collett
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29da401de7
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Fix moundId type.
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2020-01-23 22:43:16 +09:00 |
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collett
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d4afee03a6
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Implement mount action.
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2020-01-23 22:36:01 +09:00 |
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collett
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47d6d285ff
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rip vs2019 right click rename
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2020-01-08 17:59:02 +09:00 |
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コレット
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4deac81abd
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Merge branch 'develop' into action
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2020-01-06 00:37:57 +09:00 |
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NotAdam
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8fa3a7d3f4
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Merge branch 'develop' into exit_poprange
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2020-01-05 20:06:31 +11:00 |
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collett
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e8dcef63ba
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Action system updates.
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2020-01-05 17:09:27 +09:00 |
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kbasikhin
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4c4fff58ce
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using static and reinterpret casts instead of old style casts
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2019-12-30 13:58:41 +03:00 |
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liam
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f16be26e4c
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minor instance script fixes, eobj parser should work as well as produce usable scripts now
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2019-11-23 02:57:29 -05:00 |
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Mordred
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b17af41e67
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Major rewrite of zonelines, aetherytes and discoveries
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2019-10-21 23:24:26 +02:00 |
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Mordred
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cfc4a997fe
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Changed makeActorControl calls aswell
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2019-10-09 18:42:25 +02:00 |
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Mordred
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9bfb9c74f0
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Renamed ActorControl packets and definitions according to usage
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2019-10-09 18:14:53 +02:00 |
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NotAdam
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467ce65a5d
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revert worldchannelpacket changes
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2019-08-09 17:50:31 +10:00 |
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NotAdam
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78aade9cea
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kinda working effect packets
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2019-08-09 17:50:31 +10:00 |
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NotAdam
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a5b9923b66
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minor zone -> territory refactoring
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2019-08-09 17:49:40 +10:00 |
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NotAdam
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7f686ffee5
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rename some getters and zonechannelpacket -> worldchannelpacket
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2019-08-09 17:49:40 +10:00 |
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NotAdam
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891a73720d
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rename zone to territory
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2019-08-09 17:49:40 +10:00 |
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NotAdam
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6b44dc9a6e
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rename InitUI -> PlayerSetup, AddStatusEffect -> EffectResult
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2019-06-20 14:48:24 +10:00 |
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NotAdam
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f935dd4282
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move itemaction to own class, perchbird's effect command
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2019-06-02 20:45:18 +10:00 |
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NotAdam
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d755ea2a32
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somewhat working action lut stuff
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2019-06-02 02:30:54 +10:00 |
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NotAdam
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90d1fbc3ea
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refactor Util -> Common::Util & Action to World::Action
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2019-06-02 00:35:00 +10:00 |
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NotAdam
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0350b4dc22
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remove the code restricting ic territories from being created
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2019-05-07 22:16:18 +10:00 |
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NotAdam
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591f57cec2
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fix a crash where !instance bind is used incorrectly, better getter name
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2019-05-07 22:10:55 +10:00 |
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NotAdam
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2b217a545b
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gracefully crash the server if no navmeshes exist with a useful error
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2019-04-29 19:59:54 +10:00 |
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Mordred
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fc2c3248de
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Some naming changes for actions
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2019-04-28 23:34:43 +02:00 |
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NotAdam
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a7f31c77a9
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fix naviprovider not being set on instances
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2019-04-19 18:52:55 +10:00 |
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Mordred
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018096266a
|
Detour crowd experiments
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2019-04-19 00:39:42 +02:00 |
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NotAdam
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1c8ca42d6c
|
use prepared statement for item loading, network item stain
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2019-04-13 22:42:02 +10:00 |
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Mordred
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cfd4352ff6
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QuestBattles can now be started from scripts, see ManFst005
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2019-04-11 00:16:04 +02:00 |
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NotAdam
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160b7fae3d
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fix debug commands not working for questbattles, map another actrl
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2019-04-08 23:36:02 +10:00 |
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NotAdam
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c0533349f5
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Merge remote-tracking branch 'upstream/develop' into develop
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2019-04-08 08:02:50 +10:00 |
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Mordred
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8d6f80b357
|
Shortcut adde for questbattle command
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2019-04-07 23:59:33 +02:00 |
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Mordred
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c7023fb6a3
|
Move questbattle opening scene into the script
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2019-04-07 23:42:24 +02:00 |
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Mordred
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e4b919e319
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Show svent on questbattle completion, remove inactive questbattle instances
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2019-04-07 16:01:53 +02:00 |
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Mordred
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6c8124373c
|
Changed the way players are being iterated for updating, some questbattle additions
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2019-04-07 13:27:56 +02:00 |
|
NotAdam
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e4878c4cc7
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refactoring, make ranged targeted aoe actions work somewhat properly
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2019-04-07 16:31:09 +10:00 |
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NotAdam
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1b49f2502d
|
Start of action target selection implementation
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2019-04-07 16:04:36 +10:00 |
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Mordred
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2014ec41dc
|
Refactored the way timestamps are passed through update handlers
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2019-04-04 23:29:52 +02:00 |
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Mordred
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e09637c20e
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More simplifications of the questbattle handling, exposing a script function to init player position
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2019-04-02 00:00:58 +02:00 |
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Mordred
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8d1b25eaa1
|
Questbattle instances can be created and joined.
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2019-03-31 23:45:03 +02:00 |
|
NotAdam
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3ad6b99867
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make more vfx items work good 😎
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2019-03-24 00:48:21 +11:00 |
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NotAdam
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6d9ef0e6c3
|
add missing zonepositions, use move semantics for framework constructor
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2019-03-17 13:50:01 +11:00 |
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mordred
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df8a5aacae
|
Renamed GamePacketNew... finally
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2019-03-08 15:34:38 +01:00 |
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NotAdam
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e1ddf27d56
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add teleporting back in, remove action targeting for now
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2019-03-07 21:58:12 +11:00 |
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NotAdam
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6c5fc0b270
|
simplify action interface naming slightly - drops on prefix from vfuncs
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2019-03-07 20:33:29 +11:00 |
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NotAdam
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3b670ebe57
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add ref to Data::Action inside action obj, move can cast logic to action
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2019-03-07 20:28:35 +11:00 |
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NotAdam
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f692c7bccf
|
minor refactoring, fix adventurer actions not working
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2019-02-17 16:55:00 +11:00 |
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NotAdam
|
c5f2409234
|
only allow area aoe actions through the aoe handler
|
2019-02-11 19:10:42 +11:00 |
|
NotAdam
|
7ecbbd07c7
|
cleanup some unneeded log output
|
2019-02-11 14:51:56 +11:00 |
|
NotAdam
|
4185ef5f38
|
cleanup action start behaviour, interrupt any unimplemented actions
|
2019-02-11 00:40:00 +11:00 |
|
NotAdam
|
2e9e127f56
|
add eobj action handling
|
2019-02-10 22:13:47 +11:00 |
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