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54 commits

Author SHA1 Message Date
Adam
2f126e8dec build fix? 2018-03-04 18:13:05 +11:00
Adam
2c6253e37c new instance scripts with eobj rotation 2018-03-04 17:51:32 +11:00
Tahir Akhlaq
ad082ae176 fixed limsa and uldah intro quest 2018-03-02 16:27:04 +00:00
Mordred
220ebfd763 More include stuff 2018-03-01 16:31:58 +01:00
Mordred Admin
b49cbc0644 Use precompiled headers for scripts and some libraries 2018-02-28 11:51:44 +01:00
Mordred Admin
083a3aa239 Rearranged includes for potential speed increases 2018-02-28 10:26:03 +01:00
Mordred
e4d6711ad4 Fixed eobjects getting incorrect ids, fixed actors not properly removing from cells 2018-02-28 00:03:26 +01:00
Adam
6d6c3c0f90 eobj state cmd and some ontalk fixes 2018-02-27 23:05:42 +11:00
Adam
7a7674b943 restructure instance script folder 2018-02-27 17:08:38 +11:00
Mordred
b9da9eed66 Added all barebone scripts 2018-02-26 23:43:19 +01:00
Mordred
0e64bf76d2
Update Sastasha.cpp 2018-02-26 19:33:31 +01:00
Adam
4afc9e91b7 eobj interaction callbacks, eobj spawning fixed, sastasha instance eobjs 2018-02-27 02:13:01 +11:00
Adam
c210b5ebef cmake test 2018-02-25 17:24:00 +11:00
Adam
8a3ed93fbc redirect ontalk events inside instances to instancecontent ptr 2018-02-25 17:23:52 +11:00
Mordred
e548e148e5 Simplified syntax for eobj registering, added test script for thousand maws 2018-02-25 01:23:40 +01:00
Mordred
67c2cb7971 Improved timing on instance starting 2018-02-24 23:53:32 +01:00
Mordred
65242d2dee Added onEnterTerritory for IC, also changed the way IC is called 2018-02-24 15:19:32 +01:00
Mordred
c7e15bf52a Use make shared in instance scripts for eobjs 2018-02-24 09:40:44 +01:00
Mordred
acee4d4b51 EObjects are now given a name and can be retrieved using it 2018-02-24 00:07:07 +01:00
Mordred
f9722b5e2e EventObjects are not properly spawned and initialized 2018-02-23 23:47:21 +01:00
Mordred
29918f5807 Fixed an issue with teleport not picking the correct target position, eventaction unlocks player now 2018-02-21 23:30:35 +01:00
Mordred
f12c431173 Removed battlenpc for cleanup work 2018-02-21 12:48:27 +01:00
Mordred
684735ee55 Build fix 2018-02-21 11:28:34 +01:00
Mordred
7073211411 Started stripping actors - readding after rewrite 2018-02-20 23:42:09 +01:00
Mordred
9a4e7533c6 Renaming classes in preperation of actor rework 2018-02-20 22:46:44 +01:00
Mordred Admin
c54ebbe53c Cleaned up generated exd stuff 2018-02-14 12:31:47 +01:00
Adam
01e22b679d instance objects, gameobj implementation 2018-02-10 02:47:32 +11:00
Adam
23d958e768 Merge branch 'develop' into instancescripting 2018-02-09 23:50:26 +11:00
Adam
ca42ed228d builds should work now... probably 2018-02-09 20:25:18 +11:00
Adam
9d8f3648a0 fix script builds and logging issues on WSL 2018-02-09 20:11:30 +11:00
Adam
d3bdd8856a instance scripting stuff 2018-02-09 02:34:43 +11:00
Adam
bf404f7371 restructure script folder hierachy to remove unnecessary build targets 2018-02-08 23:28:52 +11:00
Adam
75c2ffb784 move scripts dir to server_zone 2018-02-03 17:03:50 +11:00
goaaats
8a5d497c21 zone, api: Removed old EXD reader 2018-01-31 11:43:22 +01:00
Mordred
725ca11c60 Revert "Merge pull request #225 from GokuWeedLord/event_rewrite"
This reverts commit 4e2319130f, reversing
changes made to 695fea7812.
2018-01-28 11:16:34 +01:00
Adam
20996c17f5 probably fixes linux builds 2018-01-28 19:36:03 +11:00
Adam
fb06cd4930 switch debugcommandhandler for scripted implementation 2018-01-28 18:52:53 +11:00
Mordred
35a2c6db09 Replacement of old ZoneMgr 2018-01-27 23:52:49 +01:00
Adam
9324fe1e89 remove scriptname from scripts 2018-01-19 20:17:49 +11:00
Mordred
8890296639 More event simplification 2018-01-18 21:49:12 +01:00
Adam
59e5a3a7f1 fix hotloading setting, minor cleanup 2018-01-18 13:56:55 +11:00
Adam
1cbfccb1b3 use typeinfo for script types instead of an enum 2018-01-17 20:09:16 +11:00
Mordred
ea91f7e141 Small reformmating of scriptmanager 2018-01-16 16:35:50 +01:00
Mordred
f7dc992103 Simplified EventReturnHandler 2018-01-16 14:01:58 +01:00
Mordred
e7f7cc947f More cleanup of event / script handlers 2018-01-16 02:16:48 +01:00
Mordred
2d8ea346a3 Beginning of splitting eventhandlers, pulling logic out of scriptmanager 2018-01-14 23:54:26 +01:00
Mordred Admin
5e4b4fac3e Removed redundancy in EventHandler type declarations 2018-01-10 10:47:47 +01:00
Mordred
bafc511db2 Another approach at event improvements 2018-01-09 23:50:54 +01:00
Adam
5ea6682692 whitespace fixes 2018-01-04 22:40:48 +11:00
Adam
2b40db7007 use dynamic_cast instead of static_cast in script getter 2018-01-04 22:24:13 +11:00