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Merge pull request #935 from pinapelz/master

SubWil/ManWil MSQ and adding Item Icons to quest notices
This commit is contained in:
Mordred 2023-05-11 16:43:35 +02:00 committed by GitHub
commit 96c1c4c042
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GPG key ID: 4AEE18F83AFDEB23
29 changed files with 2503 additions and 27 deletions

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@ -1,5 +1,8 @@
#include <ScriptObject.h>
#include <Territory/QuestBattle.h>
#include <Actor/Player.h>
#include <Actor/GameObject.h>
#include <Actor/BNpc.h>
using namespace Sapphire;
@ -100,15 +103,126 @@ public:
instance.addEObj( "Millioncornseedling", 2001255, 0, 3927161, 4, { -320.576813f, 25.833500f, -527.550171f }, 0.961304f, -0.384837f, 0);
}
enum vars
{
SET_1_SPAWNED,
SET_2_SPAWNED,
SUCCESS_CALLED,
};
void onPlayerSetup( Sapphire::QuestBattle& instance, Entity::Player& player ) override
{
player.setRot( -71.03f );
player.setPos( { 198.303f, 14.244f, 538.248f } );
}
void onUpdate( QuestBattle& instance, uint64_t tickCount ) override
{
auto pair1Spawnd = instance.getDirectorVar( SET_1_SPAWNED );
auto pair2Spawnd = instance.getDirectorVar( SET_2_SPAWNED );
auto successCalled = instance.getDirectorVar( SUCCESS_CALLED );
auto boss = instance.getActiveBNpcByLayoutId( INIT_POP_BOSS );
auto thancred = instance.getActiveBNpcByLayoutId( INIT_P_POP_01 );
auto pPlayer = instance.getPlayerPtr();
uint32_t bossHpPercent = 0;
if( boss )
bossHpPercent = boss->getHpPercent();
if( pPlayer && !pPlayer->isAlive() )
{
instance.fail();
return;
}
if (!thancred)
return;
if( pair1Spawnd == 0 && bossHpPercent <= 70 )
{
instance.setDirectorVar( SET_1_SPAWNED, 1 );
auto a2 = instance.createBNpcFromLayoutId( INIT_POP_01_01, 1440 /*TODO: Find the right value*/, Common::BNpcType::Enemy );
auto a3 = instance.createBNpcFromLayoutId( INIT_POP_01_02, 1440 /*TODO: Find the right value*/, Common::BNpcType::Enemy );
a2->setFlag( Entity::NoDeaggro );
a3->setFlag( Entity::NoDeaggro );
auto pPlayer = instance.getPlayerPtr();
a2->hateListAdd( pPlayer, 1 );
a3->hateListAdd( pPlayer, 1 );
thancred->hateListAdd( a2, 9999 );
thancred->hateListAdd( a3, 9999 );
}
if( pair2Spawnd == 0 && bossHpPercent <= 40 )
{
instance.setDirectorVar( SET_2_SPAWNED, 1 );
auto a2 = instance.createBNpcFromLayoutId( INIT_POP_02_01, 1440 /*TODO: Find the right value*/, Common::BNpcType::Enemy );
auto a3 = instance.createBNpcFromLayoutId( INIT_POP_02_02, 1440 /*TODO: Find the right value*/, Common::BNpcType::Enemy );
auto a4 = instance.createBNpcFromLayoutId( INIT_POP_02_03, 1440 /*TODO: Find the right value*/, Common::BNpcType::Enemy );
auto a5 = instance.createBNpcFromLayoutId( INIT_POP_02_04, 1440 /*TODO: Find the right value*/, Common::BNpcType::Enemy );
a2->setFlag( Entity::NoDeaggro );
a3->setFlag( Entity::NoDeaggro );
a4->setFlag( Entity::NoDeaggro );
a5->setFlag( Entity::NoDeaggro );
auto pPlayer = instance.getPlayerPtr();
a2->hateListAdd( pPlayer, 1 );
a3->hateListAdd( pPlayer, 1 );
a4->hateListAdd( pPlayer, 1 );
a5->hateListAdd( pPlayer, 1 );
thancred->hateListAdd( a2, 9999 );
thancred->hateListAdd( a3, 9999 );
thancred->hateListAdd( a4, 9999 );
thancred->hateListAdd( a5, 9999 );
}
if( instance.getCountEnemyBNpc() == 0 && successCalled == 0 )
{
instance.setDirectorVar( SUCCESS_CALLED, 1 );
instance.success();
return;
}
}
void onEnterTerritory( QuestBattle& instance, Entity::Player& player, uint32_t eventId, uint16_t param1,
uint16_t param2 ) override
{
eventMgr().playScene( player, instance.getDirectorId(), 1,
NO_DEFAULT_CAMERA | CONDITION_CUTSCENE | SILENT_ENTER_TERRI_ENV |
HIDE_HOTBAR | SILENT_ENTER_TERRI_BGM | SILENT_ENTER_TERRI_SE |
DISABLE_STEALTH | 0x00100000 | LOCK_HUD | LOCK_HOTBAR |
// todo: wtf is 0x00100000
DISABLE_CANCEL_EMOTE, [ & ]( Entity::Player& player, const Event::SceneResult& result ) {
player.setOnEnterEventDone( true );
} );
}
void onDutyComplete( QuestBattle& instance, Entity::Player& player ) override
{
auto idx = player.getQuestIndex( instance.getQuestId() );
if( idx == -1 )
return;
auto& quest = player.getQuestByIndex( idx );
quest.setSeq( 2 );
}
void onDutyCommence( QuestBattle& instance, Entity::Player& player ) override
{
// TODO: Change to correct HP values
auto boss = instance.createBNpcFromLayoutId( INIT_POP_BOSS, 10571 /*TODO: Find the right value*/, Common::BNpcType::Enemy );
auto thancred = instance.createBNpcFromLayoutId( INIT_P_POP_01, 27780 /*TODO: Find the right value*/, Common::BNpcType::Friendly );
boss->setFlag( Entity::NoDeaggro );
thancred->setFlag( Entity::NoDeaggro );
boss->hateListAdd( thancred, 10000 );
boss->hateListAdd( player.getAsPlayer(), 1 );
thancred->hateListAdd( boss, 10000 );
}

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@ -0,0 +1,318 @@
// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include <Actor/Player.h>
#include "Manager/EventMgr.h"
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: ManWil005_00550
// Quest Name: Underneath the Sultantree
// Quest ID: 66086
// Start NPC: 1003995 (Papashan)
// End NPC: 1003995 (Papashan)
using namespace Sapphire;
class ManWil005 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// BitFlag8
// UI8AL
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1003996
/// Countable Num: 1 Seq: 2 Event: 1 Listener: 2001853
/// Countable Num: 0 Seq: 255 Event: 15 Listener: 5020000
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1003995; // Papashan ( Pos: 75.338402 2.138110 316.362000 Teri: 141 )
static constexpr auto Actor1 = 1003996; // Hooded Lalafell ( Pos: 202.662994 14.104900 536.909973 Teri: 141 )
static constexpr auto Actor2 = 1003997; // ×次女a ( Pos: 76.674599 2.137120 317.433014 Teri: 141 )
static constexpr auto Actor3 = 1003998; // ×近衛a ( Pos: 77.176598 2.137340 315.631989 Teri: 141 )
static constexpr auto Actor4 = 1003999; // ×近衛b ( Pos: 77.310501 2.136910 316.973999 Teri: 141 )
static constexpr auto Actor5 = 1004000; // ×近衛c ( Pos: 78.402603 2.136520 316.269012 Teri: 141 )
static constexpr auto Actor6 = 1004001; // Lilira ( Pos: 76.643402 2.136930 318.191010 Teri: 141 )
static constexpr auto Actor20 = 1006171; // Lilira
static constexpr auto Actor30 = 1006167; // 侍女a
static constexpr auto Actor40 = 1006168; // 近衛a
static constexpr auto Actor50 = 1006169; // 近衛b
static constexpr auto Actor60 = 1006170; // 近衛c
static constexpr auto CutScene02 = 141;
static constexpr auto CutScene03 = 56;
static constexpr auto CutScene04 = 142;
static constexpr auto Eobject0 = 2001853; // ( Pos: 202.638000 14.137900 536.905029 Teri: 141 )
static constexpr auto EventActionSearch = 1; // Interaction
static constexpr auto Questbattle0 = 37;
static constexpr auto Seq0Actor0Lq = 50; // Goblin Thug
static constexpr auto Territorytype0 = 270;
static constexpr auto Territorytype1 = 141;
public:
ManWil005() : Sapphire::ScriptAPI::QuestScript( 66086 ){};
~ManWil005() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if (quest.getSeq() == Seq0)
{
Scene00000( quest, player );
}
else if (quest.getSeq() == SeqFinish)
{
Scene00006( quest, player );
}
break;
}
case Actor1:
{
if( quest.getSeq() == Seq1 )
Scene00002( quest, player );
break;
}
case Actor2:
{
break;
}
case Actor3:
{
break;
}
case Actor4:
{
break;
}
case Actor5:
{
break;
}
case Actor6:
{
break;
}
case Actor20:
{
break;
}
case Actor30:
{
break;
}
case Actor40:
{
break;
}
case Actor50:
{
break;
}
case Actor60:
{
break;
}
}
}
void onEnterTerritory( World::Quest& quest, Entity::Player& player, uint16_t param1, uint16_t param2 ) override
{
if( quest.getSeq() == Seq2 )
{
Scene00005( quest, player );
}
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ManWil005::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 ) // accept quest
{
Scene00001( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManWil005::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setSeq( Seq1 );
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &ManWil005::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
eventMgr().eventFinish( player, result.eventId, 0 );
pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &ManWil005::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00004( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &ManWil005::Scene00004Return ) );
}
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00005( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 5, NO_DEFAULT_CAMERA | CONDITION_CUTSCENE | SILENT_ENTER_TERRI_ENV | HIDE_HOTBAR | SILENT_ENTER_TERRI_BGM | SILENT_ENTER_TERRI_SE | DISABLE_STEALTH | 0x00100000 | LOCK_HUD | LOCK_HOTBAR |
// todo: wtf is 0x00100000
DISABLE_CANCEL_EMOTE,
bindSceneReturn( &ManWil005::Scene00005Return ) );
}
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setSeq( SeqFinish );
}
//////////////////////////////////////////////////////////////////////
void Scene00006( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 6, FADE_OUT | HIDE_HOTBAR | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManWil005::Scene00006Return ) );
}
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), result.getResult( 1 ) );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00007( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &ManWil005::Scene00007Return ) );
}
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00008( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &ManWil005::Scene00008Return ) );
}
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00009( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 9, NONE, bindSceneReturn( &ManWil005::Scene00009Return ) );
}
void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00010( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 10, NONE, bindSceneReturn( &ManWil005::Scene00010Return ) );
}
void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00011( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 11, NONE, bindSceneReturn( &ManWil005::Scene00011Return ) );
}
void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
};
EXPOSE_SCRIPT( ManWil005 );

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@ -45,6 +45,7 @@ private:
static constexpr auto Actor4 = 1013231;//Hatchling
static constexpr auto BindActor1 = 5896086;
static constexpr auto Item0 = 2001726;
static constexpr auto Item0Icon = 26177;
static constexpr auto LocBgm1 = 313;
public:
@ -137,7 +138,7 @@ private:
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setUI8BH( 1 );
eventMgr().sendEventNotice( player, getId(), 0, 0 );//TODO: Item Icon, probably
eventMgr().sendNotice( player, getId(), 0, { Item0Icon } );
quest.setSeq( Seq2 );
}

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@ -64,6 +64,7 @@ private:
static constexpr auto Eobject2 = 2005950;
static constexpr auto EventActionGatherMiddle = 7;
static constexpr auto Item0 = 2001728;
static constexpr auto Item0Icon = 21223;
static constexpr auto LocActor1 = 1013860;
static constexpr auto LocActor2 = 1013870;
static constexpr auto LocActor3 = 1013871;
@ -207,7 +208,7 @@ public:
private:
void checkQuestCompletion( World::Quest& quest, Entity::Player& player )
{
eventMgr().sendEventNotice( player, getId(), 1, 2, quest.getUI8AL(), 3 );//TODO: Item Icon, probably
eventMgr().sendNotice( player, getId(), 1, { quest.getUI8AL(), 3, Item0Icon } );
if( quest.getUI8AL() >= 3 )
{

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@ -56,6 +56,7 @@ private:
static constexpr auto Actor7 = 1013961;//Goblin Trader (Seq5)
static constexpr auto BindActor1 = 5896328;
static constexpr auto Item0 = 2001729;
static constexpr auto Item0Icon = 25919;
static constexpr auto LocActor1 = 1013954;
static constexpr auto LocActor2 = 1013955;
static constexpr auto LocBgm1 = 313;
@ -390,7 +391,7 @@ private:
void Scene00019Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 5, 0 );//TODO: Item Icon?
eventMgr().sendNotice( player, getId(), 5, { Item0Icon } );
quest.setSeq( SeqFinish );
quest.setUI8BH( 0 );
}

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@ -101,6 +101,8 @@ private:
static constexpr auto Item4 = 2001029;
static constexpr auto Item5 = 2001038;
static constexpr auto Item6 = 2001047;
static constexpr auto Item0Icon = 21003;
static constexpr auto Item3Icon = 26002;
static constexpr auto LocAction0 = 858;
static constexpr auto LocAction1 = 995;
static constexpr auto LocAction2 = 936;
@ -109,6 +111,7 @@ private:
static constexpr auto Ritem0 = 2049;//Madman's Whispering Rod
static constexpr auto Ritem1 = 2046;//Unfinished Thyrus
static constexpr auto Ritem2 = 6267;//Radz-at-Han Quenching Oil
static constexpr auto Ritem1Icon = 32627;
public:
JobWhm001() : Sapphire::ScriptAPI::QuestScript( 66660 ){};
@ -327,7 +330,7 @@ private:
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setUI8BH( 1 );
eventMgr().sendEventNotice( player, getId(), 0, 0 );//TODO:Item Icon
eventMgr().sendNotice( player, getId(), 0, { Item0Icon } );
quest.setSeq( Seq2 );
}
@ -469,7 +472,7 @@ private:
void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 7, 0 );//TODO: Item Icon
eventMgr().sendNotice( player, getId(), 7, { Item3Icon } );
quest.setSeq( Seq9 );
quest.setUI8BH( 1 );
}
@ -497,7 +500,7 @@ private:
void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setUI8BH( 0 );
eventMgr().sendEventNotice( player, getId(), 8, 0 );//TODO: Item Icon?
eventMgr().sendNotice( player, getId(), 8, { Ritem1Icon } );
player.addItem( Ritem1 );
quest.setSeq( Seq10 );
}

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@ -80,6 +80,10 @@ private:
static constexpr auto Ritem1 = 3894;
static constexpr auto Ritem2 = 3463;
static constexpr auto Ritem3 = 2902;
static constexpr auto Ritem0Icon = 48242;
static constexpr auto Ritem1Icon = 48219;
static constexpr auto Ritem2Icon = 45189;
static constexpr auto Ritem3Icon = 40616;
static constexpr auto VfxReaction = 177;
public:
@ -214,7 +218,7 @@ private:
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 0, 0 );//TODO:Item Icon, Cleric's Gloves
eventMgr().sendNotice( player, getId(), 0, { Ritem0Icon } );
playerMgr().sendLogMessage( player, Logmessage0 );
quest.setUI8AL( 1 );
quest.setUI8CH( 0 );
@ -241,7 +245,7 @@ private:
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 1, 0 );//TODO:Item Icon, Cleric's Culottes
eventMgr().sendNotice( player, getId(), 1, { Ritem2Icon } );
playerMgr().sendLogMessage( player, Logmessage0 );
quest.setUI8BH( 1 );
quest.setUI8CL( 0 );
@ -268,7 +272,7 @@ private:
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 2, 0 );//TODO:Item Icon, Cleric's Boots
eventMgr().sendNotice( player, getId(), 2, {Ritem1Icon} );
playerMgr().sendLogMessage( player, Logmessage0 );
quest.setUI8BL( 1 );
quest.setUI8DH( 0 );
@ -436,7 +440,7 @@ private:
void Scene00021Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 6, 0 );//TODO:Item Icon, Cleric's Circlet
eventMgr().sendNotice( player, getId(), 6, { Ritem3Icon } );
playerMgr().sendLogMessage( player, Logmessage0 );
quest.setSeq( SeqFinish );
quest.setUI8BH( 0 );

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@ -54,6 +54,7 @@ private:
static constexpr auto Eobject1 = 2000017;//Decaying Tree (South)
static constexpr auto Eobject2 = 2000018;//Decaying Tree (East)
static constexpr auto Item0 = 2000061;
static constexpr auto Item0Icon = 20661;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq1Eobject0 = 1;
static constexpr auto Seq1Eobject0Useitemno = 99;
@ -184,7 +185,7 @@ public:
private:
void checkQuestCompletion( World::Quest& quest, Entity::Player& player )
{
eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AH(), 3 );//TODO: Probably needs item icon
eventMgr().sendNotice( player, getId(), 0, { quest.getUI8AH(), 3, Item0Icon } );
if( quest.getUI8AH() >= 3 )
{

View file

@ -45,6 +45,8 @@ private:
static constexpr auto Enemy0 = 54;//Hornet Swarm (INCORRECT: 57)
static constexpr auto Item0 = 2000099;
static constexpr auto Item1 = 2000094;
static constexpr auto Item0Icon = 22623;
static constexpr auto Item1Icon = 24403;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq2Actor0 = 1;
static constexpr auto Seq2Actor0Npctradeno = 99;
@ -88,7 +90,7 @@ public:
{
quest.setUI8BH( quest.getUI8BH() + 1 );
quest.setUI8AL( quest.getUI8AL() + 1 );
eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AL(), 4 );//TODO: Probably needs item icon
eventMgr().sendNotice( player, getId(), 0, { quest.getUI8AL(), 4, Item0Icon } ); // item Icon 2 missing
if( quest.getUI8AL() >= 4 )
{

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@ -53,6 +53,7 @@ private:
static constexpr auto Eventrange0 = 3841476;
static constexpr auto EventActionSearch = 1;
static constexpr auto Item0 = 2000192;
static constexpr auto Item0Icon = 22627;
public:
SubFst067() : Sapphire::ScriptAPI::QuestScript( 65919 ){};
@ -182,7 +183,7 @@ public:
private:
void checkQuestCompletion( World::Quest& quest, Entity::Player& player )
{
eventMgr().sendEventNotice( player, getId(), 1, 2, quest.getUI8AL(), 3 );//TODO: Item Icon
eventMgr().sendNotice( player, getId(), 1, { quest.getUI8AL(), 3, Item0Icon } );
if( quest.getUI8AL() >= 3 )
{
quest.setUI8AL( 0 );

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@ -39,6 +39,7 @@ private:
static constexpr auto Eobject0 = 2000685;//Well-worn Fishing Rod
static constexpr auto EventActionSearch = 1;
static constexpr auto Item0 = 2000185;
static constexpr auto Item0Icon = 38201;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq1Eobject0 = 1;
static constexpr auto Seq1Eobject0Eventactionno = 99;
@ -169,7 +170,7 @@ private:
void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 0, 0 );//TODO: Probably Item Icon
eventMgr().sendNotice( player, getId(), 0, { Item0Icon } );
quest.setUI8BH( 1 );
quest.setSeq( SeqFinish );
}

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@ -55,6 +55,7 @@ private:
static constexpr auto EventActionSearchMiddle = 3;
static constexpr auto Item0 = 2000616;
static constexpr auto Item1 = 2000617;
static constexpr auto Item1Icon = 20005;
public:
GaiUsa803() : Sapphire::ScriptAPI::QuestScript( 66323 ){};
@ -140,7 +141,7 @@ public:
private:
void checkQuestCompletion( World::Quest& quest, Entity::Player& player )
{
eventMgr().sendEventNotice( player, getId(), 1, 2, quest.getUI8AH(), 5 );//TODO:Show Item Icon
eventMgr().sendNotice( player, getId(), 1, { quest.getUI8AH(), 5, Item1Icon } );
if( quest.getUI8AH() >= 5 )
{
quest.setUI8BH( quest.getUI8DH() );

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@ -55,6 +55,7 @@ private:
static constexpr auto Item0 = 2000720;
static constexpr auto Item1 = 2000721;
static constexpr auto Item2 = 2000722;
static constexpr auto Item0Icon = 26002;
public:
GaiUsb808() : Sapphire::ScriptAPI::QuestScript( 66453 ){};
@ -162,7 +163,7 @@ private:
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 1, 0 );//TODO:Show Item Icon (Needs func update)
eventMgr().sendNotice( player, getId(), 1, { Item0Icon } );
quest.setUI8BH( 1 );
quest.setSeq( Seq3 );
}

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@ -61,6 +61,8 @@ private:
static constexpr auto EventActionSearch = 1;
static constexpr auto Item0 = 2000963;
static constexpr auto Item1 = 2000965;
static constexpr auto Item0Icon = 22614;
static constexpr auto Item1Icon = 21452;
static constexpr auto Poprange0 = 3884000;
static constexpr auto Territorytype0 = 204;
@ -263,7 +265,7 @@ private:
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 0, 0 );
eventMgr().sendNotice( player, getId(), 0, { Item0Icon } );
quest.setUI8BH( 1 );
quest.setSeq( Seq2 );
}
@ -393,7 +395,7 @@ private:
{
quest.setSeq( Seq4 );
quest.setUI8BH( 1 );
eventMgr().sendEventNotice( player, getId(), 2, 0 /*1, Item1*/ );//TODO:Item Icon Event Notice
eventMgr().sendNotice( player, getId(), 2, { Item1Icon } );
}
//////////////////////////////////////////////////////////////////////

View file

@ -55,6 +55,8 @@ private:
static constexpr auto EventActionSearch = 1;
static constexpr auto Item0 = 2000669;
static constexpr auto Item1 = 2000929;
static constexpr auto Item0Icon = 27241;
static constexpr auto Item1Icon = 22301;
public:
GaiUsb406() : Sapphire::ScriptAPI::QuestScript( 66398 ){};
@ -143,7 +145,11 @@ private:
{
if( quest.getSeq() == Seq1 )
{
eventMgr().sendEventNotice( player, getId(), type, 2, ( type == 0 ) ? quest.getUI8AL() : quest.getUI8BH(), 3 ); //TODO: Item Icons
if( type == 0 )
eventMgr().sendNotice( player, getId(), type, { quest.getUI8AL(), 3, Item1Icon } );
else
eventMgr().sendNotice( player, getId(), type, { quest.getUI8BH(), 3, Item0Icon } );
if( quest.getUI8BL() >= 3 && quest.getUI8CH() >= 3 )
{
quest.setUI8BH( quest.getUI8BL() );

View file

@ -8,7 +8,7 @@
#include <Service.h>
// Quest Script: SubSea002_00112
// Quest Name: Suspiciously SoberF
// Quest Name: Suspiciously Sober
// Quest ID: 65648
// Start NPC: 1003604 (Ahldskyf)
// End NPC: 1003275 (Frydwyb)

View file

@ -145,6 +145,7 @@ private:
{
eventMgr().sendEventNotice( player, getId(), 0, 0 );
quest.setUI8AL( 1 );
quest.setBitFlag8( 1, true );
checkQuestCompletion( quest, player, 1 );
}
@ -159,6 +160,7 @@ private:
{
eventMgr().sendEventNotice( player, getId(), 1, 0 );
quest.setUI8BH( 1 );
quest.setBitFlag8( 2, true );
checkQuestCompletion( quest, player, 1 );
}
@ -173,6 +175,7 @@ private:
{
eventMgr().sendEventNotice( player, getId(), 2, 0 );
quest.setUI8BL( 1 );
quest.setBitFlag8( 3, true );
checkQuestCompletion( quest, player, 1 );
}

View file

@ -41,6 +41,7 @@ class SubSea007 : public Sapphire::ScriptAPI::QuestScript
static constexpr auto Actor1 = 1000957; // R'sushmo ( Pos: -49.240898 43.991699 -146.380005 Teri: 128 )
static constexpr auto Actor2 = 1000937; // Godebert ( Pos: -12.222500 44.998798 -251.850006 Teri: 128 )
static constexpr auto Item0 = 2000455;
static constexpr auto Item0Icon = 25906;
public:
SubSea007() : Sapphire::ScriptAPI::QuestScript( 65653 ){};
@ -117,7 +118,7 @@ class SubSea007 : public Sapphire::ScriptAPI::QuestScript
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 0, 0 ); // TODO: Show item icon
eventMgr().sendNotice( player, getId(), 0, { Item0Icon } );
quest.setUI8BH( 1 );
quest.setSeq( Seq2 );
}

View file

@ -45,6 +45,7 @@ class SubSea008 : public Sapphire::ScriptAPI::QuestScript
static constexpr auto Actor2 = 1000938; // Ginnade ( Pos: -4.651690 45.018398 -241.815002 Teri: 128 )
static constexpr auto Actor3 = 1000947; // Lyngsath ( Pos: -54.642601 43.991699 -151.201996 Teri: 128 )
static constexpr auto Item0 = 2000451;
static constexpr auto Item0Icon = 25919;
public:
SubSea008() : Sapphire::ScriptAPI::QuestScript( 65654 ){};
@ -58,7 +59,8 @@ class SubSea008 : public Sapphire::ScriptAPI::QuestScript
{
case Actor0:
{
Scene00000( quest, player );
if( quest.getSeq() == Seq0 )
Scene00000( quest, player );
break;
}
case Actor1:
@ -71,12 +73,14 @@ class SubSea008 : public Sapphire::ScriptAPI::QuestScript
}
case Actor2:
{
Scene00003( quest, player );
if( quest.getSeq() == Seq2 )
Scene00003( quest, player );
break;
}
case Actor3:
{
Scene00005( quest, player );
if( quest.getSeq() == Seq2 )
Scene00005( quest, player );
break;
}
}
@ -137,7 +141,7 @@ private:
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setUI8BL( 1 );
eventMgr().sendEventNotice( player, getId(), 0, 0 ); //TODO: add item icon
eventMgr().sendNotice( player, getId(), 0, { Item0Icon } );
quest.setSeq( Seq2 );
}
@ -167,6 +171,7 @@ private:
{
eventMgr().sendEventNotice( player, getId(), 1, 0 );
quest.setUI8AL( 1 );
quest.setBitFlag8( 1, true );
checkQuestCompletion( quest, player, 1 );
}
@ -197,6 +202,7 @@ private:
{
eventMgr().sendEventNotice( player, getId(), 2, 0 );
quest.setUI8BH( 1 );
quest.setBitFlag8( 2, true );
checkQuestCompletion( quest, player, 1 );
}

View file

@ -64,7 +64,8 @@ class SubSea016 : public Sapphire::ScriptAPI::QuestScript
}
case Actor1:
{
Scene00002( quest, player );
if( quest.getSeq() == Seq1 )
Scene00002( quest, player );
break;
}
}
@ -131,6 +132,7 @@ class SubSea016 : public Sapphire::ScriptAPI::QuestScript
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 0, 0 );
quest.setBitFlag8( 1, true );
quest.setSeq( SeqFinish );
}

View file

@ -0,0 +1,324 @@
// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: SubWil025_00671
// Quest Name: Nothing to See Here
// Quest ID: 66207
// Start NPC: 1003995 (Papashan)
// End NPC: 1003995 (Papashan)
using namespace Sapphire;
class SubWil025 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// BitFlag8
// UI8AH
// UI8AL
// UI8BH
// UI8BL
// UI8CH
// UI8CL
/// Countable Num: 0 Seq: 1 Event: 1 Listener: 1004599
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1004600
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1003995;// Papashan ( Pos: 75.338402 2.138110 316.362000 Teri: 141 )
static constexpr auto Actor1 = 1004599;// Stern Sultansworn ( Pos: 89.876198 4.633540 425.415009 Teri: 141 )
static constexpr auto Actor2 = 1004600;// Serious Sultansworn ( Pos: 126.024002 14.465300 278.462006 Teri: 141 )
static constexpr auto Actor3 = 1004601;// Servile Sultansworn ( Pos: -62.415001 4.641350 261.281006 Teri: 141 )
static constexpr auto Item0 = 2000463;
public:
SubWil025() : Sapphire::ScriptAPI::QuestScript( 66207 ){};
~SubWil025() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if( quest.getSeq() == Seq0 )
Scene00000( quest, player );
else if( quest.getSeq() == SeqFinish )
Scene00010( quest, player );
break;
}
case Actor1:
{
if( quest.getSeq() == Seq1 )
{
if( quest.getUI8AL() == 0 )
Scene00001( quest, player );
else
Scene00003( quest, player );
}
else if( quest.getSeq() == SeqFinish )
{
Scene00011( quest, player );
}
break;
}
case Actor2:
{
if( quest.getSeq() == Seq1 )
{
if( quest.getUI8BH() == 0 )
Scene00004( quest, player );
else
Scene00006( quest, player );
}
else if( quest.getSeq() == SeqFinish )
{
Scene00012( quest, player );
}
break;
}
case Actor3:
{
if( quest.getSeq() == Seq1 )
{
if( quest.getUI8BL() == 0 )
Scene00007( quest, player );
else
Scene00009( quest, player );
}
break;
}
}
}
void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
}
private:
void checkQuestCompletion( World::Quest& quest, Entity::Player& player, uint32_t varIdx )
{
if( varIdx == 1 )
{
quest.setUI8AH( quest.getUI8AH() + 1 );
quest.setUI8CH( quest.getUI8CH() - 1 );
auto actor1Talked = quest.getUI8AL();
auto actor2Talked = quest.getUI8BH();
auto actor3Talked = quest.getUI8BL();
if( actor1Talked && actor2Talked && actor3Talked )
{
quest.setSeq( SeqFinish );
}
eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AH(), 3 );
}
}
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubWil025::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )// accept quest
{
quest.setSeq( Seq1 );
quest.setUI8CH( 3 );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubWil025::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
Scene00002( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &SubWil025::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setUI8AL( 1 );
quest.setBitFlag8( 1, true );
checkQuestCompletion( quest, player, 1 );
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &SubWil025::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00004( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &SubWil025::Scene00004Return ) );
}
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
Scene00005( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00005( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &SubWil025::Scene00005Return ) );
}
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setUI8BH( 1 );
quest.setBitFlag8( 2, true );
checkQuestCompletion( quest, player, 1 );
}
//////////////////////////////////////////////////////////////////////
void Scene00006( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &SubWil025::Scene00006Return ) );
}
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00007( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &SubWil025::Scene00007Return ) );
}
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
Scene00008( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00008( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &SubWil025::Scene00008Return ) );
}
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setUI8BL( 1 );
quest.setBitFlag8( 3, true );
checkQuestCompletion( quest, player, 1 );
}
//////////////////////////////////////////////////////////////////////
void Scene00009( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &SubWil025::Scene00009Return ) );
}
void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00010( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &SubWil025::Scene00010Return ) );
}
void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), result.getResult( 1 ) );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00011( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &SubWil025::Scene00011Return ) );
}
void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00012( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &SubWil025::Scene00012Return ) );
}
void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00013( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 13, HIDE_HOTBAR, bindSceneReturn( &SubWil025::Scene00013Return ) );
}
void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
};
EXPOSE_SCRIPT( SubWil025 );

View file

@ -0,0 +1,117 @@
// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include <Actor/Player.h>
#include "Manager/EventMgr.h"
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: SubWil026_00623
// Quest Name: Takin' What They're Givin'
// Quest ID: 66159
// Start NPC: 1001353 (Momodi)
// End NPC: 1002065 (Dadanen)
using namespace Sapphire;
class SubWil026 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// UI8AL
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1002065
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1001353; // Momodi ( Pos: 21.072599 7.450000 -78.782303 Teri: 130 )
static constexpr auto Actor1 = 1002065; // Dadanen ( Pos: 60.946701 45.145302 -204.985992 Teri: 140 )
public:
SubWil026() : Sapphire::ScriptAPI::QuestScript( 66159 ){};
~SubWil026() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if( quest.getSeq() == Seq0 )
Scene00000( quest, player );
break;
}
case Actor1:
{
if( quest.getSeq() == SeqFinish )
Scene00001( quest, player );
break;
}
}
}
void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubWil026::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 ) // accept quest
{
quest.setUI8AL( 1 );
quest.setSeq( SeqFinish );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &SubWil026::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
Scene00002( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &SubWil026::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), result.getResult( 1 ) );
}
}
};
EXPOSE_SCRIPT( SubWil026 );

View file

@ -0,0 +1,194 @@
// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include <Actor/Player.h>
#include "Manager/EventMgr.h"
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: SubWil060_00303
// Quest Name: Step Nine
// Quest ID: 65839
// Start NPC: 1001500 (Cicidoa)
// End NPC: 1001541 (Roger)
using namespace Sapphire;
class SubWil060 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// UI8AL
// UI8BH
// UI8BL
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1001455
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1001541
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1001500; // Cicidoa ( Pos: 81.792099 1.050750 311.240997 Teri: 141 )
static constexpr auto Actor1 = 1001455; // Gagari ( Pos: 59.952599 0.999894 255.863998 Teri: 141 )
static constexpr auto Actor2 = 1001541; // Roger ( Pos: -99.395401 -11.380900 -41.723999 Teri: 141 )
static constexpr auto Item0 = 2000199;
static constexpr auto Item1 = 2000238;
static constexpr auto Item1Icon = 25210;
public:
SubWil060() : Sapphire::ScriptAPI::QuestScript( 65839 ){};
~SubWil060() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if( quest.getSeq() == Seq0 )
Scene00000( quest, player );
break;
}
case Actor1:
{
if( quest.getSeq() == Seq1 )
Scene00001( quest, player );
break;
}
case Actor2:
{
if( quest.getSeq() == SeqFinish )
Scene00004( quest, player );
break;
}
}
}
void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubWil060::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 ) // accept quest
{
quest.setUI8BH( 1 );
quest.setSeq( Seq1 );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubWil060::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
Scene00002( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &SubWil060::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setUI8BH( 0 );
quest.setUI8BL( 1 );
eventMgr().sendNotice( player, getId(), 0, { Item1Icon } );
quest.setSeq( SeqFinish );
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &SubWil060::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00004( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &SubWil060::Scene00004Return ) );
}
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
Scene00005( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00005( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &SubWil060::Scene00005Return ) );
}
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), result.getResult( 1 ) );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00006( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &SubWil060::Scene00006Return ) );
}
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
};
EXPOSE_SCRIPT( SubWil060 );

View file

@ -0,0 +1,169 @@
// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <Actor/BNpc.h>
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: SubWil062_00305
// Quest Name: Until a Quieter Time
// Quest ID: 65841
// Start NPC: 1001541 (Roger)
// End NPC: 1001447 (Warin)
using namespace Sapphire;
class SubWil062 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// UI8AL
// UI8BH
/// Countable Num: 8 Seq: 1 Event: 9 Listener: 432
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1001447
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1001541; // Roger ( Pos: -99.395401 -11.380900 -41.723999 Teri: 141 )
static constexpr auto Actor1 = 1001447; // Warin ( Pos: -32.639099 -1.033260 -148.485992 Teri: 141 )
static constexpr auto Enemy0 = 294; // Antling Worker
static constexpr auto Item0 = 2000168;
static constexpr auto Item0Icon = 22205;
public:
SubWil062() : Sapphire::ScriptAPI::QuestScript( 65841 ){};
~SubWil062() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if( quest.getSeq() == Seq0 )
Scene00000( quest, player );
break;
}
case Actor1:
{
if( quest.getSeq() == SeqFinish )
Scene00002( quest, player );
break;
}
}
}
void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
}
void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override
{
if( bnpc.getBNpcNameId() != Enemy0 )
return;
unsigned currentKC = quest.getUI8AL() + 1;
quest.setUI8BH( currentKC );
quest.setUI8AL( currentKC );
if( currentKC >= 5 )
quest.setSeq( SeqFinish );
eventMgr().sendNotice( player, getId(), 0, { currentKC, 5, Item0Icon } );
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubWil062::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 ) // accept quest
{
quest.setUI8AL( 0 );
quest.setSeq( Seq1 );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubWil062::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &SubWil062::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
quest.setUI8BH( 0 );
Scene00003( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &SubWil062::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), result.getResult( 1 ) );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00004( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &SubWil062::Scene00004Return ) );
}
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
};
EXPOSE_SCRIPT( SubWil062 );

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// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include <Actor/Player.h>
#include "Manager/EventMgr.h"
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: SubWil063_00306
// Quest Name: Prudence at This Junction
// Quest ID: 65842
// Start NPC: 1001447 (Warin)
// End NPC: 1001447 (Warin)
using namespace Sapphire;
class SubWil063 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// UI8AL
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1001447
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1001447; // Warin ( Pos: -32.639099 -1.033260 -148.485992 Teri: 141 )
static constexpr auto Seq0Actor0 = 0; //
static constexpr auto Seq1Actor0 = 1; //
public:
SubWil063() : Sapphire::ScriptAPI::QuestScript( 65842 ){};
~SubWil063() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if( quest.getSeq() == Seq0 )
Scene00000( quest, player );
else if( quest.getSeq() == SeqFinish )
Scene00001( quest, player );
break;
}
}
}
void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubWil063::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 ) // accept quest
{
quest.setSeq( SeqFinish );
eventMgr().sendNotice( player, getId(), 0, {} );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubWil063::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), result.getResult( 1 ) );
}
}
};
EXPOSE_SCRIPT( SubWil063 );

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// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <Actor/BNpc.h>
#include <ScriptObject.h>
#include <Service.h>
#include "Actor/BNpc.h"
#include "Manager/TerritoryMgr.h"
#include "Territory/Territory.h"
// Quest Script: SubWil064_00307
// Quest Name: Out of House and Home
// Quest ID: 65843
// Start NPC: 1001447 (Warin)
// End NPC: 1001447 (Warin)
using namespace Sapphire;
class SubWil064 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// BitFlag8
// UI8AL
// UI8BH
/// Countable Num: 0 Seq: 1 Event: 1 Listener: 2000268
/// Countable Num: 1 Seq: 255 Event: 8 Listener: 2000268
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1001447; // Warin ( Pos: -32.639099 -1.033260 -148.485992 Teri: 141 )
static constexpr auto Enemy0 = 3785130; //
static constexpr auto Enemy1 = 3785131; //
static constexpr auto Enemy2 = 3785134; //
static constexpr auto Eobject0 = 2000268; // Narrow Fissure ( Pos: 25.690800 13.106300 47.828999 Teri: 141 )
static constexpr auto Item0 = 2000212;
public:
SubWil064() : Sapphire::ScriptAPI::QuestScript( 65843 ){};
~SubWil064() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if( quest.getSeq() == Seq0 )
{
Scene00000( quest, player );
}
else if( quest.getSeq() == SeqFinish )
{
Scene00013( quest,player );
}
break;
}
}
}
void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
if (actorId == Eobject0)
{
Scene00002( quest, player );
}
}
void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override
{
switch( bnpc.getLayoutId() )
{
case Enemy0:
{
auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() );
auto enemy1 = instance->createBNpcFromLayoutId( Enemy1, 1220 /*Find the right value*/, Common::BNpcType::Enemy );
auto enemy2 = instance->createBNpcFromLayoutId( Enemy2, 1220 /*Find the right value*/, Common::BNpcType::Enemy );
enemy1->setTriggerOwnerId( player.getId() );
enemy2->setTriggerOwnerId( player.getId() );
enemy1->hateListAddDelayed( player.getAsPlayer(), 1 );
enemy2->hateListAddDelayed( player.getAsPlayer(), 1 );
quest.setUI8AL( 1 );
break;
}
case Enemy1:
case Enemy2:
{
quest.setUI8AL( quest.getUI8AL() + 1 );
if( quest.getUI8AL() >= 4 )
{
quest.setUI8BH( 0 );
quest.setUI8AL( 0 );
quest.setSeq( SeqFinish );
eventMgr().sendNotice( player, getId(), 0, {} );
}
break;
}
}
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &SubWil064::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 ) // accept quest
{
Scene00001( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubWil064::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setUI8BH( 1 );
quest.setSeq( Seq1 );
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubWil064::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setBitFlag8( 1, true );
auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() );
auto enemy0 = instance->createBNpcFromLayoutId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy );
enemy0->setTriggerOwnerId( player.getId() );
enemy0->hateListAddDelayed( player.getAsPlayer(), 1 );
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &SubWil064::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00004( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &SubWil064::Scene00004Return ) );
}
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00005( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &SubWil064::Scene00005Return ) );
}
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00006( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &SubWil064::Scene00006Return ) );
}
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00007( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &SubWil064::Scene00007Return ) );
}
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00008( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &SubWil064::Scene00008Return ) );
}
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00009( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 9, NONE, bindSceneReturn( &SubWil064::Scene00009Return ) );
}
void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00010( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 10, NONE, bindSceneReturn( &SubWil064::Scene00010Return ) );
}
void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00011( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 11, NONE, bindSceneReturn( &SubWil064::Scene00011Return ) );
}
void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00012( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 12, NONE, bindSceneReturn( &SubWil064::Scene00012Return ) );
}
void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00013( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 13, NONE, bindSceneReturn( &SubWil064::Scene00013Return ) );
}
void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), result.getResult( 1 ) );
}
}
};
EXPOSE_SCRIPT( SubWil064 );

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// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include <Actor/Player.h>
#include "Manager/EventMgr.h"
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: SubWil070_00324
// Quest Name: Disorderly Conduct
// Quest ID: 65860
// Start NPC: 1001541 (Roger)
// End NPC: 1001541 (Roger)
using namespace Sapphire;
class SubWil070 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// BitFlag8
// UI8AL
// UI8BH
/// Countable Num: 4 Seq: 1 Event: 1 Listener: 1001462
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1001463
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1001541; // Roger ( Pos: -99.395401 -11.380900 -41.723999 Teri: 141 )
static constexpr auto Actor1 = 1001462; // Roundelph ( Pos: -93.339500 -11.350300 -41.367199 Teri: 141 )
static constexpr auto Actor2 = 1001463; // Adalfuns ( Pos: -72.826401 -12.667800 -54.076199 Teri: 141 )
static constexpr auto Actor3 = 1001465; // Solid Trunk ( Pos: -90.043503 -11.398500 -53.666000 Teri: 141 )
static constexpr auto Actor4 = 1001466; // Ricard ( Pos: -89.735001 -11.350000 -51.539902 Teri: 141 )
static constexpr auto Item0 = 2000234;
static constexpr auto Item0Icon = 26153;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq1Actor1 = 1;
static constexpr auto Seq1Actor2 = 2;
static constexpr auto Seq1Actor3 = 3;
static constexpr auto Seq1Actor4 = 4;
static constexpr auto Seq2Actor0 = 5;
static constexpr auto Seq2Actor0Npctradeno = 99;
static constexpr auto Seq2Actor0Npctradeok = 100;
public:
SubWil070() : Sapphire::ScriptAPI::QuestScript( 65860 ){};
~SubWil070() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if( quest.getSeq() == 0 )
Scene00000( quest, player );
else if( quest.getSeq() == SeqFinish )
Scene00005( quest, player );
break;
}
case Actor1:
{
if( quest.getSeq() == 1 )
Scene00001( quest, player );
break;
}
case Actor2:
{
if( quest.getSeq() == 1 )
Scene00002( quest, player );
break;
}
case Actor3:
{
if( quest.getSeq() == 1 )
Scene00003( quest, player );
break;
}
case Actor4:
{
if( quest.getSeq() == 1 )
Scene00004( quest, player );
break;
}
}
}
void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
}
private:
void checkQuestCompletion( World::Quest& quest, Entity::Player& player, uint32_t varIdx )
{
if( varIdx == 1 )
{
quest.setUI8AL( quest.getUI8AL() + 1 );
if (quest.getUI8AL() == 4)
quest.setSeq( SeqFinish );
}
eventMgr().sendNotice( player, getId(), 0, { quest.getUI8AL(), 4, Item0Icon } );
}
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubWil070::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 ) // accept quest
{
quest.setUI8BH( 1 );
quest.setSeq( Seq1 );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubWil070::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( quest, player, 1 );
quest.setBitFlag8( 1, true );
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &SubWil070::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( quest, player, 1 );
quest.setBitFlag8( 2, true );
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &SubWil070::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( quest, player, 1 );
quest.setBitFlag8( 3, true );
}
//////////////////////////////////////////////////////////////////////
void Scene00004( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &SubWil070::Scene00004Return ) );
}
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( quest, player, 1 );
quest.setBitFlag8( 4, true );
}
//////////////////////////////////////////////////////////////////////
void Scene00005( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &SubWil070::Scene00005Return ) );
}
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
Scene00100( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00099( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 99, NONE, bindSceneReturn( &SubWil070::Scene00099Return ) );
}
void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00100( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 100, HIDE_HOTBAR, bindSceneReturn( &SubWil070::Scene00100Return ) );
}
void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), result.getResult( 1 ) );
}
}
};
EXPOSE_SCRIPT( SubWil070 );

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// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <Actor/BNpc.h>
#include <ScriptObject.h>
#include <Service.h>
#include "Actor/BNpc.h"
#include "Manager/TerritoryMgr.h"
#include "Territory/Territory.h"
// Quest Script: SubWil073_00327
// Quest Name: Spriggan Cleaning
// Quest ID: 65863
// Start NPC: 1001447 (Warin)
// End NPC: 1001447 (Warin)
using namespace Sapphire;
class SubWil073 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// BitFlag8
// UI8AH
// UI8AL
// UI8BH
// UI8BL
// UI8CH
// UI8CL
// UI8DH
// UI8DL
// UI8EH
/// Countable Num: 4 Seq: 1 Event: 1 Listener: 2000377
/// Countable Num: 1 Seq: 255 Event: 5 Listener: 100
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1001447; // Warin ( Pos: -32.639099 -1.033260 -148.485992 Teri: 141 )
static constexpr auto Enemy0 = 3742257; //
static constexpr auto Enemy1 = 3742258; //
static constexpr auto Enemy2 = 3742259; //
static constexpr auto Enemy3 = 3742261; //
static constexpr auto Eobject0 = 2000377; // Pockmarked Silver Ore ( Pos: -134.695999 6.168210 -116.594002 Teri: 141 )
static constexpr auto Eobject1 = 2000378; // Pockmarked Silver Ore ( Pos: -95.958298 -1.021940 -163.731003 Teri: 141 )
static constexpr auto Eobject2 = 2000379; // Pockmarked Silver Ore ( Pos: -103.938004 0.491295 -213.695007 Teri: 141 )
static constexpr auto Eobject3 = 2000380; // Pockmarked Silver Ore ( Pos: -1.174590 -1.322410 -111.265999 Teri: 141 )
static constexpr auto EventActionSearch = 1;
static constexpr auto Seq0Actor0 = 0; //
static constexpr auto Seq1Eobject0 = 1; //
static constexpr auto Seq1Eobject0Eventactionno = 99; // Hecatoncheir Piledriver
static constexpr auto Seq1Eobject0Eventactionok = 100; // Hecatoncheir Blastmaster ( Pos: -135.210007 5.708900 -117.417999 Teri: 141 )
static constexpr auto Seq1Eobject1 = 2; // Ruins Runner ( Pos: -5.462710 -1.142520 27.215000 Teri: 5 )
static constexpr auto Seq1Eobject1Eventactionno = 97; // Hecatoncheir Stonehauler
static constexpr auto Seq1Eobject1Eventactionok = 98; // Hecatoncheir Shockblocker
static constexpr auto Seq1Eobject2 = 3; // Antelope Doe
static constexpr auto Seq1Eobject2Eventactionno = 95; // Flux Flan
static constexpr auto Seq1Eobject2Eventactionok = 96; // Hecatoncheir Overseer
static constexpr auto Seq1Eobject3 = 4; // Antelope Stag
static constexpr auto Seq1Eobject3Eventactionno = 93; // Sargas
static constexpr auto Seq1Eobject3Eventactionok = 94; // Shaula
static constexpr auto Seq2Actor0 = 5; // Opo-opo
public:
SubWil073() : Sapphire::ScriptAPI::QuestScript( 65863 ){};
~SubWil073() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if( quest.getSeq() == Seq0 )
Scene00000( quest, player );
else if( quest.getSeq() == SeqFinish )
Scene00005( quest, player );
break;
}
case Eobject0:
{
eventMgr().eventActionStart(
player, getId(), EventActionSearch,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
Scene00094( quest, player );
},
nullptr, 0 );
break;
}
case Eobject1:
{
eventMgr().eventActionStart(
player, getId(), EventActionSearch,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
Scene00095( quest, player );
},
nullptr, 0 );
break;
}
case Eobject2:
{
eventMgr().eventActionStart(
player, getId(), EventActionSearch,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
Scene00096( quest, player );
},
nullptr, 0 );
break;
}
case Eobject3:
{
eventMgr().eventActionStart(
player, getId(), EventActionSearch,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
Scene00097( quest, player );
},
nullptr, 0 );
break;
}
}
}
void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
}
void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override
{
switch (bnpc.getLayoutId())
{
case Enemy0:
{
quest.setUI8AL( 1 );
quest.setUI8BH( 1 );
checkQuestCompletion( quest, player );
break;
}
case Enemy1:
{
quest.setUI8BL( 1 );
quest.setUI8CH( 1 );
checkQuestCompletion( quest, player );
break;
}
case Enemy2:
{
quest.setUI8CL( 1 );
quest.setUI8DH( 1 );
checkQuestCompletion( quest, player );
break;
}
case Enemy3:
{
quest.setUI8DL( 1 );
quest.setUI8EH( 1 );
checkQuestCompletion( quest, player );
break;
}
}
}
private:
void checkQuestCompletion( World::Quest& quest, Entity::Player& player )
{
quest.setUI8AH( quest.getUI8AH() + 1 );
eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AH(), 4 );
if( quest.getUI8AH() >= 4 )
{
quest.setUI8AL( 0 );
quest.setUI8BH( 0 );
quest.setUI8BL( 0 );
quest.setUI8CH( 0 );
quest.setUI8CL( 0 );
quest.setUI8DH( 0 );
quest.setUI8DL( 0 );
quest.setUI8EH( 0 );
quest.setUI8AH( 0 );
quest.setBitFlag8( 1, false );
quest.setBitFlag8( 2, false );
quest.setBitFlag8( 3, false );
quest.setBitFlag8( 4, false );
quest.setSeq( SeqFinish );
}
}
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubWil073::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 ) // accept quest
{
Scene00001( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubWil073::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setSeq( Seq1 );
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubWil073::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &SubWil073::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00004( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &SubWil073::Scene00004Return ) );
}
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00005( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &SubWil073::Scene00005Return ) );
}
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), result.getResult( 1 ) );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00093( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 93, NONE, bindSceneReturn( &SubWil073::Scene00093Return ) );
}
void Scene00093Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00094( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 94, NONE, bindSceneReturn( &SubWil073::Scene00094Return ) );
}
void Scene00094Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() );
auto enemy = instance->createBNpcFromLayoutId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy );
enemy->setTriggerOwnerId( player.getId() );
enemy->hateListAddDelayed( player.getAsPlayer(), 1 );
quest.setBitFlag8( 1, true );
}
//////////////////////////////////////////////////////////////////////
void Scene00095( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 95, NONE, bindSceneReturn( &SubWil073::Scene00095Return ) );
}
void Scene00095Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() );
auto enemy = instance->createBNpcFromLayoutId( Enemy1, 1220 /*Find the right value*/, Common::BNpcType::Enemy );
enemy->setTriggerOwnerId( player.getId() );
enemy->hateListAddDelayed( player.getAsPlayer(), 1 );
quest.setBitFlag8( 2, true );
}
//////////////////////////////////////////////////////////////////////
void Scene00096( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 96, NONE, bindSceneReturn( &SubWil073::Scene00096Return ) );
}
void Scene00096Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() );
auto enemy = instance->createBNpcFromLayoutId( Enemy2, 1220 /*Find the right value*/, Common::BNpcType::Enemy );
enemy->setTriggerOwnerId( player.getId() );
enemy->hateListAddDelayed( player.getAsPlayer(), 1 );
quest.setBitFlag8( 3, true );
}
//////////////////////////////////////////////////////////////////////
void Scene00097( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 97, NONE, bindSceneReturn( &SubWil073::Scene00097Return ) );
}
void Scene00097Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() );
auto enemy = instance->createBNpcFromLayoutId( Enemy3, 1220 /*Find the right value*/, Common::BNpcType::Enemy );
enemy->setTriggerOwnerId( player.getId() );
enemy->hateListAddDelayed( player.getAsPlayer(), 1 );
quest.setBitFlag8( 4, true );
}
//////////////////////////////////////////////////////////////////////
void Scene00098( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 98, NONE, bindSceneReturn( &SubWil073::Scene00098Return ) );
}
void Scene00098Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00099( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 99, NONE, bindSceneReturn( &SubWil073::Scene00099Return ) );
}
void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00100( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 100, NONE, bindSceneReturn( &SubWil073::Scene00100Return ) );
}
void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
};
EXPOSE_SCRIPT( SubWil073 );

View file

@ -0,0 +1,136 @@
// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include <Actor/Player.h>
#include "Manager/EventMgr.h"
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: SubWil080_00328
// Quest Name: Supply and Demands
// Quest ID: 65864
// Start NPC: 1002065 (Dadanen)
// End NPC: 1002061 (Drunken Stag)
using namespace Sapphire;
class SubWil080 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// UI8AL
// UI8BH
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1002061
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1002065; // Dadanen ( Pos: 60.946701 45.145302 -204.985992 Teri: 140 )
static constexpr auto Actor1 = 1002061; // Drunken Stag ( Pos: 240.998993 58.318298 -160.998001 Teri: 140 )
static constexpr auto Item0 = 2000368;
public:
SubWil080() : Sapphire::ScriptAPI::QuestScript( 65864 ){};
~SubWil080() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if( quest.getSeq() == Seq0 )
Scene00000( quest, player );
break;
}
case Actor1:
{
if( quest.getSeq() == SeqFinish )
Scene00001( quest, player );
break;
}
}
}
void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubWil080::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 ) // accept quest
{
quest.setUI8BH( 1 );
quest.setSeq( SeqFinish );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubWil080::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if (result.getResult(0) == 1)
{
Scene00002( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubWil080::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), result.getResult( 1 ) );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &SubWil080::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
};
EXPOSE_SCRIPT( SubWil080 );