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20 commits

Author SHA1 Message Date
NotAdam
1bbc01f04f manage timer vars and call onTick from Chara update instead of derived classes 2019-01-28 19:16:44 +11:00
NotAdam
edd050ece9 heal npcs when retreating, set hp to max when retreat finishes, cleanup 2019-01-26 13:40:02 +11:00
Mordred
46205e9db4 BNpcs will now also initiate combat when being attacked, Death should reset them properly. 2019-01-20 13:36:34 +01:00
Maru
315a2fdf7a Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop 2019-01-19 21:20:31 -02:00
Maru
98f2720fa2 RNGManager PoC, fix overuse of static cast 2019-01-19 21:20:23 -02:00
Mordred
f18dae441b Hate list is now displayed for players 2019-01-19 22:56:07 +01:00
Mordred
83a8fc4456 Cleaned up bnppc code, fixed effect packet 2019-01-19 01:15:17 +01:00
Mordred
a230a2ca2a Cleaned up some zoning code. Secondly, alot more bnpcs will spawn now 2019-01-14 22:29:52 +01:00
Mordred
f468949df2 Temporary fix for resetting directors. Eventually zoning needs to be streamlined 2019-01-13 17:32:43 +01:00
Mordred
1cc38c0cca Fixed black screen on new character, fixed servernotice size, initial initui adjustments. 2019-01-09 23:57:49 +01:00
Mordred
b0ab052bd4 Changed sendDebug to use fmt aswell 2019-01-05 12:32:10 +01:00
mordred
ca837de56f Converting logging calls 2019-01-04 12:34:19 +01:00
NotAdam
e418e61b4a #448 - Place character correctly on entering a house 2018-12-30 18:48:45 +11:00
Mordred
c345033aa5 Seems like everything works again... here is hoping 2018-12-29 00:53:52 +01:00
Mordred
199d7a6ec6 More fw cleanup 2018-12-25 01:57:50 +01:00
Mordred
f52588cdb2 Progress... 2018-12-23 03:53:08 +01:00
Mordred
d03e7a43a6 Added BaseManager and moved DebugCommandHandler to Manager 2018-12-22 22:25:03 +01:00
NotAdam
1c59eb8f98 more ident cleanup 2018-12-21 22:23:49 +11:00
NotAdam
419a61f8ff Move land/house to use LandIdent instead of storing terri/plot/ward 2018-12-21 22:08:05 +11:00
mordred
ea64b65331 Restructured project slightly 2018-12-13 12:40:42 +01:00
Renamed from src/servers/sapphire_zone/Actor/Player.cpp (Browse further)