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46 commits

Author SHA1 Message Date
Mordred
00d86d753b Initial housing work by Vox 2018-11-01 00:18:19 +01:00
Mordred
6d2c012cf2 Refactoring and modernizing 2018-10-28 21:53:21 +01:00
root
7fdcc53af8 Various small cleanups 2018-09-26 08:47:22 -04:00
Mordred
b51af5fd66 Indices for models also adjusted 2018-09-17 23:28:29 +02:00
Mordred
60c23d986e Fixed neck and ear being mixed up 2018-09-17 23:26:56 +02:00
Mordred
6ff116a9e1 Inventory fix 2018-09-17 22:52:57 +02:00
Mordred
89a9b16555 Code style adjusted for 2 spaces and various other small things, checkout CodeStyle.xml for details 2018-08-29 21:40:59 +02:00
Mordred
7f7588ef1f Simplified actorcontrol creation 2018-08-28 19:05:52 +02:00
Mordred
5302db1fcb Some cleanups in preperation for bnpcs 2018-08-28 00:17:51 +02:00
NotAdam
81de462cbd more consistent enum naming 2018-08-25 22:58:13 +10:00
NotAdam
7f448494ed EquipSlot -> GearSetSlot 2018-08-25 22:56:46 +10:00
NotAdam
55ae5290f6 correctly store items in armory/inventory based on client flag 2018-08-25 22:38:07 +10:00
NotAdam
8505f20e02 more chara flags 2018-08-23 22:41:11 +10:00
NotAdam
c84beee30a replace old inline generation of effects packet with a wrapper 2018-07-21 23:32:10 +10:00
NotAdam
3131d36ea6 update effect struct, knockback effect type 2018-07-21 15:39:58 +10:00
Mordred
dbf0ce5284 First step of inventory cleanup, moving defs to common 2018-07-20 22:39:10 +02:00
NotAdam
cd3e2f0b52 inventorymodifyhandler packet structure 2018-07-08 21:11:22 +10:00
NotAdam
7b1281fba4 Merge remote-tracking branch 'upstream/develop' into develop 2018-07-08 19:45:37 +10:00
Mordred
5bd6e94a16 Walking displays correctly 2018-07-08 00:43:03 +02:00
NotAdam
0fa55e3d9a fix searchinfo update, add searchinfo ipc struct 2018-07-07 16:50:11 +10:00
Mordred
ac9845f827 Some movement improvements, still not perfect.. baby steps... 2018-07-07 00:10:16 +02:00
goaaats
3b9811ef17 Streamline ActorControlTypes, refactor ActionHandler/ClientTrigger to ClientActorControl 2018-06-23 21:38:04 +02:00
NotAdam
7ae386521e handin inventory container id 2018-06-11 22:15:35 +10:00
Perize
3cb88883f8 opcode 2018-06-10 13:26:43 +09:00
goaaats
b2621bd5d6 Added SQL field for EquipDisplayFlags, fixed Legacy Mark 2018-05-17 20:46:11 +02:00
Mordred
ed8f4e2044
Merge pull request #282 from NotAdam/actor_rewrite
proper festival handling (woah)
2018-03-23 14:43:00 +01:00
Adam
d7006574ac proper festival handling (woah) 2018-03-20 20:30:05 +11:00
Perize
1696a292e5 replay def 2018-03-20 17:45:00 +09:00
Perize
506ecfc19b typo fix 2018-03-18 19:32:42 +09:00
Perize
d74c49218d Added the duty action because why not 2018-03-18 19:06:32 +09:00
Perize
dcdca5927f Added pvp duel packetdef 2018-03-18 17:40:00 +09:00
Adam
093f23c5c4 bgm is set correctly for instances 2018-03-15 20:48:35 +11:00
Mordred
be46ec837d Fixed boundByDuty state so duty menu works in instance 2018-03-04 17:53:40 +01:00
Adam
d024f0a396 fix eobj out of bounds allocation client crash 2018-02-28 23:53:20 +11:00
Mordred
6e5737f401 Actors are now used as base for any entity 2018-02-22 15:31:10 +01:00
Mordred
b8cbdf3fa5 removed all unused state flags, mapped more client actions 2018-02-15 23:50:28 +01:00
Mordred
78606873ae Basic director handling for instances, just the bare minimum so far 2018-02-06 00:01:23 +01:00
Mordred
21a39a09eb Disabled betweenarea state flags until we fix it 2018-02-04 18:53:19 +01:00
Mordred
48c4f681f1 Added Director relevant types to actor control enum 2018-02-04 18:04:30 +01:00
Mordred
6f461ab1bc Fixed state flags 2018-02-04 00:43:36 +01:00
Adam
c156ee2d57 add festival support 2018-02-03 02:11:29 +11:00
Mordred
35a2c6db09 Replacement of old ZoneMgr 2018-01-27 23:52:49 +01:00
Mordred Admin
5e4b4fac3e Removed redundancy in EventHandler type declarations 2018-01-10 10:47:47 +01:00
Mordred
bafc511db2 Another approach at event improvements 2018-01-09 23:50:54 +01:00
Mordred
232d9cd1ad Windows build fix 2017-12-18 23:10:36 +01:00
Mordred Admin
e0f93eaf1c Moved and renamed Server_Common, now just src/common 2017-12-18 12:36:52 +01:00
Renamed from src/servers/Server_Common/Common.h (Browse further)