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9 commits

Author SHA1 Message Date
Mordred
33463f45a9 More cleanup of actions 2023-03-15 15:21:03 +01:00
Mordred
aafb77ecbb Use attack type for action hit effect, further simply action code. 2023-03-14 22:32:55 +01:00
collett
5fb62b75ec support 3.x crit damage and remove direct hit 2023-03-14 18:06:02 +09:00
Mordred
f1cd218e85 Include Common::ActionResultFlag::EffectOnSource on source status effects 2023-03-13 11:44:09 +01:00
Mordred
09db0ee7d2 There is now an applyStatusEffectSelf for status effects which same source and target. 2023-03-13 11:21:42 +01:00
Mordred
0edff5ab85 Statuseffect fix #2 2023-03-12 21:06:37 +01:00
Mordred
72f06fb072 Status effect rework for actionintegrity. 2023-03-10 22:34:12 +01:00
Mordred
5d353de158 Action logic rework #1
statuseffects and autoattack still on the todo list
2023-03-10 17:32:52 +01:00
Mordred
0def7896ec Refactoring of action logic, ongoing.
Fixing source of actorcontrols being always player for single target packets.
2023-03-09 21:54:30 +01:00
Renamed from src/world/Action/EffectResult.cpp (Browse further)