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443 commits

Author SHA1 Message Date
NotAdam
317d16e3ed rename some getters and zonechannelpacket -> worldchannelpacket 2019-08-09 17:49:40 +10:00
NotAdam
9c3fba263e rename zone to territory 2019-08-09 17:49:40 +10:00
NotAdam
0b6ee6e265 add status entries to EffectResult packet 2019-08-09 17:49:40 +10:00
NotAdam
0249138524 fix bgm starting prematurely in instance cutscenes instead of muting bgm 2019-07-16 20:11:10 +10:00
NotAdam
cff2553030 add gathering point event type 2019-07-14 17:26:13 +10:00
NotAdam
fd53921680 switch from binary to blobs, fix known array sizes in player obj 2019-07-06 15:00:26 +10:00
NotAdam
36481a44b0 remove old max mp code, remove level modifiers for pie/mp, cap to 10k mp 2019-07-06 14:52:20 +10:00
NotAdam
1083b5ae3b cap level to 80, enable shadowbringers, new mp calc 2019-06-30 19:51:18 +10:00
NotAdam
1f4b2dafbb rename InitUI -> PlayerSetup, AddStatusEffect -> EffectResult 2019-06-20 14:48:24 +10:00
NotAdam
19e325dcba update generated exd data, fix formatting outputted by exd_struct_gen 2019-06-15 20:56:19 +10:00
NotAdam
62e219d9d9 actually fix world building on msvc this time 2019-06-03 00:39:02 +10:00
NotAdam
5b473fd16c some cleanup, move lobby to Sapphire::Lobby 2019-06-03 00:21:58 +10:00
NotAdam
c15053144d move lobby to Sapphire::Lobby, move common lib to Sapphire::Common 2019-06-02 23:28:19 +10:00
NotAdam
ccb83bec5d move itemaction to own class, perchbird's effect command 2019-06-02 20:45:18 +10:00
NotAdam
86517c53ea somewhat working action lut stuff 2019-06-02 02:30:54 +10:00
NotAdam
f892257aa5 refactor Util -> Common::Util & Action to World::Action 2019-06-02 00:35:00 +10:00
NotAdam
33d83fa1e4 move the actionlut data to its own isolated cpp file 2019-06-02 00:34:07 +10:00
NotAdam
ec909355d3 action lut generation 2019-05-30 15:35:05 +10:00
NotAdam
3e29412b90 Merge branch 'stat_calc' into develop 2019-05-29 21:35:07 +10:00
NotAdam
859a4a5d68 fix self targeted actions failing target snapshot, fix player being unable to complete chasing shadows 2019-05-28 22:04:25 +10:00
NotAdam
46149e2d7e correct autoattack potency calculation, fix attack power calc 2019-05-11 13:16:34 +10:00
NotAdam
b3edc9d2a2 remove the code restricting ic territories from being created 2019-05-07 22:16:18 +10:00
NotAdam
bd8192f4f0 fix a crash where !instance bind is used incorrectly, better getter name 2019-05-07 22:10:55 +10:00
Mordred
16288044a1
Merge pull request #558 from NotAdam/develop
warn instead of crash with missing navmeshes
2019-04-30 22:57:41 +02:00
Mordred
1bbd49bdc7 Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop 2019-04-30 22:54:54 +02:00
Mordred
6dbee16682 Show default hit effect on autoattacks, also send 2nd hate packet 2019-04-30 22:54:35 +02:00
NotAdam
11013d7940 warn instead of crash with missing navmeshes 2019-04-30 21:41:10 +10:00
NotAdam
44ae1cb641 gracefully crash the server if no navmeshes exist with a useful error 2019-04-29 19:59:54 +10:00
Mordred
b4b5c59bfa Some naming changes for actions 2019-04-28 23:34:43 +02:00
NotAdam
75e665675b fix autoattack range 2019-04-25 22:45:23 +10:00
NotAdam
2ab91b89dc cleanup stat calculation code, slightly better working aa dmg calc 2019-04-25 21:57:41 +10:00
NotAdam
8c468dd38c ignore soulstones in ilvl calculation 2019-04-25 18:26:35 +10:00
NotAdam
bfffffa9c2 fix attack power calculation not using level value 2019-04-24 23:47:35 +10:00
NotAdam
bf3905d5f4 slightly better stat calc for bnpcs 2019-04-24 23:35:26 +10:00
NotAdam
ec3e93eed9 autoattack damage stat calc funcs, bnpc stat calculation 2019-04-24 23:25:07 +10:00
NotAdam
e5763d8ea6 some cleanup 2019-04-23 22:04:24 +10:00
NotAdam
beec57c9fc fix bnpcs not navigating around obstacles 2019-04-23 21:52:00 +10:00
Mordred
ad6de5fe00 Properly reset aggro on mob retreat 2019-04-23 00:00:07 +02:00
Mordred
f704aa4582 Movement speed of BNpcs will double when in combat or retreat mode 2019-04-22 23:30:43 +02:00
Mordred
6567e2ae7b Fxed bnpcs sometimes being immobile 2019-04-22 00:16:39 +02:00
NotAdam
9362b3a3e4 fix bnpcs not being pushed 2019-04-22 00:05:04 +10:00
NotAdam
98e5e25e87 make larger enemies stack further away from the player 2019-04-21 23:52:41 +10:00
Mordred
680f8ea477 Fix autoattack 2019-04-20 23:15:58 +02:00
Mordred
3b783c9c80 Maybe better scales? 2019-04-20 15:42:48 +02:00
NotAdam
d1016b32da fix dumb mistake 2019-04-20 22:50:05 +10:00
NotAdam
439e58bf37 fix build, not sure how that happened 2019-04-20 19:40:44 +10:00
NotAdam
c42d4416a4 correctly calculate deltatime, set agent flags on dormant bnpcs 2019-04-20 15:13:46 +10:00
Mordred
842ac5a5aa Further improvement of crowd logic 2019-04-20 00:11:00 +02:00
NotAdam
ce3db81303 more accurate bnpc scale calculation 2019-04-19 23:01:27 +10:00
Mordred
5a50a59128 Following and retreating works 2019-04-19 14:50:00 +02:00