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21 commits

Author SHA1 Message Date
Mordred Admin
0f3f51c304 #182 - Renamed targets to be less ambigious 2017-12-19 09:27:22 +01:00
Mordred Admin
e0f93eaf1c Moved and renamed Server_Common, now just src/common 2017-12-18 12:36:52 +01:00
Mordred Admin
a77772bc9d Massive chunk of refactoring. Mainly includes and namespaces 2017-12-08 15:38:25 +01:00
Mordred Admin
4d47ed478b Greatly reduced usage of smart pointers to remove overhead from needlesly increasing reference count all the time 2017-12-08 11:46:47 +01:00
Mordred Admin
55c49b0bc4 Removed statusEffectContainer, now directly part of Actor 2017-12-05 11:21:56 +01:00
Mordred
5f5ce9970b refactoring various files 2017-11-28 00:09:36 +01:00
Mordred
4c71428dc2 renamed type in actors to ObjKind as thats what it is called internally, also less ambugious to modelType which i also added an enum for 2017-11-26 01:12:26 +01:00
Mordred
cfc8373f5d Simplification of packet templates 2017-11-21 18:43:09 +01:00
Maru
2392f50497 Reorganize math classes; Fix crash on spawning actor; Style; 2017-11-21 03:19:08 -02:00
Mordred
3395b21dd6 Started using pregenerated common emuns, fixed a mysql field length issue with titlelists 2017-11-18 01:25:55 +01:00
Mordred Admin
7e3c03ca32 Removed reference to database where unused 2017-10-26 14:40:58 +02:00
ShelbyZ
279563b90f Fixing spacing issues for casts 2017-10-20 14:12:24 -07:00
ShelbyZ
a73721764f Fixing some type alignments via casting
- static_cast for reasonable values
- at least one stray float
2017-10-19 16:18:16 -07:00
Mordred
fb62f4ae77 Merge pull request #115 from amibu01/master
Basic invincibility, StatusUpdate ( hp update packets ) need more investigation sending of em is situational
2017-10-02 10:40:05 +02:00
Mordred
dda9fb2cc6 Some refactoring and TODO tags 2017-10-01 18:38:58 +02:00
amibu
15278c593f Basic invincibility 2017-10-01 01:14:43 +02:00
Maru
d620f0763d Status effect source reference; ActionCast battle log work; Cleaning compiler warnings; 2017-09-15 00:56:29 -03:00
Maru
1237e34e2e Fixed building on newer GCC 2017-08-28 16:13:23 -03:00
Mordred
0e8a5c3820 Overhaul of packet system to allow for an arbitrary amount of packet definition sets 2017-08-20 22:31:23 +02:00
Mordred
3ecc1e6f14 more restructuring 2017-08-19 00:18:40 +02:00
Mordred
d3f6fc9a67 Massivly modified project structure in server_zone 2017-08-18 17:16:15 +02:00
Renamed from src/servers/Server_Zone/BattleNpc.cpp (Browse further)