Mordred
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7facc939e0
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Pushing of idle actors implemented
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2019-04-19 14:19:14 +02:00 |
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Mordred
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dc7497e350
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Fix roaming
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2019-04-19 14:04:38 +02:00 |
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Mordred
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f4958e004d
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Some progress on the crowd front, somehwat working roaming...
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2019-04-19 12:15:09 +02:00 |
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NotAdam
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b68e1b7876
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fix naviprovider not being set on instances
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2019-04-19 18:52:55 +10:00 |
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Mordred
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04427bda76
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Crowd avoidance works. Roaming and following a player, not so much
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2019-04-19 02:15:18 +02:00 |
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Mordred
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61e0b0c013
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Detour crowd experiments
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2019-04-19 00:39:42 +02:00 |
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NotAdam
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ee4761c503
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add some more director ids, add packet def for DirectorPopUp
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2019-04-18 20:57:55 +10:00 |
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Mordred
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b56740cd31
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Merge pull request #547 from JeidoUran/stuff
ActorControl, OpCode and NpcSpawn findings. Also added worldId to Examine and PlayerSpawn
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2019-04-18 07:56:54 +02:00 |
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Mordred
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7844d0b463
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QuestBattle Chasing shadows actually playable... ish
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2019-04-17 22:36:23 +02:00 |
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mordred
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813e74555b
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Flags added to control BNpc behaviour in fights
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2019-04-17 12:37:24 +02:00 |
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mordred
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f0390f394c
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Moved bnpc creation from level to zone, implicitly adding them to world aswell
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2019-04-17 09:26:29 +02:00 |
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mordred
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fe4c2d7a0c
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implicitly add bnpc to player hatelist if player hate is added to the bnpc
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2019-04-17 08:34:58 +02:00 |
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JeidoUran
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1cc0573e66
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Added worldId to Examine, and world name properly displays
World name displays in the HUD and in the Examine window
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2019-04-17 00:31:19 +02:00 |
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Mordred
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01537f12ce
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First iteration of questbattle update logic
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2019-04-17 00:10:32 +02:00 |
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Mordred
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9a2c346872
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Create a way to generate bnpcs from level entries and populate the chasing shadows questbattle
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2019-04-15 23:41:43 +02:00 |
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NotAdam
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8ffd81248f
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use prepared statement for item loading, network item stain
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2019-04-13 22:42:02 +10:00 |
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Mordred
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13ce1b47d0
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QuestBattles can now be started from scripts, see ManFst005
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2019-04-11 00:16:04 +02:00 |
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Mordred
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5e6f4cb756
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Questbattle fail can be triggerd using a command and will remove you from the battle
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2019-04-09 23:17:00 +02:00 |
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Mordred
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83f95922d5
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Missing return value fixed
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2019-04-09 22:11:36 +02:00 |
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NotAdam
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799588114e
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fix debug commands not working for questbattles, map another actrl
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2019-04-08 23:36:02 +10:00 |
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NotAdam
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a0ee37d9db
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Merge remote-tracking branch 'upstream/develop' into develop
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2019-04-08 08:02:50 +10:00 |
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Mordred
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e4f18a0850
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Shortcut adde for questbattle command
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2019-04-07 23:59:33 +02:00 |
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Mordred
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975fcf1be8
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Move questbattle opening scene into the script
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2019-04-07 23:42:24 +02:00 |
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Mordred
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4fd49a1dae
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Show svent on questbattle completion, remove inactive questbattle instances
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2019-04-07 16:01:53 +02:00 |
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Mordred
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0079cba784
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Changed the way players are being iterated for updating, some questbattle additions
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2019-04-07 13:27:56 +02:00 |
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NotAdam
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03856a339c
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refactoring, make ranged targeted aoe actions work somewhat properly
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2019-04-07 16:31:09 +10:00 |
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NotAdam
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2f73a61eb2
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Start of action target selection implementation
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2019-04-07 16:04:36 +10:00 |
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Mordred
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ec84f7338f
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Properly handle jobs when doing hunting logs
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2019-04-06 17:17:56 +02:00 |
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NotAdam
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4eb42a3d0e
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remove unused header, fix monsternote crashing world if class has none
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2019-04-06 11:44:06 +11:00 |
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mordred
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4d5a8f1fcf
|
Let's not forget...
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2019-04-05 13:16:06 +02:00 |
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mordred
|
8ea23d521b
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ActorFilters now functional
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2019-04-05 13:15:14 +02:00 |
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Mordred
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060e26e193
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Fixed typo
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2019-04-04 23:58:29 +02:00 |
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Mordred
|
0215d8eccb
|
Very basic proof of concept of streamlined actor filters
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2019-04-04 23:57:06 +02:00 |
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Mordred
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af07092978
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Refactored the way timestamps are passed through update handlers
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2019-04-04 23:29:52 +02:00 |
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NotAdam
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dbb81a9384
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cleanup old func def, add docs for new funcs
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2019-04-04 22:19:56 +11:00 |
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NotAdam
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5c6b49cc0b
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costcheck refactored to has/consumeResources
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2019-04-04 22:16:00 +11:00 |
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NotAdam
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0857af9439
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slightly better name for the cost check function
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2019-04-04 22:00:36 +11:00 |
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NotAdam
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360fd5ce69
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add primary cost handling for actions for mp/tp
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2019-04-04 21:56:59 +11:00 |
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Mordred
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4cc8b99da2
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Added some InitZone information
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2019-04-02 23:56:47 +02:00 |
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Mordred
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598dd50ff2
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More simplifications of the questbattle handling, exposing a script function to init player position
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2019-04-02 00:00:58 +02:00 |
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Mordred
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27dc5f8d93
|
style...
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2019-03-31 23:53:44 +02:00 |
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Mordred
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e06099f762
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Questbattle instances can be created and joined.
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2019-03-31 23:45:03 +02:00 |
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Mordred
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e1e7affcde
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Added default questBattle scripts and added implementation for QuestBattle constructor
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2019-03-31 13:48:09 +02:00 |
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Mordred
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305a1e9c3a
|
eobj_parser also parses questbattles now
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2019-03-31 13:06:37 +02:00 |
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Mordred
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e18ec582ed
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Do not unlock all minions by default
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2019-03-31 11:39:24 +02:00 |
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Mordred
|
859fd0044a
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More groundwork for questbattles
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2019-03-31 11:27:11 +02:00 |
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Mordred
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5701749f9b
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Initial work on QuestBattle instances
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2019-03-31 01:39:49 +01:00 |
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Mordred
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5c9d40fa9b
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Claimed mobs will now display in the correct color. Red if owned by self, purple if owned by others
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2019-03-29 17:12:22 +01:00 |
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Mordred
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3f22f0de18
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Re-added setOwner method to BNpc, not working yet though
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2019-03-28 23:57:58 +01:00 |
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Mordred
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c2ca32592c
|
Hunting log now implemented for classes. GC still to come
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2019-03-28 22:58:40 +01:00 |
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