

318 lines
No EOL
9.5 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include <Actor/Player.h>
#include "Manager/EventMgr.h"
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: ManWil005_00550
// Quest Name: Underneath the Sultantree
// Quest ID: 66086
// Start NPC: 1003995 (Papashan)
// End NPC: 1003995 (Papashan)
using namespace Sapphire;
class ManWil005 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// BitFlag8
// UI8AL
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1003996
/// Countable Num: 1 Seq: 2 Event: 1 Listener: 2001853
/// Countable Num: 0 Seq: 255 Event: 15 Listener: 5020000
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1003995; // Papashan ( Pos: 75.338402 2.138110 316.362000 Teri: 141 )
static constexpr auto Actor1 = 1003996; // Hooded Lalafell ( Pos: 202.662994 14.104900 536.909973 Teri: 141 )
static constexpr auto Actor2 = 1003997; // ×次女a ( Pos: 76.674599 2.137120 317.433014 Teri: 141 )
static constexpr auto Actor3 = 1003998; // ×近衛a ( Pos: 77.176598 2.137340 315.631989 Teri: 141 )
static constexpr auto Actor4 = 1003999; // ×近衛b ( Pos: 77.310501 2.136910 316.973999 Teri: 141 )
static constexpr auto Actor5 = 1004000; // ×近衛c ( Pos: 78.402603 2.136520 316.269012 Teri: 141 )
static constexpr auto Actor6 = 1004001; // Lilira ( Pos: 76.643402 2.136930 318.191010 Teri: 141 )
static constexpr auto Actor20 = 1006171; // Lilira
static constexpr auto Actor30 = 1006167; // 侍女a
static constexpr auto Actor40 = 1006168; // 近衛a
static constexpr auto Actor50 = 1006169; // 近衛b
static constexpr auto Actor60 = 1006170; // 近衛c
static constexpr auto CutScene02 = 141;
static constexpr auto CutScene03 = 56;
static constexpr auto CutScene04 = 142;
static constexpr auto Eobject0 = 2001853; // ( Pos: 202.638000 14.137900 536.905029 Teri: 141 )
static constexpr auto EventActionSearch = 1; // Interaction
static constexpr auto Questbattle0 = 37;
static constexpr auto Seq0Actor0Lq = 50; // Goblin Thug
static constexpr auto Territorytype0 = 270;
static constexpr auto Territorytype1 = 141;
public:
ManWil005() : Sapphire::ScriptAPI::QuestScript( 66086 ){};
~ManWil005() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if (quest.getSeq() == Seq0)
{
Scene00000( quest, player );
}
else if (quest.getSeq() == SeqFinish)
{
Scene00006( quest, player );
}
break;
}
case Actor1:
{
if( quest.getSeq() == Seq1 )
Scene00002( quest, player );
break;
}
case Actor2:
{
break;
}
case Actor3:
{
break;
}
case Actor4:
{
break;
}
case Actor5:
{
break;
}
case Actor6:
{
break;
}
case Actor20:
{
break;
}
case Actor30:
{
break;
}
case Actor40:
{
break;
}
case Actor50:
{
break;
}
case Actor60:
{
break;
}
}
}
void onEnterTerritory( World::Quest& quest, Entity::Player& player, uint16_t param1, uint16_t param2 ) override
{
if( quest.getSeq() == Seq2 )
{
Scene00005( quest, player );
}
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ManWil005::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 ) // accept quest
{
Scene00001( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManWil005::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setSeq( Seq1 );
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &ManWil005::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
eventMgr().eventFinish( player, result.eventId, 0 );
pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &ManWil005::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00004( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &ManWil005::Scene00004Return ) );
}
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00005( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 5, NO_DEFAULT_CAMERA | CONDITION_CUTSCENE | SILENT_ENTER_TERRI_ENV | HIDE_HOTBAR | SILENT_ENTER_TERRI_BGM | SILENT_ENTER_TERRI_SE | DISABLE_STEALTH | 0x00100000 | LOCK_HUD | LOCK_HOTBAR |
// todo: wtf is 0x00100000
DISABLE_CANCEL_EMOTE,
bindSceneReturn( &ManWil005::Scene00005Return ) );
}
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setSeq( SeqFinish );
}
//////////////////////////////////////////////////////////////////////
void Scene00006( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 6, FADE_OUT | HIDE_HOTBAR | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManWil005::Scene00006Return ) );
}
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), result.getResult( 1 ) );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00007( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &ManWil005::Scene00007Return ) );
}
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00008( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &ManWil005::Scene00008Return ) );
}
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00009( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 9, NONE, bindSceneReturn( &ManWil005::Scene00009Return ) );
}
void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00010( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 10, NONE, bindSceneReturn( &ManWil005::Scene00010Return ) );
}
void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00011( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 11, NONE, bindSceneReturn( &ManWil005::Scene00011Return ) );
}
void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
};
EXPOSE_SCRIPT( ManWil005 );