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17 commits

Author SHA1 Message Date
Mordred Admin
a77772bc9d Massive chunk of refactoring. Mainly includes and namespaces 2017-12-08 15:38:25 +01:00
Mordred
2f987c4838
Merge pull request #169 from itsMaru/SQL_REWRITE_OWN
Packet definitions; Item level; (WIP)
2017-12-07 11:48:05 +01:00
Mordred Admin
55c49b0bc4 Removed statusEffectContainer, now directly part of Actor 2017-12-05 11:21:56 +01:00
Mordred
aa2cfb5685 Moved rotation funciton, not inlined anymore 2017-12-03 18:11:56 +01:00
Mordred
2a3fd0ff96 Even more refactoring for cleaner code 2017-11-28 17:43:00 +01:00
Mordred
4c71428dc2 renamed type in actors to ObjKind as thats what it is called internally, also less ambugious to modelType which i also added an enum for 2017-11-26 01:12:26 +01:00
Maru
a1b56e525a Packet definitions; Item level (WIP);
Packetdef for PlayerStats and PlayerClassInfo. ItemLvl currently broken and not optimized (constantly calling to calc due to equipitem).
2017-11-16 00:03:36 -02:00
amibu
a2522873d5 Redoing everything 2017-10-06 00:13:29 +02:00
Mordred
8f50a444a7 Merge branch 'master' into master 2017-10-02 10:43:09 +02:00
amibu
15278c593f Basic invincibility 2017-10-01 01:14:43 +02:00
Maru
64caa88872 Action Collision class (AoE, filtering); Refactoring script handler; Sorted action field + aoe_width property; 2017-09-27 04:31:41 -03:00
Maru
d620f0763d Status effect source reference; ActionCast battle log work; Cleaning compiler warnings; 2017-09-15 00:56:29 -03:00
amibu
dea2cc1507 Make players spawn with StatusEffects 2017-09-06 20:25:58 +02:00
Maru
68e862d95b Redefining: ActionModel and ActionAspect; Action for removing status effect off from HUD; 2017-09-04 01:36:19 -03:00
Maru
43917a6273 CalcBattle stuff; 2017-08-20 19:20:37 -03:00
Mordred
3ecc1e6f14 more restructuring 2017-08-19 00:18:40 +02:00
Mordred
d3f6fc9a67 Massivly modified project structure in server_zone 2017-08-18 17:16:15 +02:00
Renamed from src/servers/Server_Zone/Actor.h (Browse further)