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17 commits

Author SHA1 Message Date
Mordred Admin
0f3f51c304 #182 - Renamed targets to be less ambigious 2017-12-19 09:27:22 +01:00
Mordred Admin
e0f93eaf1c Moved and renamed Server_Common, now just src/common 2017-12-18 12:36:52 +01:00
Mordred Admin
a77772bc9d Massive chunk of refactoring. Mainly includes and namespaces 2017-12-08 15:38:25 +01:00
Mordred Admin
4d47ed478b Greatly reduced usage of smart pointers to remove overhead from needlesly increasing reference count all the time 2017-12-08 11:46:47 +01:00
Mordred
2a3fd0ff96 Even more refactoring for cleaner code 2017-11-28 17:43:00 +01:00
Mordred
cfc8373f5d Simplification of packet templates 2017-11-21 18:43:09 +01:00
amibu
f289837b00 ActionMount; 2017-10-18 15:49:19 +02:00
Maru
d28c023456 Fix issue with aggro when mob dies instantly from skill; Align cast interrupt packet with retail; 2017-10-04 22:50:11 -03:00
amibu
00f6441bf1 Fixing Actor ID in Cast packet 2017-10-02 16:00:12 +02:00
Maru
62734c7616 Map actions as pointers; Prototype AoE healing; 2017-09-18 19:07:41 -03:00
Maru
d620f0763d Status effect source reference; ActionCast battle log work; Cleaning compiler warnings; 2017-09-15 00:56:29 -03:00
Maru
161d24f505 Might as well refactor a bit more; 2017-09-05 00:37:22 -03:00
Maru
34568b6431 Sorting out action effects (castbar, anim); Block heal and damage on dead actors; 2017-08-30 01:52:20 -03:00
Maru
2779d00c6b Fix issue #68 (Wrong cast time info sent when multiple players are in a zone) 2017-08-29 20:28:51 -03:00
Mordred
0e8a5c3820 Overhaul of packet system to allow for an arbitrary amount of packet definition sets 2017-08-20 22:31:23 +02:00
Mordred
3ecc1e6f14 more restructuring 2017-08-19 00:18:40 +02:00
Mordred
d3f6fc9a67 Massivly modified project structure in server_zone 2017-08-18 17:16:15 +02:00
Renamed from src/servers/Server_Zone/ActionCast.cpp (Browse further)