1
Fork 0
mirror of https://github.com/SapphireServer/Sapphire.git synced 2025-04-27 14:57:44 +00:00
sapphire/src/world/WorldServer.cpp

665 lines
19 KiB
C++
Raw Normal View History

2018-10-26 19:12:55 +02:00
#include <Connection.h>
#include <Network/Connection.h>
#include <Network/Hive.h>
#include <Network/PacketContainer.h>
#include "Network/GameConnection.h"
#include "WorldServer.h"
2017-08-08 13:53:47 +02:00
2018-03-06 22:22:19 +01:00
#include <Version.h>
#include <Logging/Logger.h>
#include <Config/ConfigMgr.h>
2017-08-08 13:53:47 +02:00
#include <Exd/ExdData.h>
#include <Database/DatabaseDef.h>
2017-08-08 13:53:47 +02:00
2018-02-28 11:14:25 +01:00
#include "Actor/Player.h"
2018-10-26 19:12:55 +02:00
2017-08-08 13:53:47 +02:00
#include "Session.h"
#include "Manager/TerritoryMgr.h"
2018-12-02 02:01:41 +01:00
#include "Manager/LinkshellMgr.h"
#include "Manager/TaskMgr.h"
#include "Task/TestTask.h"
2017-08-08 13:53:47 +02:00
#include "Script/ScriptMgr.h"
2018-12-02 02:01:41 +01:00
#include <Database/ZoneDbConnection.h>
#include <Database/DbWorkerPool.h>
2020-02-29 22:30:10 +11:00
#include <Service.h>
#include "Manager/LinkshellMgr.h"
#include "Manager/TerritoryMgr.h"
#include "Manager/HousingMgr.h"
#include "Manager/DebugCommandMgr.h"
#include "Manager/PlayerMgr.h"
#include "Manager/ShopMgr.h"
#include "Manager/InventoryMgr.h"
2018-12-23 03:53:08 +01:00
#include "Manager/EventMgr.h"
2018-12-23 13:26:33 +01:00
#include "Manager/ItemMgr.h"
2018-12-31 23:20:36 +11:00
#include "Manager/MarketMgr.h"
#include "Manager/RNGMgr.h"
2019-01-23 19:23:49 +01:00
#include "Manager/NaviMgr.h"
#include "Manager/ActionMgr.h"
#include "Manager/ChatChannelMgr.h"
#include "Manager/QuestMgr.h"
#include "Manager/PartyMgr.h"
#include "Manager/FriendListMgr.h"
2021-12-13 22:36:29 -03:00
#include "Manager/BlacklistMgr.h"
2022-01-30 14:44:17 +01:00
#include "Manager/WarpMgr.h"
#include "ContentFinder/ContentFinder.h"
2017-08-08 13:53:47 +02:00
#include "Territory/InstanceObjectCache.h"
using namespace Sapphire::World;
using namespace Sapphire::World::Manager;
WorldServer::WorldServer( const std::string& configName ) :
m_configName( configName ),
m_bRunning( true ),
m_lastDBPingTime( 0 ),
m_worldId( 67 ),
m_port( 0 )
2017-08-08 13:53:47 +02:00
{
}
WorldServer::~WorldServer()
2017-08-08 13:53:47 +02:00
{
}
size_t WorldServer::getSessionCount() const
2017-09-14 17:07:58 +02:00
{
return m_sessionMapById.size();
2017-09-14 17:07:58 +02:00
}
bool WorldServer::loadSettings( int32_t argc, char* argv[] )
2017-08-08 13:53:47 +02:00
{
2020-02-29 22:30:10 +11:00
auto& configMgr = Common::Service< Common::ConfigMgr >::ref();
2019-01-04 21:46:37 +11:00
Logger::info( "Loading config {0}", m_configName );
bool failedLoad = false;
// load global cfg first
2020-02-29 22:30:10 +11:00
if( !configMgr.loadGlobalConfig( m_config.global ) )
{
Logger::fatal( "Error loading config global.ini, copying default..." );
failedLoad = true;
}
2020-02-29 22:30:10 +11:00
if( !configMgr.loadConfig( m_configName ) )
{
2019-01-04 21:46:37 +11:00
Logger::fatal( "Error loading config {0}", m_configName );
failedLoad = true;
}
if( failedLoad )
{
Logger::fatal( "If this is the first time starting the server, "
"we've copied the default configs for your editing pleasure." );
return false;
}
// load world specific config
2020-02-29 22:30:10 +11:00
m_config.scripts.hotSwap = configMgr.getValue( "Scripts", "HotSwap", true );
m_config.scripts.path = configMgr.getValue< std::string >( "Scripts", "Path", "./compiledscripts/" );
m_config.scripts.cachePath = configMgr.getValue< std::string >( "Scripts", "CachePath", "./cache/" );
2020-02-29 22:30:10 +11:00
m_config.navigation.meshPath = configMgr.getValue< std::string >( "Navigation", "MeshPath", "navi" );
2020-02-29 22:30:10 +11:00
m_config.network.disconnectTimeout = configMgr.getValue< uint16_t >( "Network", "DisconnectTimeout", 20 );
m_config.network.listenIp = configMgr.getValue< std::string >( "Network", "ListenIp", "0.0.0.0" );
m_config.network.listenPort = configMgr.getValue< uint16_t >( "Network", "ListenPort", 54992 );
m_config.network.inRangeDistance = configMgr.getValue< float >( "Network", "InRangeDistance", 80.f );
2020-02-29 22:30:10 +11:00
m_config.motd = configMgr.getValue< std::string >( "General", "MotD", "" );
m_config.skipOpening = configMgr.getValue( "General", "SkipOpening", false );
2020-02-29 22:30:10 +11:00
m_config.housing.defaultEstateName = configMgr.getValue< std::string >( "Housing", "DefaultEstateName", "Estate #{}" );
m_port = m_config.network.listenPort;
m_ip = m_config.network.listenIp;
return true;
}
void WorldServer::run( int32_t argc, char* argv[] )
{
using namespace Sapphire;
2018-12-23 03:53:08 +01:00
Logger::init( "log/world" );
printBanner();
2020-03-01 01:00:57 +11:00
Common::Service< Common::ConfigMgr >::set();
if( !loadSettings( argc, argv ) )
{
2018-12-23 03:53:08 +01:00
Logger::fatal( "Unable to load settings!" );
return;
}
2019-01-25 19:00:21 +11:00
Logger::setLogLevel( m_config.global.general.logLevel );
2018-12-23 03:53:08 +01:00
Logger::info( "Setting up generated EXD data" );
auto pExdData = std::make_shared< Data::ExdData >();
auto dataPath = m_config.global.general.dataPath;
if( !pExdData->init( dataPath ) )
{
2019-01-07 23:08:43 +11:00
Logger::fatal( "Error setting up generated EXD data. Make sure that DataPath is set correctly in global.ini" );
2019-01-04 21:46:37 +11:00
Logger::fatal( "DataPath: {0}", dataPath );
return;
}
Common::Service< Data::ExdData >::set( pExdData );
auto pDb = std::make_shared< Db::DbWorkerPool< Db::ZoneDbConnection > >();
Sapphire::Db::DbLoader loader;
2019-01-07 23:16:01 +11:00
loader.addDb( *pDb, m_config.global.database );
if( !loader.initDbs() )
{
2018-12-23 03:53:08 +01:00
Logger::fatal( "Database not initialized properly!" );
return;
}
2020-03-01 01:00:57 +11:00
Common::Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::set( pDb );
2017-08-08 13:53:47 +02:00
auto pRNGMgr = std::make_shared< Manager::RNGMgr >();
Common::Service< Manager::RNGMgr >::set( pRNGMgr );
Logger::info( "Loading all players" );
if( !loadPlayers() )
{
Logger::fatal( "Failed to load players!" );
return;
}
auto pChatChannelMgr = std::make_shared< Manager::ChatChannelMgr >();
Common::Service< Manager::ChatChannelMgr >::set( pChatChannelMgr );
auto pLsMgr = std::make_shared< Manager::LinkshellMgr >();
Logger::info( "LinkshellMgr: Caching linkshells" );
if( !pLsMgr->loadLinkshells() )
{
Logger::fatal( "Unable to load linkshells!" );
return;
}
Common::Service< Manager::LinkshellMgr >::set( pLsMgr );
Logger::info( "Setting up InstanceObjectCache" );
2020-03-01 01:00:57 +11:00
auto pInstanceObjCache = std::make_shared< Sapphire::InstanceObjectCache >();
Common::Service< Sapphire::InstanceObjectCache >::set( pInstanceObjCache );
2020-03-01 01:00:57 +11:00
auto pActionMgr = std::make_shared< Manager::ActionMgr >();
Common::Service< Manager::ActionMgr >::set( pActionMgr );
2020-03-01 01:00:57 +11:00
auto pNaviMgr = std::make_shared< Manager::NaviMgr >();
Common::Service< Manager::NaviMgr >::set( pNaviMgr );
2019-01-23 19:23:49 +01:00
2018-12-23 03:53:08 +01:00
Logger::info( "TerritoryMgr: Setting up zones" );
2020-03-01 01:00:57 +11:00
auto pTeriMgr = std::make_shared< Manager::TerritoryMgr >();
auto pHousingMgr = std::make_shared< Manager::HousingMgr >();
2022-02-07 23:18:56 +01:00
auto warpMgr = std::make_shared< Manager::WarpMgr >();
2020-03-01 01:00:57 +11:00
Common::Service< Manager::HousingMgr >::set( pHousingMgr );
Common::Service< Manager::TerritoryMgr >::set( pTeriMgr );
2022-02-07 23:18:56 +01:00
Common::Service< Manager::WarpMgr >::set( warpMgr );
2020-03-01 01:00:57 +11:00
auto pScript = std::make_shared< Scripting::ScriptMgr >();
if( !pScript->init() )
{
Logger::fatal( "Failed to setup scripts!" );
return;
}
Common::Service< Scripting::ScriptMgr >::set( pScript );
2018-12-22 11:33:21 +11:00
if( !pHousingMgr->init() )
{
2018-12-29 13:05:13 +11:00
Logger::fatal( "Failed to setup housing!" );
2018-12-22 11:33:21 +11:00
return;
}
if( !pTeriMgr->init() )
{
2018-12-23 03:53:08 +01:00
Logger::fatal( "Failed to setup zones!" );
return;
}
2017-08-08 13:53:47 +02:00
2020-03-01 01:00:57 +11:00
auto pMarketMgr = std::make_shared< Manager::MarketMgr >();
Common::Service< Manager::MarketMgr >::set( pMarketMgr );
2018-12-31 23:20:36 +11:00
if( !pMarketMgr->init() )
{
Logger::fatal( "Failed to setup market manager!" );
return;
}
Network::HivePtr hive( new Network::Hive() );
2020-03-01 01:00:57 +11:00
Network::addServerToHive< Network::GameConnection >( m_ip, m_port, hive );
std::vector< std::thread > thread_list;
thread_list.emplace_back( std::thread( std::bind( &Network::Hive::run, hive.get() ) ) );
2020-03-01 01:00:57 +11:00
auto pDebugCom = std::make_shared< DebugCommandMgr >();
auto pPlayerMgr = std::make_shared< Manager::PlayerMgr >();
auto pShopMgr = std::make_shared< Manager::ShopMgr >();
auto pInventoryMgr = std::make_shared< Manager::InventoryMgr >();
auto pEventMgr = std::make_shared< Manager::EventMgr >();
auto pItemMgr = std::make_shared< Manager::ItemMgr >();
auto pQuestMgr = std::make_shared< Manager::QuestMgr >();
auto pPartyMgr = std::make_shared< Manager::PartyMgr >();
auto pFriendMgr = std::make_shared< Manager::FriendListMgr >();
2021-12-13 22:36:29 -03:00
auto pBlacklistMgr = std::make_shared< Manager::BlacklistMgr >();
auto contentFinder = std::make_shared< ContentFinder >();
auto taskMgr = std::make_shared< Manager::TaskMgr >();
2020-03-01 01:00:57 +11:00
Common::Service< DebugCommandMgr >::set( pDebugCom );
Common::Service< Manager::PlayerMgr >::set( pPlayerMgr );
Common::Service< Manager::ShopMgr >::set( pShopMgr );
Common::Service< Manager::InventoryMgr >::set( pInventoryMgr );
Common::Service< Manager::EventMgr >::set( pEventMgr );
Common::Service< Manager::ItemMgr >::set( pItemMgr );
Common::Service< Manager::QuestMgr >::set( pQuestMgr );
Common::Service< Manager::PartyMgr >::set( pPartyMgr );
Common::Service< Manager::FriendListMgr >::set( pFriendMgr );
2021-12-13 22:36:29 -03:00
Common::Service< Manager::BlacklistMgr >::set( pBlacklistMgr );
Common::Service< ContentFinder >::set( contentFinder );
Common::Service< Manager::TaskMgr >::set( taskMgr );
2022-02-07 23:18:56 +01:00
2019-01-04 21:46:37 +11:00
Logger::info( "World server running on {0}:{1}", m_ip, m_port );
2017-08-08 13:53:47 +02:00
mainLoop();
2017-10-01 17:58:11 +02:00
for( auto& thread_entry : thread_list )
{
thread_entry.join();
}
2017-10-01 17:58:11 +02:00
}
uint16_t WorldServer::getWorldId() const
{
return m_worldId;
}
void WorldServer::setWorldId( uint16_t worldId )
{
m_worldId = worldId;
}
void WorldServer::printBanner() const
{
2018-12-23 03:53:08 +01:00
Logger::info( "===========================================================" );
Logger::info( "Sapphire Server Project " );
2019-01-05 12:32:10 +01:00
Logger::info( "Version: {0}", Version::VERSION );
Logger::info( "Git Hash: {0}", Version::GIT_HASH );
2018-12-23 03:53:08 +01:00
Logger::info( "Compiled: " __DATE__ " " __TIME__ );
Logger::info( "===========================================================" );
}
void WorldServer::mainLoop()
2017-10-01 17:58:11 +02:00
{
2020-03-01 01:00:57 +11:00
auto& terriMgr = Common::Service< TerritoryMgr >::ref();
auto& scriptMgr = Common::Service< Scripting::ScriptMgr >::ref();
2022-01-12 15:10:54 +01:00
auto& contentFinder = Common::Service< ContentFinder >::ref();
2018-03-09 00:06:44 +01:00
auto& taskMgr = Common::Service< World::Manager::TaskMgr >::ref();
while( isRunning() )
{
2018-09-26 08:47:22 -04:00
std::this_thread::sleep_for( std::chrono::milliseconds( 50 ) );
2017-08-08 13:53:47 +02:00
auto currTime = Common::Util::getTimeSeconds();
auto tickCount = Common::Util::getTimeMs();
2018-01-27 23:52:49 +01:00
taskMgr.update( tickCount );
2020-03-01 01:00:57 +11:00
terriMgr.updateTerritoryInstances( tickCount );
scriptMgr.update();
contentFinder.update();
2022-01-12 15:10:54 +01:00
updateSessions( currTime );
2022-01-12 15:10:54 +01:00
DbKeepAlive( currTime );
2022-01-12 15:10:54 +01:00
}
}
void WorldServer::DbKeepAlive( uint32_t currTime )
2022-01-12 15:10:54 +01:00
{
auto& db = Common::Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref();
if( currTime - m_lastDBPingTime > 3 )
{
db.keepAlive();
m_lastDBPingTime = currTime;
}
}
void WorldServer::updateSessions( uint32_t currTime )
2022-01-12 15:10:54 +01:00
{
std::queue< uint32_t > sessionRemovalQueue;
std::lock_guard< std::mutex > lock( m_sessionMutex );
for( const auto& [ id, session ] : m_sessionMapById )
{
if( !session || !session->getPlayer() )
continue;
2017-08-08 13:53:47 +02:00
2022-01-12 15:10:54 +01:00
// if the player is in a zone, let the zone handler take care of his updates, else do it here.
if( !session->getPlayer()->isConnected() )
session->update();
auto diff = difftime( currTime, session->getLastDataTime() );
auto& player = *session->getPlayer();
// remove session of players marked for removal ( logoff / kick )
2022-01-12 15:10:54 +01:00
if( ( player.isMarkedForRemoval() && diff > 5 ) || diff > 20 )
{
2022-01-12 15:10:54 +01:00
Logger::info( "[{0}] Session removal", session->getId() );
session->close();
sessionRemovalQueue.push( session->getId() );
}
2022-01-12 15:10:54 +01:00
}
2022-01-12 15:10:54 +01:00
while( !sessionRemovalQueue.empty() )
{
auto removalId = sessionRemovalQueue.front();
sessionRemovalQueue.pop();
if( auto session = getSession( removalId ) )
2022-01-12 15:10:54 +01:00
removeSession( *session->getPlayer() );
}
2017-08-08 13:53:47 +02:00
}
bool WorldServer::createSession( uint32_t sessionId )
2017-08-08 13:53:47 +02:00
{
std::lock_guard< std::mutex > lock( m_sessionMutex );
2017-08-08 13:53:47 +02:00
2022-01-12 15:10:54 +01:00
const auto sessionIdStr = std::to_string( sessionId );
2017-08-08 13:53:47 +02:00
2022-01-12 15:10:54 +01:00
auto pSession = getSession( sessionId );
2017-08-08 13:53:47 +02:00
2022-01-12 15:10:54 +01:00
if( pSession )
{
2022-01-12 15:10:54 +01:00
Logger::error( "[{0}] Error creating session, already in list", sessionIdStr );
return false;
}
2017-08-08 13:53:47 +02:00
2022-01-12 15:10:54 +01:00
Logger::info( "[{0}] Creating new session", sessionIdStr );
2017-08-08 13:53:47 +02:00
2022-01-12 15:10:54 +01:00
auto newSession = std::make_shared< Session >( sessionId );
if( !newSession->loadPlayer() )
{
2022-01-12 15:10:54 +01:00
Logger::error( "[{0}] Error loading player {0}", sessionIdStr );
return false;
}
2017-08-08 13:53:47 +02:00
m_sessionMapById[ sessionId ] = newSession;
2019-01-23 21:36:26 +01:00
m_sessionMapByName[ newSession->getPlayer()->getName() ] = newSession;
m_sessionMapByCharacterId[ newSession->getPlayer()->getCharacterId() ] = newSession;
2017-08-08 13:53:47 +02:00
return true;
2017-08-08 13:53:47 +02:00
}
void WorldServer::removeSession( uint32_t sessionId )
2017-08-08 13:53:47 +02:00
{
auto pSession = getSession( sessionId );
if( !pSession )
return;
m_sessionMapById.erase( sessionId );
m_sessionMapByName.erase( pSession->getPlayer()->getName() );
m_sessionMapByCharacterId.erase( pSession->getPlayer()->getCharacterId() );
2017-08-08 13:53:47 +02:00
}
SessionPtr WorldServer::getSession( uint32_t id )
2017-08-08 13:53:47 +02:00
{
//std::lock_guard<std::mutex> lock( m_sessionMutex );
auto it = m_sessionMapById.find( id );
2017-08-08 13:53:47 +02:00
if( it != m_sessionMapById.end() )
return ( it->second );
2017-08-08 13:53:47 +02:00
return nullptr;
2017-08-08 13:53:47 +02:00
}
SessionPtr WorldServer::getSession( uint64_t id )
{
//std::lock_guard<std::mutex> lock( m_sessionMutex );
auto it = m_sessionMapByCharacterId.find( id );
if( it != m_sessionMapByCharacterId.end() )
return ( it->second );
return nullptr;
}
SessionPtr WorldServer::getSession( const std::string& playerName )
2017-08-08 13:53:47 +02:00
{
//std::lock_guard<std::mutex> lock( m_sessionMutex );
2017-08-08 13:53:47 +02:00
auto it = m_sessionMapByName.find( playerName );
2017-08-08 13:53:47 +02:00
if( it != m_sessionMapByName.end() )
return ( it->second );
2017-08-08 13:53:47 +02:00
return nullptr;
2017-08-08 13:53:47 +02:00
}
void WorldServer::removeSession( const Entity::Player& player )
{
auto session = getSession( player.getCharacterId() );
if( session )
m_sessionMapById.erase( session->getId() );
2022-01-12 15:10:54 +01:00
m_sessionMapByName.erase( player.getName() );
m_sessionMapByCharacterId.erase( player.getCharacterId() );
}
2017-08-08 13:53:47 +02:00
bool WorldServer::isRunning() const
2017-10-01 17:58:11 +02:00
{
return m_bRunning;
2017-10-01 17:58:11 +02:00
}
std::vector< SessionPtr > WorldServer::searchSessionByName( const std::string& playerName )
{
//std::lock_guard<std::mutex> lock( m_sessionMutex );
std::vector< SessionPtr > results{};
for( auto it = m_sessionMapByName.begin(); it != m_sessionMapByName.end(); ++it ) {
if( it->first.find( playerName ) != std::string::npos ) {
results.push_back( it->second );
}
}
return results;
}
Sapphire::Entity::PlayerPtr WorldServer::getPlayer( uint32_t entityId )
{
//std::lock_guard<std::mutex> lock( m_sessionMutex );
auto it = m_playerMapById.find( entityId );
if( it != m_playerMapById.end() )
return ( it->second );
// not found (new character?) - we'll load from DB and hope it's there
return loadPlayer( entityId );
}
Sapphire::Entity::PlayerPtr WorldServer::getPlayer( uint64_t characterId )
{
//std::lock_guard<std::mutex> lock( m_sessionMutex );
auto it = m_playerMapByCharacterId.find( characterId );
if( it != m_playerMapByCharacterId.end() )
return ( it->second );
// not found (new character?) - we'll load from DB and hope it's there
return loadPlayer( characterId );
}
Sapphire::Entity::PlayerPtr WorldServer::getPlayer( const std::string& playerName )
{
//std::lock_guard<std::mutex> lock( m_sessionMutex );
auto it = m_playerMapByName.find( playerName );
if( it != m_playerMapByName.end() )
return ( it->second );
// not found (new character?) - we'll load from DB and hope it's there
return loadPlayer( playerName );
}
std::string WorldServer::getPlayerNameFromDb( uint64_t characterId, bool forceDbLoad )
{
2018-11-23 11:46:39 +01:00
if( !forceDbLoad )
{
auto it = m_playerMapByCharacterId.find( characterId );
if( it != m_playerMapByCharacterId.end() )
return ( it->second->getName() );
2018-11-23 11:46:39 +01:00
}
2020-03-01 01:00:57 +11:00
auto& db = Common::Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref();
auto res = db.query( "SELECT name FROM charainfo WHERE characterid = " + std::to_string( characterId ) );
if( !res->next() )
return "Unknown";
std::string playerName = res->getString( 1 );
return playerName;
}
Sapphire::Entity::PlayerPtr WorldServer::addPlayer( uint64_t characterId )
2018-11-23 09:42:51 +01:00
{
auto pPlayer = Entity::make_Player();
if( !pPlayer->loadFromDb( characterId ) )
return nullptr;
m_playerMapById[ pPlayer->getId() ] = pPlayer;
m_playerMapByCharacterId[ pPlayer->getCharacterId() ] = pPlayer;
m_playerMapByName[ pPlayer->getName() ] = pPlayer;
return pPlayer;
2018-11-23 09:42:51 +01:00
}
Sapphire::Entity::PlayerPtr WorldServer::loadPlayer( uint32_t entityId )
{
2020-03-01 01:00:57 +11:00
auto& db = Common::Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref();
auto res = db.query( "SELECT CharacterId FROM charainfo WHERE EntityId = " + std::to_string( entityId ) );
2021-12-13 22:36:29 -03:00
if( !res || !res->next() )
return nullptr;
uint64_t characterId = res->getUInt64( 1 );
return addPlayer( characterId );
}
Sapphire::Entity::PlayerPtr WorldServer::loadPlayer( uint64_t characterId )
{
return addPlayer( characterId );
}
Sapphire::Entity::PlayerPtr WorldServer::loadPlayer( const std::string& playerName )
{
auto& db = Common::Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref();
auto res = db.query( "SELECT CharacterId FROM charainfo WHERE Name = " + playerName );
2021-12-13 22:36:29 -03:00
if( !res || !res->next() )
return nullptr;
uint64_t characterId = res->getUInt64( 1 );
return addPlayer( characterId );
}
bool WorldServer::loadPlayers()
{
auto& db = Common::Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref();
auto res = db.query( "SELECT CharacterId FROM charainfo" );
// no players or failed
while( res->next() )
{
uint64_t characterId = res->getUInt64( 1 );
if( !addPlayer( characterId ) )
return false;
}
return true;
}
Sapphire::Entity::PlayerPtr WorldServer::syncPlayer( uint64_t characterId )
{
auto pPlayer = getPlayer( characterId );
if( !pPlayer )
return nullptr;
// get our cached last db write
auto lastCacheSync = pPlayer->getLastDBWrite();
// update this player's last db write
if( !pPlayer->syncLastDBWrite() )
return nullptr;
// get db last write
auto dbSync = pPlayer->getLastDBWrite();
2021-12-02 00:08:33 +01:00
// db was updated and we lost track of it - update
2021-12-02 00:08:33 +01:00
// @todo for now, always reload the player on login.
//if( dbSync != lastCacheSync )
{
// clear current maps
m_playerMapById[ pPlayer->getId() ] = nullptr;
m_playerMapByName[ pPlayer->getName() ] = nullptr;
m_playerMapByCharacterId[ pPlayer->getCharacterId() ] = nullptr;
if( !pPlayer->loadFromDb( characterId ) )
return nullptr;
m_playerMapById[ pPlayer->getId() ] = pPlayer;
m_playerMapByCharacterId[ pPlayer->getCharacterId() ] = pPlayer;
m_playerMapByName[ pPlayer->getName() ] = pPlayer;
}
return pPlayer;
2018-09-26 08:47:22 -04:00
}
std::map< int32_t, WorldServer::BNPCMap >& Sapphire::World::WorldServer::getBNpcTeriMap()
{
return m_bNpcTerritoryMap;
}
Sapphire::Common::Config::WorldConfig& WorldServer::getConfig()
{
return m_config;
}
void WorldServer::queueForPlayer( uint64_t characterId, Sapphire::Network::Packets::FFXIVPacketBasePtr pPacket )
{
auto pSession = getSession( characterId );
if( !pSession )
return;
auto pZoneCon = pSession->getZoneConnection();
if( pZoneCon )
pZoneCon->queueOutPacket( pPacket );
}
void WorldServer::queueForPlayer( uint64_t characterId, std::vector< Sapphire::Network::Packets::FFXIVPacketBasePtr > packets )
{
auto pSession = getSession( characterId );
if( !pSession )
return;
auto pZoneCon = pSession->getZoneConnection();
if( pZoneCon )
for( auto& packet : packets )
{
pZoneCon->queueOutPacket( packet );
}
}