Mordred Admin
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a77772bc9d
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Massive chunk of refactoring. Mainly includes and namespaces
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2017-12-08 15:38:25 +01:00 |
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Mordred
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2f987c4838
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Merge pull request #169 from itsMaru/SQL_REWRITE_OWN
Packet definitions; Item level; (WIP)
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2017-12-07 11:48:05 +01:00 |
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Mordred Admin
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55c49b0bc4
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Removed statusEffectContainer, now directly part of Actor
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2017-12-05 11:21:56 +01:00 |
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Mordred
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aa2cfb5685
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Moved rotation funciton, not inlined anymore
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2017-12-03 18:11:56 +01:00 |
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Mordred
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2a3fd0ff96
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Even more refactoring for cleaner code
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2017-11-28 17:43:00 +01:00 |
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Mordred
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4c71428dc2
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renamed type in actors to ObjKind as thats what it is called internally, also less ambugious to modelType which i also added an enum for
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2017-11-26 01:12:26 +01:00 |
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Maru
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a1b56e525a
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Packet definitions; Item level (WIP);
Packetdef for PlayerStats and PlayerClassInfo. ItemLvl currently broken and not optimized (constantly calling to calc due to equipitem).
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2017-11-16 00:03:36 -02:00 |
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amibu
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a2522873d5
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Redoing everything
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2017-10-06 00:13:29 +02:00 |
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Mordred
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8f50a444a7
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Merge branch 'master' into master
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2017-10-02 10:43:09 +02:00 |
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amibu
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15278c593f
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Basic invincibility
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2017-10-01 01:14:43 +02:00 |
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Maru
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64caa88872
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Action Collision class (AoE, filtering); Refactoring script handler; Sorted action field + aoe_width property;
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2017-09-27 04:31:41 -03:00 |
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Maru
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d620f0763d
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Status effect source reference; ActionCast battle log work; Cleaning compiler warnings;
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2017-09-15 00:56:29 -03:00 |
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amibu
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dea2cc1507
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Make players spawn with StatusEffects
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2017-09-06 20:25:58 +02:00 |
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Maru
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68e862d95b
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Redefining: ActionModel and ActionAspect; Action for removing status effect off from HUD;
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2017-09-04 01:36:19 -03:00 |
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Maru
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43917a6273
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CalcBattle stuff;
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2017-08-20 19:20:37 -03:00 |
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Mordred
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3ecc1e6f14
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more restructuring
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2017-08-19 00:18:40 +02:00 |
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Mordred
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d3f6fc9a67
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Massivly modified project structure in server_zone
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2017-08-18 17:16:15 +02:00 |
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