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443 commits

Author SHA1 Message Date
Mordred
7facc939e0 Pushing of idle actors implemented 2019-04-19 14:19:14 +02:00
Mordred
dc7497e350 Fix roaming 2019-04-19 14:04:38 +02:00
Mordred
f4958e004d Some progress on the crowd front, somehwat working roaming... 2019-04-19 12:15:09 +02:00
NotAdam
b68e1b7876 fix naviprovider not being set on instances 2019-04-19 18:52:55 +10:00
Mordred
04427bda76 Crowd avoidance works. Roaming and following a player, not so much 2019-04-19 02:15:18 +02:00
Mordred
61e0b0c013 Detour crowd experiments 2019-04-19 00:39:42 +02:00
NotAdam
ee4761c503 add some more director ids, add packet def for DirectorPopUp 2019-04-18 20:57:55 +10:00
Mordred
b56740cd31
Merge pull request #547 from JeidoUran/stuff
ActorControl, OpCode and NpcSpawn findings. Also added worldId to Examine and PlayerSpawn
2019-04-18 07:56:54 +02:00
Mordred
7844d0b463 QuestBattle Chasing shadows actually playable... ish 2019-04-17 22:36:23 +02:00
mordred
813e74555b Flags added to control BNpc behaviour in fights 2019-04-17 12:37:24 +02:00
mordred
f0390f394c Moved bnpc creation from level to zone, implicitly adding them to world aswell 2019-04-17 09:26:29 +02:00
mordred
fe4c2d7a0c implicitly add bnpc to player hatelist if player hate is added to the bnpc 2019-04-17 08:34:58 +02:00
JeidoUran
1cc0573e66 Added worldId to Examine, and world name properly displays
World name displays in the HUD and in the Examine window
2019-04-17 00:31:19 +02:00
Mordred
01537f12ce First iteration of questbattle update logic 2019-04-17 00:10:32 +02:00
Mordred
9a2c346872 Create a way to generate bnpcs from level entries and populate the chasing shadows questbattle 2019-04-15 23:41:43 +02:00
NotAdam
8ffd81248f use prepared statement for item loading, network item stain 2019-04-13 22:42:02 +10:00
Mordred
13ce1b47d0 QuestBattles can now be started from scripts, see ManFst005 2019-04-11 00:16:04 +02:00
Mordred
5e6f4cb756 Questbattle fail can be triggerd using a command and will remove you from the battle 2019-04-09 23:17:00 +02:00
Mordred
83f95922d5 Missing return value fixed 2019-04-09 22:11:36 +02:00
NotAdam
799588114e fix debug commands not working for questbattles, map another actrl 2019-04-08 23:36:02 +10:00
NotAdam
a0ee37d9db Merge remote-tracking branch 'upstream/develop' into develop 2019-04-08 08:02:50 +10:00
Mordred
e4f18a0850 Shortcut adde for questbattle command 2019-04-07 23:59:33 +02:00
Mordred
975fcf1be8 Move questbattle opening scene into the script 2019-04-07 23:42:24 +02:00
Mordred
4fd49a1dae Show svent on questbattle completion, remove inactive questbattle instances 2019-04-07 16:01:53 +02:00
Mordred
0079cba784 Changed the way players are being iterated for updating, some questbattle additions 2019-04-07 13:27:56 +02:00
NotAdam
03856a339c refactoring, make ranged targeted aoe actions work somewhat properly 2019-04-07 16:31:09 +10:00
NotAdam
2f73a61eb2 Start of action target selection implementation 2019-04-07 16:04:36 +10:00
Mordred
ec84f7338f Properly handle jobs when doing hunting logs 2019-04-06 17:17:56 +02:00
NotAdam
4eb42a3d0e remove unused header, fix monsternote crashing world if class has none 2019-04-06 11:44:06 +11:00
mordred
4d5a8f1fcf Let's not forget... 2019-04-05 13:16:06 +02:00
mordred
8ea23d521b ActorFilters now functional 2019-04-05 13:15:14 +02:00
Mordred
060e26e193 Fixed typo 2019-04-04 23:58:29 +02:00
Mordred
0215d8eccb Very basic proof of concept of streamlined actor filters 2019-04-04 23:57:06 +02:00
Mordred
af07092978 Refactored the way timestamps are passed through update handlers 2019-04-04 23:29:52 +02:00
NotAdam
dbb81a9384 cleanup old func def, add docs for new funcs 2019-04-04 22:19:56 +11:00
NotAdam
5c6b49cc0b costcheck refactored to has/consumeResources 2019-04-04 22:16:00 +11:00
NotAdam
0857af9439 slightly better name for the cost check function 2019-04-04 22:00:36 +11:00
NotAdam
360fd5ce69 add primary cost handling for actions for mp/tp 2019-04-04 21:56:59 +11:00
Mordred
4cc8b99da2 Added some InitZone information 2019-04-02 23:56:47 +02:00
Mordred
598dd50ff2 More simplifications of the questbattle handling, exposing a script function to init player position 2019-04-02 00:00:58 +02:00
Mordred
27dc5f8d93 style... 2019-03-31 23:53:44 +02:00
Mordred
e06099f762 Questbattle instances can be created and joined. 2019-03-31 23:45:03 +02:00
Mordred
e1e7affcde Added default questBattle scripts and added implementation for QuestBattle constructor 2019-03-31 13:48:09 +02:00
Mordred
305a1e9c3a eobj_parser also parses questbattles now 2019-03-31 13:06:37 +02:00
Mordred
e18ec582ed Do not unlock all minions by default 2019-03-31 11:39:24 +02:00
Mordred
859fd0044a More groundwork for questbattles 2019-03-31 11:27:11 +02:00
Mordred
5701749f9b Initial work on QuestBattle instances 2019-03-31 01:39:49 +01:00
Mordred
5c9d40fa9b Claimed mobs will now display in the correct color. Red if owned by self, purple if owned by others 2019-03-29 17:12:22 +01:00
Mordred
3f22f0de18 Re-added setOwner method to BNpc, not working yet though 2019-03-28 23:57:58 +01:00
Mordred
c2ca32592c Hunting log now implemented for classes. GC still to come 2019-03-28 22:58:40 +01:00