Mordred Admin
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0f3f51c304
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#182 - Renamed targets to be less ambigious
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2017-12-19 09:27:22 +01:00 |
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Mordred Admin
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e0f93eaf1c
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Moved and renamed Server_Common, now just src/common
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2017-12-18 12:36:52 +01:00 |
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Mordred Admin
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a77772bc9d
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Massive chunk of refactoring. Mainly includes and namespaces
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2017-12-08 15:38:25 +01:00 |
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Mordred Admin
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4d47ed478b
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Greatly reduced usage of smart pointers to remove overhead from needlesly increasing reference count all the time
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2017-12-08 11:46:47 +01:00 |
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Mordred
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2a3fd0ff96
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Even more refactoring for cleaner code
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2017-11-28 17:43:00 +01:00 |
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Mordred
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cfc8373f5d
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Simplification of packet templates
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2017-11-21 18:43:09 +01:00 |
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amibu
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f289837b00
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ActionMount;
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2017-10-18 15:49:19 +02:00 |
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Maru
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d28c023456
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Fix issue with aggro when mob dies instantly from skill; Align cast interrupt packet with retail;
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2017-10-04 22:50:11 -03:00 |
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amibu
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00f6441bf1
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Fixing Actor ID in Cast packet
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2017-10-02 16:00:12 +02:00 |
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Maru
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62734c7616
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Map actions as pointers; Prototype AoE healing;
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2017-09-18 19:07:41 -03:00 |
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Maru
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d620f0763d
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Status effect source reference; ActionCast battle log work; Cleaning compiler warnings;
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2017-09-15 00:56:29 -03:00 |
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Maru
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161d24f505
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Might as well refactor a bit more;
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2017-09-05 00:37:22 -03:00 |
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Maru
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34568b6431
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Sorting out action effects (castbar, anim); Block heal and damage on dead actors;
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2017-08-30 01:52:20 -03:00 |
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Maru
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2779d00c6b
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Fix issue #68 (Wrong cast time info sent when multiple players are in a zone)
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2017-08-29 20:28:51 -03:00 |
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Mordred
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0e8a5c3820
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Overhaul of packet system to allow for an arbitrary amount of packet definition sets
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2017-08-20 22:31:23 +02:00 |
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Mordred
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3ecc1e6f14
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more restructuring
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2017-08-19 00:18:40 +02:00 |
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Mordred
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d3f6fc9a67
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Massivly modified project structure in server_zone
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2017-08-18 17:16:15 +02:00 |
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