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443 commits

Author SHA1 Message Date
AriAvery
0411fc8da3 small fix 2019-02-06 19:03:24 +01:00
AriAvery
3db99814c3 Mostly retial like movement + bnpcs auto attack move delay 2019-02-06 18:51:51 +01:00
AriAvery
3137cd8e1c moved vec3 pos into his own files 2019-02-06 11:12:29 +01:00
AriAvery
bd662ec73d fixes no.2 2019-02-06 09:38:31 +01:00
AriAvery
3f1ac7b5d8 fixes 2019-02-06 09:27:30 +01:00
AriAvery
df56b88cae Improved player momvement 2019-02-06 08:49:57 +01:00
NotAdam
de11c69904 cleanup onBnpcKill debug message 2019-02-03 18:37:58 +11:00
NotAdam
9f2dee403c fix name inconsistency with bnpc kill script callbacks 2019-02-02 23:32:36 +11:00
NotAdam
252998c194 refactor minion to companion and add companion spawning 2019-02-02 23:06:57 +11:00
NotAdam
3161579a56 #472 - fix gc ranks being read incorrectly in examine packet 2019-02-01 14:01:33 +11:00
Mordred
412202cc0b Temprarly disabling pushing of other bnpcs 2019-01-31 23:08:43 +01:00
NotAdam
c349142929 don't send position updates when pushing bnpcs 2019-02-01 00:04:19 +11:00
NotAdam
8c9c98e896 Revert "fix npcs not facing target after being pushed"
This reverts commit 692c32b934.
2019-02-01 00:03:15 +11:00
NotAdam
692c32b934 fix npcs not facing target after being pushed 2019-01-31 23:55:55 +11:00
NotAdam
31cb9ba97c minor cleanup, some improvements to bnpc avoidance 2019-01-31 23:44:53 +11:00
NotAdam
dc89f0af10 slight improvements to bnpc avoidance 2019-01-31 23:19:25 +11:00
NotAdam
9fde7918be add naive bnpc pushing behaviour 2019-01-31 22:49:04 +11:00
NotAdam
b019a1a0c1 ignore aggro range calc if level difference >= 10 2019-01-31 21:46:05 +11:00
NotAdam
085a184ad3 add deminishing aggro range based on level difference 2019-01-31 17:53:20 +11:00
NotAdam
8e945a5698 cleanup tellhandler and allow GMs to send messages to busy players 2019-01-31 13:13:46 +11:00
NotAdam
73ceb36d7d style fix, type consistency 2019-01-31 12:46:51 +11:00
Adam
7972fc9426
Merge pull request #515 from JeidoUran/gmtells
GM Tells fixed
2019-01-31 10:06:03 +11:00
Mordred
d5bb3c847e Some more targetId fixes 2019-01-30 23:48:09 +01:00
Mordred
223e94e9bd #48 - Fixed bnpcs not despawning properly, aswell as not updating cell as they go 2019-01-30 22:37:58 +01:00
JeidoUran
3c4b99668c Fixed GM Tells 2019-01-30 18:29:11 +01:00
Mordred
a387f649fa Small bnpc fixed. Target / initial state 2019-01-29 23:54:52 +01:00
NotAdam
83ed77844a fix bnpc kill events not being called in scripts 2019-01-29 19:04:24 +11:00
mordred
5605a2227a Added onMobKill call for it to actually be forwarded to scripts 2019-01-29 08:02:39 +01:00
Mordred
14cbda944e Quest mobs will be highlighted as such. Retreating mobs will have the target properly reset. Spawning range slightly decreased 2019-01-29 00:10:21 +01:00
NotAdam
44b556c6a6 log a warning to world log/player in the event an actor wasn't spawned 2019-01-28 21:02:51 +11:00
NotAdam
6079e4c022 Make in range distance configurable 2019-01-28 20:48:33 +11:00
NotAdam
8999f9bc16 slightly decrease cell size and inrange distance 2019-01-28 20:37:51 +11:00
NotAdam
bc1ed29948 Increase cell size and spawn distance, fix player despawn issue 2019-01-28 20:30:22 +11:00
NotAdam
7741acefcd manage timer vars and call onTick from Chara update instead of derived classes 2019-01-28 19:16:44 +11:00
NotAdam
72ca7b612d fix UB caused by invalid GC id, set GC rank when changing gc if one isnt set - fixes #472 2019-01-28 18:58:02 +11:00
NotAdam
ac709c5945 fix formatting and drop MAX_POLYS back down 2019-01-28 16:35:03 +11:00
NotAdam
0b9e1fb1ab Slightly increase bnpc speed and restore update rate to 250ms 2019-01-28 15:47:46 +11:00
NotAdam
9af04e0fb7 fixed roaming/following speed inconsistency 2019-01-28 15:44:27 +11:00
NotAdam
04b7870b11 add more verbose logging to pathing failures 2019-01-28 15:40:05 +11:00
NotAdam
762add95d1 minor bnpc cleanup, correctly set lastticktime on bnpc entities 2019-01-28 13:40:03 +11:00
NotAdam
2011c8ca91 probably fix stepping past the next step destination 2019-01-27 23:47:36 +11:00
NotAdam
c2356b9057 cap poly length for generated nav paths 2019-01-27 23:26:34 +11:00
Mordred
edf682cc00 cleaned up movement code a bit, roamings mobs can aggro now 2019-01-27 01:12:31 +01:00
NotAdam
0915406bd3 style fix 2019-01-26 14:59:04 +11:00
NotAdam
29be5e1249 only run bnpc update in active cells 2019-01-26 13:40:22 +11:00
NotAdam
b9520a6c3e heal npcs when retreating, set hp to max when retreat finishes, cleanup 2019-01-26 13:40:02 +11:00
NotAdam
b1bbfe3acd set correct bnpc animation when aggro'd/passive 2019-01-26 11:39:44 +11:00
Mordred
f8d4b4f9c0 Do not crash on zones without navi data 2019-01-26 00:12:54 +01:00
Mordred
0c1cef8050 Initial roaming tests, still very rough and ugly 2019-01-26 00:06:24 +01:00
NotAdam
19cf05c9c1 only create naviproviders if one doesn't exist for the map 2019-01-25 22:47:50 +11:00