collett
|
586a1ab0bb
|
crit & dh
|
2020-01-07 19:16:13 +09:00 |
|
collett
|
c696cb2c80
|
Allow action scripts to add effect.
|
2020-01-06 19:25:01 +09:00 |
|
collett
|
4e11690a45
|
Fix skill animation for other players.
|
2020-01-06 04:31:09 +09:00 |
|
collett
|
cfd23755fb
|
combo fix
|
2020-01-06 00:25:42 +09:00 |
|
collett
|
4f0533bb0d
|
local var rename
|
2020-01-05 21:31:54 +09:00 |
|
collett
|
a27098390b
|
Minor tweaks and code clean up.
|
2020-01-05 20:49:50 +09:00 |
|
collett
|
9cd17b3caa
|
Action system updates.
|
2020-01-05 17:09:27 +09:00 |
|
collett
|
6fb6ccbda5
|
Fix non-existing lut entry being executed.
|
2020-01-02 17:42:48 +09:00 |
|
kbasikhin
|
4186df6b40
|
using static and reinterpret casts instead of old style casts
|
2019-12-30 13:58:41 +03:00 |
|
Mordred
|
9d49f0a272
|
Changed makeActorControl calls aswell
|
2019-10-09 18:42:25 +02:00 |
|
Mordred
|
20e25d73b9
|
Renamed ActorControl packets and definitions according to usage
|
2019-10-09 18:14:53 +02:00 |
|
NotAdam
|
a973cfadd7
|
revert worldchannelpacket changes
|
2019-08-09 17:50:31 +10:00 |
|
NotAdam
|
f3ba1ce6c0
|
some cleanup, kinda working battle dmg calc
|
2019-08-09 17:50:31 +10:00 |
|
NotAdam
|
7684687664
|
fix actorcast packet opcode, add new opcode
|
2019-08-09 17:50:31 +10:00 |
|
NotAdam
|
d11fa5a6a5
|
kinda working effect packets
|
2019-08-09 17:50:31 +10:00 |
|
NotAdam
|
2581840921
|
fix action parser not writing combo potency and offsetting all values
|
2019-08-09 17:50:31 +10:00 |
|
NotAdam
|
fb4f77c255
|
some effects/action wip crap
|
2019-08-09 17:49:40 +10:00 |
|
NotAdam
|
317d16e3ed
|
rename some getters and zonechannelpacket -> worldchannelpacket
|
2019-08-09 17:49:40 +10:00 |
|
NotAdam
|
9c3fba263e
|
rename zone to territory
|
2019-08-09 17:49:40 +10:00 |
|
NotAdam
|
1083b5ae3b
|
cap level to 80, enable shadowbringers, new mp calc
|
2019-06-30 19:51:18 +10:00 |
|
NotAdam
|
19e325dcba
|
update generated exd data, fix formatting outputted by exd_struct_gen
|
2019-06-15 20:56:19 +10:00 |
|
NotAdam
|
62e219d9d9
|
actually fix world building on msvc this time
|
2019-06-03 00:39:02 +10:00 |
|
NotAdam
|
ccb83bec5d
|
move itemaction to own class, perchbird's effect command
|
2019-06-02 20:45:18 +10:00 |
|
NotAdam
|
86517c53ea
|
somewhat working action lut stuff
|
2019-06-02 02:30:54 +10:00 |
|
NotAdam
|
f892257aa5
|
refactor Util -> Common::Util & Action to World::Action
|
2019-06-02 00:35:00 +10:00 |
|
NotAdam
|
859a4a5d68
|
fix self targeted actions failing target snapshot, fix player being unable to complete chasing shadows
|
2019-05-28 22:04:25 +10:00 |
|
Mordred
|
b4b5c59bfa
|
Some naming changes for actions
|
2019-04-28 23:34:43 +02:00 |
|
Mordred
|
83f95922d5
|
Missing return value fixed
|
2019-04-09 22:11:36 +02:00 |
|
NotAdam
|
03856a339c
|
refactoring, make ranged targeted aoe actions work somewhat properly
|
2019-04-07 16:31:09 +10:00 |
|
NotAdam
|
2f73a61eb2
|
Start of action target selection implementation
|
2019-04-07 16:04:36 +10:00 |
|
Mordred
|
af07092978
|
Refactored the way timestamps are passed through update handlers
|
2019-04-04 23:29:52 +02:00 |
|
NotAdam
|
5c6b49cc0b
|
costcheck refactored to has/consumeResources
|
2019-04-04 22:16:00 +11:00 |
|
NotAdam
|
0857af9439
|
slightly better name for the cost check function
|
2019-04-04 22:00:36 +11:00 |
|
NotAdam
|
360fd5ce69
|
add primary cost handling for actions for mp/tp
|
2019-04-04 21:56:59 +11:00 |
|
NotAdam
|
06e199a364
|
add rudimentary action comboing, doesn't highlight actions on the hotbar
|
2019-03-23 20:59:51 +11:00 |
|
NotAdam
|
6938e16618
|
minor cleanup and move mp cost calc into calcstats
|
2019-03-23 11:48:49 +11:00 |
|
NotAdam
|
5412677e9d
|
pass actionid through to onEObjHit script callback
|
2019-03-19 00:01:34 +11:00 |
|
NotAdam
|
bcbbca056a
|
fix recast time truncated by field size, correctly send actionstart
|
2019-03-08 00:26:41 +11:00 |
|
NotAdam
|
d9419b49b4
|
fix casting stateflag not being unset after finishing a cast
|
2019-03-07 22:41:05 +11:00 |
|
NotAdam
|
2f4ca9b589
|
add teleporting back in, remove action targeting for now
|
2019-03-07 21:58:12 +11:00 |
|
NotAdam
|
fc62be84a2
|
simplify action interface naming slightly - drops on prefix from vfuncs
|
2019-03-07 20:33:29 +11:00 |
|
NotAdam
|
9d6622b522
|
add ref to Data::Action inside action obj, move can cast logic to action
|
2019-03-07 20:28:35 +11:00 |
|
NotAdam
|
36b693fc70
|
minor refactoring, fix adventurer actions not working
|
2019-02-17 16:55:00 +11:00 |
|
NotAdam
|
8db5818371
|
Add EventActions back in so the opening quests work again
|
2019-02-17 15:47:03 +11:00 |
|
NotAdam
|
8e74681db1
|
cleanup some unneeded log output
|
2019-02-11 14:51:56 +11:00 |
|
NotAdam
|
5a94679b2d
|
fix effect packets not showing the action name after the initial cast
|
2019-02-11 11:47:04 +11:00 |
|
NotAdam
|
9dccec2eee
|
add players to aggro table when using actions so script callbacks work
|
2019-02-11 10:36:17 +11:00 |
|
NotAdam
|
c561b50058
|
refactor and simplify how actionscripts are called and used
|
2019-02-11 10:14:14 +11:00 |
|
NotAdam
|
8aeaa0c443
|
read aspect from exd, correct potency for heavy shot
|
2019-02-11 10:03:36 +11:00 |
|
NotAdam
|
d219b593a0
|
handle -1 range case for bard/archer
|
2019-02-11 01:50:41 +11:00 |
|