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135 commits

Author SHA1 Message Date
Adam
6255df16f2 fix rotation in objectspawn ipc and send it too 2018-03-04 17:41:17 +11:00
Maru
b7f2ed462e 🗣 💩 2018-03-02 08:13:45 -03:00
Maru
a61aef2c1e Framework; Refactors, styling, other minor stuff; 2018-03-02 07:22:25 -03:00
Adam
d024f0a396 fix eobj out of bounds allocation client crash 2018-02-28 23:53:20 +11:00
Adam
416366c144 director sequence/branch setters & debug command 2018-02-28 22:25:18 +11:00
Mordred Admin
083a3aa239 Rearranged includes for potential speed increases 2018-02-28 10:26:03 +01:00
Mordred
e4d6711ad4 Fixed eobjects getting incorrect ids, fixed actors not properly removing from cells 2018-02-28 00:03:26 +01:00
Adam
6d6c3c0f90 eobj state cmd and some ontalk fixes 2018-02-27 23:05:42 +11:00
Mordred
b9da9eed66 Added all barebone scripts 2018-02-26 23:43:19 +01:00
Adam
4afc9e91b7 eobj interaction callbacks, eobj spawning fixed, sastasha instance eobjs 2018-02-27 02:13:01 +11:00
Adam
8a3ed93fbc redirect ontalk events inside instances to instancecontent ptr 2018-02-25 17:23:52 +11:00
Adam
b6cfa339d6 more opcodes 2018-02-25 15:16:42 +11:00
Mordred
e548e148e5 Simplified syntax for eobj registering, added test script for thousand maws 2018-02-25 01:23:40 +01:00
Mordred
67c2cb7971 Improved timing on instance starting 2018-02-24 23:53:32 +01:00
Mordred
acee4d4b51 EObjects are now given a name and can be retrieved using it 2018-02-24 00:07:07 +01:00
Mordred
f9722b5e2e EventObjects are not properly spawned and initialized 2018-02-23 23:47:21 +01:00
Mordred
99520f4923 More transitional work towards actors as base 2018-02-22 22:15:32 +01:00
Mordred
692ca9d56e More stuff moved over to actor baseclass 2018-02-22 18:12:36 +01:00
Mordred
6e5737f401 Actors are now used as base for any entity 2018-02-22 15:31:10 +01:00
Mordred
c1fb728a05 In range restructuring 2018-02-21 18:06:52 +01:00
Mordred
f12c431173 Removed battlenpc for cleanup work 2018-02-21 12:48:27 +01:00
Mordred
684735ee55 Build fix 2018-02-21 11:28:34 +01:00
Mordred
7073211411 Started stripping actors - readding after rewrite 2018-02-20 23:42:09 +01:00
Mordred
9a4e7533c6 Renaming classes in preperation of actor rework 2018-02-20 22:46:44 +01:00
Mordred
ba511a23e2 Revert "Changeing base access type of actors to gameobject"
This reverts commit 7d916f7
2018-02-19 22:00:32 +01:00
Mordred
7d916f7d86 Changeing base access type of actors to gameobject 2018-02-18 23:48:51 +01:00
Mordred
c4206ee9bc Simplified in range logic 2018-02-18 22:53:12 +01:00
Mordred
ddb4247588 More zone refactoring, general style fixes 2018-02-14 21:11:23 +01:00
Mordred
e8ab570502 refactoring of session update loop in zone 2018-02-14 20:44:35 +01:00
Mordred Admin
c54ebbe53c Cleaned up generated exd stuff 2018-02-14 12:31:47 +01:00
Mordred
0d4b846e79 Fixed an issue where offline chars were not removed properly 2018-02-13 22:37:45 +01:00
Mordred
649bd7d8e6 Further clean up in range stuff 2018-02-11 23:52:44 +01:00
Mordred
cee84cd9ff In range containers no longer declared publicly 2018-02-11 22:57:00 +01:00
Adam
31a9ed45a6 move instance objects to zone from instancecontent 2018-02-10 21:53:16 +11:00
Adam
3d1555209e rename objectcontrol -> objectspawn 2018-02-10 21:51:02 +11:00
Adam
727207ec08 Merge remote-tracking branch 'upstream/develop' into instancescripting 2018-02-10 14:05:12 +11:00
Adam
2f6bc9e1eb instane obj spawning 2018-02-10 14:03:59 +11:00
Mordred
1f415a0d05 Majorly refactored usage of shared_ptr also added GameObject into Actor inheritance chain 2018-02-10 01:21:31 +01:00
Adam
01e22b679d instance objects, gameobj implementation 2018-02-10 02:47:32 +11:00
Adam
d3bdd8856a instance scripting stuff 2018-02-09 02:34:43 +11:00
Mordred
6cc95cc73e
Merge pull request #247 from GokuWeedLord/develop
hierachyId dump + scripts structure cleanup
2018-02-08 15:30:28 +01:00
Mordred
abf1194a7a
comment added 2018-02-08 15:29:46 +01:00
goaaats
cb787b44f5 Handle via inRangeSet 2018-02-08 15:25:59 +01:00
goaaats
9790594016 Implement correct handling for private areas 2018-02-08 15:05:29 +01:00
Adam
1e7c2adefb fix instance expire time 2018-02-09 00:04:46 +11:00
Adam
bf404f7371 restructure script folder hierachy to remove unnecessary build targets 2018-02-08 23:28:52 +11:00
Adam
7528db3b83 remove exddata from sapphire_zone 2018-02-07 14:27:52 +11:00
Mordred
4e1c82c2be More preparational director logic, state inside can be modified with !instance <instanceId> <varIdx> <value> 2018-02-07 00:00:48 +01:00
Mordred
c5692bbe05 Style fix 2018-02-06 00:03:08 +01:00
Mordred
78606873ae Basic director handling for instances, just the bare minimum so far 2018-02-06 00:01:23 +01:00